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[Battle Report] Adeptus Ministorum v1.1 vs Space Wolves v2.1

 Post subject: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves v2.1
PostPosted: Wed Apr 21, 2010 3:51 am 
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Oh yea. Gunna get the first BatRep in with not one but TWO new lists. Sweet >:D

I had a really good game today with my buddy Brian. Here is my feeble attempt at a Battle Report, as my own laptop is at the repair shop and I dont have Photoshop. Textless pics...sorry, folks!

Rules Used: Epic: Armageddon GW-2009
Scenario: Tournament

My forces:
Adeptus Ministorum v1.1
Retributor Convent: 6 Retributor units
Sentinel Squad: 4 Sentinel units
Adepta Sororitas Convent #1: 8 Sisters of Battle units
Adepta Sororitas Convent #2: 8 Sisters of Battle units, +Palatine upgrade, 2 Dominion units, 4 Immolators, 2 Rhinos, 1 Repressor
Repentia Confessional: 6 Repentia units, 1 Mistress character, +Preacher upgrade, 3 Rhinos
Seraphim Convent: 6 Seraphim units, +Canoness upgrade
Exorcism Battalion #1: 5 Exorcists, 1 Hunter
Exorcism Battalion #2: 5 Exorcists, 1 Hunter
Reaver Titan - (more on this choice at the end of the report)
===
3000 points, 9 Activations

Left to right, front (bottom) to back (top) we see...Eldar and Space Marines (Sister models are on their way, I hope!):
Sentinels, Retributors, Reaver
4 Immolators, 1 Repressor and 2 Rhinos of the Sisters #2
Sisters Repentia with 3 Rhinos and character upgrades (SC is the Exarch stand)
6 Seraphim units
2 units of Exorcists (Rhino = Hunter)
Sisters #1

Image


Brian's forces:
Space Wolves v2.1
Grey Hunters Pack #1: 6 Grey Hunter units, 3 Rhinos, +Wolf Lord and Rune Priest
Grey Hunters Pack #2: 6 Grey Hunter units, 3 Rhinos, +Wolf Guard and Wolf Priest
Grey Hunters Pack #3: 6 Grey Hunter units, 3 Rhinos
Long Fangs Pack #1: 4 Long Fangs units, 4 Razorbacks, 1 Hunter
Long Fangs Pack #2: 4 Long Fangs units, 4 Razorbacks, 1 Hunter
Wolf Guard Terminators Pack: 4 Wolf Guard Terminator units, 2 Dreadnoughts, 1 Venerable Drednought
Reaver Titan
===
2990 pts, 7 Activations

Left to right, front (bottom) to back (top) we see:
4 Terminators with 3 Dreads
Grey Hunters #1 w/ 3 Rhinos and Wolf Lord
Long Fangs w/ 4 Razorbacks and 1 Hunter
Reaver Titan
Grey Hunters #2 w/ 3 Rhinos and Wolf Guard
Grey Hunters #3
Long Fangs w/ 4 Razorbacks and 1 Hunter

Image

The Space Wolves garrisoned the Terminators while the Sisters sent the Sisters #1 and Retributors on Overwatch.

Image

Sisters deployed, closest to farthest:
Seraphim
Exorcists in front of Repentia
Sentinels in front of Sisters #2
Exorcists
Reaver
(Retributors garrisoned in the forest, Sisters #1 in the ruins at the top)

Space Wolves deployed, closest to farthest:
Long Fangs w/ 4 Razorbacks and 1 Hunter
Grey Hunters #3's 3 Rhinos
Reaver
Long Fangs on top of hill
Grey Hunters #2 with Wolf Guard
Grey Hunters #1 with Wolf Lord
(Terminators garrisoned out front)

And now, on to the bloodshed, where men find that women fight dirty and arent as nice as they look!


Last edited by Kealios on Wed Apr 21, 2010 4:27 am, edited 1 time in total.

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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 3:51 am 
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Turn 1:

Space Wolves win Initiative.

Terminators leap out of cover, surprising the heck out of the Sisters, and double forward to shelter behind the towering office buildings in front of the Sisters' line. Long Fangs #1 retain and double forward to take the ruins that the Termies had just vacated.

The Seraphim ignited their jump packs and landed nearby to the Terminators, cursing that they had zero ranged weapons, but knowing the Wolf Guard had what was coming to them...

Sisters Repentia retained, assaulting the Wolf Guard luring them into the counter-charge.


Image

I thought I was being clever, but 4 of my 6 Repentia ended up not in base contact. Ugh. Following that, my dice betrayed me, and only the Rhinos scored hits. The Seraphim helped a bit, but 5 Repentia and 1 Rhino died versus 1 Dread lost, and with a final score of 10 vs 2, the Repentia were wiped out. Of course, had I read my datafex, I would have seen that Repentia are Fearless and thus not wiped out, but hey, its a new list for me!

Oh, and can I say, formations activating on a 1+ is nice? Damn...

Here is the post-assault pic, with the Wolf Guard glaring menacingly back at the Seraphim:
Image

Grey Hunter 3 double forward to support the Wolf Guard but dont disembark.

Exorcists 1 sustain into the Terminators, doing 1 BM. I already didnt like that 4+ save with Reinforced Armor!

GH 2 double forward towards the ruins my Sisters #1 are hiding in.

My Reaver didnt like the look of GH2 and so strode forward to lend a hand to the entrenched Sisters, but no targets were presented as it assumed a defensive stance (it doubled but couldnt fire)

GH 1 doubled alongside their GH2 brothers, unloaded and...oops, someone else didnt read their datafex either realized they only had Assault weapons. I felt their pain. Really :)

The Sentinels double forward into the woods forward of the Retributors and put a BM on Long Fangs 1 in the ruins.

The Reaver of the Marines singled and fired over the heads of the Wolf Guard into the Seraphim, managing a single BM.

Exorcists 2 double past their own Reaver and destroy the 3 Rhinos of GH1.

Image

Long Fangs 2 fire from the top of the hill at the Sentinels but missed by like 5 cm.

Sisters #1, emboldened by such powerful allies, assault the Rhinoless GH1. In their eagerness they get too close and the Wolf Lord is able to countercharge into base contact. Support fire did help, but the Sisters lost by 3 and fell back. The casualties inflicted on the Grey Hunters broke them, however, and they fell back.

Rule Question: At this point we realized that the Space Wolves did not have "And They Shall Know No Fear" listed on their sheet, but we played as if they did. The GH1, above, broke because they had 3 remaining units and 6 BMs.

End of Turn 1:
Image

Rallies:
Grey Hunters 1 didnt rally, neither did Long Fang 1, but Wolf Guard do.
Reaver, Exorcists 2, Seraphim all remove BMs for being in losing Assaults, but broken Sisters 1 didnt.


Last edited by Kealios on Wed Apr 21, 2010 5:25 am, edited 3 times in total.

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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 3:51 am 
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Turn 2:

Space Wolves win Initiative. Again.

Grey Hunters 2 jump out from behind their ruins and assault Exorcists 2 on my right. Fortunately for me, they came within support range of my titan. Sisters lost 1 Exorcist and 1 Hunter versus 2 Grey Hunters, but lose by 5 and are annihilated. The Reaver takes a BM for being in another losing assault.

Retaining, the Marine's Reaver singled forward and takes aim across the field at the Sister's Reaver, but was out of range by. a. single. centimeter.


My Reaver sought to make the GH2 pay for wiping out the Exorcists, and killed 3 Rhinos and 1 Grey Hunter, breaking them.

Sisters 2 retain and assault the Wolf Guard Terminators, but maintain a HEALTHY FF DISTANCE!


Image

This assault goes a little better for the Sisters, as they only lose 1 Sister unit versus a terminator and dreadnought. Winning by 2, another Wolf Guard was lost due to ATSKNF. The Wolf Guard fell back and the Sisters stayed disembarked in case the Grey Hunters 3 did something foolish...

Post-Assault:
Image

Long Fangs 1 sustain into the Sentinels across from them, killing all 4. It was right then that I realized that, other than the -1 to be hit, that LVs dont get cover saves :o heh.

Grey Hunters 3 attempt to retain, but the comm from the Wolf Lord must have broken in his scattered state, and the Hunters are unable to receive his directions. Instead (I think they were going to assault, those sneaky pests!) they moved adjacent to the broken Wolf Guard, intermingling with them in a defensive posture as they spilled their troops from the transports.


Exorcists 1 sustain again into the broken Wolf Guard, wiping them out with a little help from BMs. Increasing their range to 60cm from 45cm was helpful!

Long Fangs 2 descend off their hill and double in the direction of my titan, putting a BM on my Retributors as they pass.

My Seraphim "assault" the Grey Hunters 3. Here they are in their all-non-moving glory:

Image

After losing 2 Seraphim but killing 1 Rhino and 2 Grey Hunters, the battle was tied. A second round saw one more GH fall, but this final casualty took the Sisters #2 out of supporting fire range, and the Seras lost by 1. The 3 units remaining fell back towards their deployment zone.

My Retributors cant make much out of the Canoness' commands as she falls back from bloody combat, and so marshall instead.


End of Turn 2:
Image

Rallies:
All Space Wolves formations rally (GH1, GH2, GH3, LF2).
Reaver, Sisters 1, Sisters 2 rally. Seraphim do not.


Last edited by Kealios on Wed Apr 21, 2010 5:26 am, edited 2 times in total.

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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 3:51 am 
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Turn 3: Clash of the Titans! in 3D!

Space Wolves win Initiative. Again.

The Marine's Reaver singles towards mine, dropping 1 Void Shield. Long Fangs 1 retain, singling towards my Reaver as well, taking down 1 more Shield.

Exorcists 1 double to their right, bringing the enemy Titan into view and dropping 3 of his own shields.

Long Fangs 2 finally leave their ruins, double past their Reaver and fire at mine, but not enough of their firepower is in range. They inflict 1 BM (which was building up...I think it had 4 on it now!).

Supreme Commander for the Loss, it seems, as for the 3rd time in a row the SC reroll fails, and Grey Hunters 3 cant get their orders right. They fall back, seeing their side of the battlefield becoming a little too threatening
*note: running from gurlz*

Retributors sustain into the Long Fangs 2 as they whizz past, inflicting 1 BM.

Grey Hunters 2 fail to activate and so pull back towards their objective on the Sister's right.

Sisters 1, all 2 of them, single closer to their own objective, staying out of sight still

Grey Hunters 1 march, no, RUN their butts over in a triple move to their right, grabbing their objective and preparing for the end of the game, should it come...

Sisters 2, mad that their assault target got away, doubled so that they could load and unload again as they gave chase to GH3. Massive flamer fire destroyed the last 3 Grey Hunters, and the remaining 2 Rhinos broke and ran towards their Blitz.

My Reaver killed 2 Long Fangs as well as a Rhino and Hunter from LF2 to end the Turn.


End of Turn 3
Image

Score: 0-0. The center is too hotly contested and forces are scattered onto each other's side of the field.

Rallies:
All rally but Grey Hunters 3, who stay broken by their Blitz
All rally


Last edited by Kealios on Wed Apr 21, 2010 5:40 am, edited 1 time in total.

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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 3:52 am 
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Turn 4

Space. Wolves. Win. Again. Man, it would have been nice to go first once!

Long Fangs 1 single, still advancing on the Reaver and dropping 2 more shields. This leaves it with 1 left.

The Marine's Reaver retains and spins to fire on Sisters 2, who are cleaning up their flank, walking into the Retributor's woods as it does so. 1 unit of Sisters and a Repressor and Immolator drop to its fire.


A little shaken by sharing the woods with a titan, the Retributors sustain into the flanks of the Long Fangs 2, killing the last 2 LFs and breaking the 3 remaining Razorbacks. (edit: yea, we're using Rhinos as proxies for the Razorbacks, so I may have said "Rhino" from time to time when writing about the Fangs...)

My Exorcists retain, doubling forward to the Marine's Reaver and strip another shield from it. It has 2 left.

Grey Hunters 1 singled into the ruins originally occupied by the garrisoning terminators, digging in to defend their objective.

Long Fangs 1 need the Wolf Lord's urging to get going, but finally the Supreme Commander clears his comms and the Long Fangs single to their nearest objective. They now hold 2 of their 3.


I would really have liked to clear the Reaver off my objective in the woods, which could have set up a "Defend the Flag", so my Canoness brought her 3 stands of Seraphim into base contact with the Reaver. The Canoness and one other Sera die, but supporting fire from the Exorcists and Retributors manage to strip the rest of the shields and do 1 point of damage. A crit was indeed rolled...with its results hanging over our heads until the end of the turn...but regardless, the final Seraphim died in combat resolution and so are no more.

At this point, I knew that the Marines didnt have any victory conditions (they held 2 of their 3 objectives, with a broken formation quivering near their Blitz) and neither did I. We were both in each other's table halves, and I wasnt successful in clearing out the Reaver so I couldnt get DTF or TSNP. Ergo, only one thing to do:

CHARGE! Let's bring it to a tiebreaker!

Sisters 2 double forward after Grey Hunters 1, contesting their objective and pouring concentrated Flamer fire into the ruins (did I mention I love flamers?!) 4 hits killed 1 Grey Hunter.

My Reaver singled around the ruins that had been semi-sheltering it from all the incoming fire aimed at it and unloaded into the Long Fangs 1, killing 2 Razorbacks. There. Some damage was done...


End of Turn 4
Image

Score: 0-0 Again. Wow. Brutal...
Rallies:
Grey Hunters 3 fail to rally again, leaving their Blitz unowned. All others rally.
Sisters all rally.

Close-up of the center of the board at End of Turn 4:
Image

We roll to see if the game goes into overtime. It doesnt. End of Game. Tiebreaker time!

At this point, we remembered the Crit on the Reaver. Damn. I rolled a 1. Oh wait, Brian says, thats good...Uh, yea. KaBOOM. The Reaver goes critical, is 1cm too far away to damage any of my own troops, and so suddenly the Sisters gain BTS.

A calculation of points (which took forever!) gave the game to the Sisters at 1297 to 1180, not including the 600-point Titan at the end.

Wow! We were thrilled. It was a really fun game.

He had been throwing so much at my Titan because he wanted Super-Heavy dominance on the field. He finally sees the light, though, I think, and realizes that those points could be used in better ways, and finally agrees that a Titan is too much of an investment at 3000 points. (He also had been playing it wrong forever, seeing the "2x Turbolasers" as 2x 4x shots, so when he finally comprehended that this was FOUR shots plus the 3BP instead of EIGHT shots plus the BP, he was a little sad :'(

So, Space Wolves: A) do they get ATSKNF? B) is their Reaver really 600 points instead of 650?

On to my list:

Instead of the Titan, I wanted to take a Baneblade, 2 Thunderbolts and 2 Marauder Bombers plus upgrading some of my Rhinos into Immolators and such, but a) I didnt really want to proxy Eldar SHT and fighters for Imperial units, and hey, sometimes you just have to use Titans! I almost never do, although I play against them a ton. I hadnt ever been able to use this one since I bought him, so against my better judgement I did. Now you know.

I really like the Sisters list, and made some fatal mistakes and I knew I would. Not basing the Repentia completely was tough, but I was just that far out of proper assault range. I should have been more patient there, but at least I got to assault on my own terms, right? LOL! Those Wolf Guard are TOUGH! Next time I will likely see 2 units, one or both in drop pods. That'll hurt.

Exorcists? Love 'em! Sisters? Solid! Mobile they rock. Sitting in ruins on their own? Not so much, since their firepower is too limited. Therefore mount them up or take Retributors instead.

Dominions? I missed them not having any ranged weaponry, since their final 2 actions were doubles, but initially on the assault they got 2 kills. That's a 100% success rate for them! Leave them in the list, please :)

The Seraphim are fragile at only 6 units, but having a 4+ 4+ 4+ is SOLID. Too bad they cant Hit and Run like Eldar...

This was also my first non-Eldar game in like 6 months (the first and only other time was the day I learned the game, as Orks!) and my opponent was reminding me to pay attention to terrain! Drats!

Oh, and there seems to be a script that keeps sending my cursor to the top of the text box as I scroll back and forth. No worries.


Last edited by Kealios on Wed Apr 21, 2010 6:16 am, edited 1 time in total.

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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 3:53 am 
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Man, "reserving" to Turn 4 gives some of the fun away! ???

Looking forward to the report!


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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 6:18 am 
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Chroma wrote:
Man, "reserving" to Turn 4 gives some of the fun away! ???

Looking forward to the report!


Well, since you asked me to write my turns in separate posts, Ive got to preempt claim jumpers like yourself from interupting the flow :)

Here is one last look at End of Turn 4/Game, just for fun:

Image


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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 6:43 am 
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Uh... When the stats list a 2x that only means that you get the listed amount, not 2x the listed amount?

I'm pretty sure he did play that right, he should be getting 8 shots total from those two Turbolasers. Otherwise, things listed as having 2x (such as Leman Russes with 2x Heavy Bolters and Vultures with 2x Hellstrike missiles) wouldn't get multiple shots with them, either. Checking the AMTL list, Turbolasers are listed as being 4x shots each, so with two of them, the Reaver does get 8 shots.

If I'm wrong, I've been playing things WAY wrong.


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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 7:17 am 
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The stuff listed on the left is fluff, basically defining _why_ the Firepower stats are the way they are.

For example, Space Marines Devastator squads have "2x Missile Launchers" described in "Weapons", but get a single shot per unit at AP5+/AT6+. Space Wolves have the Long Fangs who have "2x twin Missile launchers" for a single shot per unit of AP4+/AT4+. Each unit still only gets 1 die, but the "fluff" of the Long Fangs makes their 1 die more potent.


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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 9:30 am 
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I noticed at one point that you mentioned that something was 5cm short...how could this be in a premasuring world?

And I see it like Hena that a Reaver has eight shots and three BP.


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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 1:04 pm 
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Grimgork wrote:
I noticed at one point that you mentioned that something was 5cm short...how could this be in a premasuring world?

I think he said it was *1cm* short... probably just an initial mis-measurement... happens all the time... measuring preliminary range "as the crow flies" and then realizing you can't travel in an exactly straight line to get where you needed to be.

And, yes a "multiplier" in front of a weapon in the stats means you get that many of the weapon, "2 x Missile Launcher 45cm AP5+/AT6+" means you get to fire twice; that stands for all *SHOOTING* weapons.

Kealios, what you may be mistaking is when it's a close combat/fire fight weapon; if something says "2 x Energy Flail (base contact) Assault Weapon, it only allows a single close combat attack, if it said "Energy Flails (base contact) +2EA", then, and only then, would you get extra attacks in an assault.

Get it?


Last edited by Chroma on Wed Apr 21, 2010 1:18 pm, edited 1 time in total.

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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 1:14 pm 
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Just to confirm that yes Reaver Titans do get 8x AP5+ / AT3+ shots.

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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 1:20 pm 
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As others have stated, 2x weapons do get twice as many shots. Hence devastators have two shots per base, ditto retributors etc.


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