Quote: (Dave @ Jan. 14 2010, 15:58 )
How are Planetfalling Land Speeders handled?
It's written in terms of units, so I figured each would scatter separately. Annoying to figure out, but planetfall is not a move so nothing would be destroyed for being out of formation. They might have to move back together, though.
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What I did in game was the first thing I listed, except I kept all speeders within 15cm of the drop point (I pretty much deployed them as per the Drop Pod rules). I think this is pretty fair, and helps with the Planetfalling Scouts problem, which is why Scouts can't use Drop Pods anymore, right?
It think Scouts were more about the "deathwind barrage," but the ZoC issues were there, too.
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The 3 Tornado 2 Typhoon formation were fun, the 45cm range shots helped a couple of times. Mostly they found themselves shooting the Regimental HQ to pieces.
Cool. I'm definitely going to give it a try.
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Landspeeder 1 ZoC the Manticores (cutting off their lane of retreat) and the SC, they take out two Chimera and three stands...
End of Turn 2
The Manticores fail to rally and can't get past the Speeders ZoC, they are destroyed.
It's hard to tell from the pics, but how can 2x20cm move not get them out of those ZoCs? The ZoC only extends 10cm from the Speeders and the speeders aren't that far apart. Just one 20cm move should have gotten them most of the way across the entire coverage. Using the infantry stand as a measuring unit, it looks like 40cm total move should have taken them out of that pic.