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World Eaters 2.0 vs Orks

 Post subject: World Eaters 2.0 vs Orks
PostPosted: Wed Jan 06, 2010 9:27 am 
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03/01/10

Army Lists
World Eaters: World Eaters v2.0

Discussion thread: http://www.tacticalwargames.net/forums/ ... 82;t=16291


OrKs: NetEA list



Apologies: None.  


Pre-game table set-up (World Eaters find yet another Ork city inhabited this time by real Orks!! After an initial bombardment, they attack the opposing force).


Game Note: This game was the first use of the V2.0 play document with all the changes resulting from the 20 games from 2009. It was also a great opportunity to take the Harbinger bomber to assist the Chaos AC and ourselves with future decisions on its cost.

The army itself was made up in the space of 5 mins and it was interesting to see that my main units without a thought were 2x Berzerker units, 1xChosen, and a Bike Retinue. From this subconscious decision, I have decided that it is these units that I will start to paint up first so as to get the most use out of painted minis in the future.

After these decisions, I decided to fill the list out. I decided to take the Termies out for a run as they had been silent for a while, as well as a formation of Defilers to catch up or match E&Cs efforts with these.  

I giggled like a little school girl as I decided to also purchase a unit of Doom Blasters (8BP) along with the Harbinger (6BP) to give my opponent something to really think about and fear. After I made my list up, I found that I was against Orks with a 5 strong Fighter-bomber unit and a Landa. At this point, I really started to question the wisdom of what I had taken for a force.....




Frogbear – World Eaters 3000 points (9 Activations)
- Berzerkers(1) + Skull Lord       (yes, I forgot to take my beautiful Bloodgors)
- Berzerkers(2) + Skull Lord + Rhinos  
- Chosen + 2xSlaughterfiends – scout ability
- Terminatorsx5 + Teleport + Daemonic Pact  (BTS)
- Bikes x6 (Juggers as bike substitutes)
- Defiler Engines
- Daemonic Support Engines (Doom Blasters)
- Hellblades
- Harbinger

- Bloodletters x6 (not pictured)





Orks  3000 Points (9 Activations) - Played by LeanonRuss
- Stormboyz + Kommandosx4 + Buggiesx6
- Fighta Bommerz x5
- Warband(1) + Dreadsx5 + Stompasx2
- Kult of Speed – 8 Buggies
- Kult of Speed – 11 Bikes
- Warband(2) + Gunfortress + Flakx2 + Battlwagonx2 + Scorchasx3  (BTS)
- Blitz Brigade + Oddboyzx2
- Landa
-- Warband(3) + BoyzX2  (in Landa)

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 Post subject: World Eaters 2.0 vs Orks
PostPosted: Wed Jan 06, 2010 9:29 am 
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Note: All directions in battle report will be given from the standing point of the World Eaters Player

Key:
WoE = World Eaters
DSE= Daemonic Support Engines


Table



Garrisons:
Orks
- Warband(1) centre buildings opposite Berserkers(1)
- Stormboyz RHS craters





World Eaters:
- Berserkers(1) centre buildings
- Chosen – RHS behind Berserkers(1)


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 Post subject: World Eaters 2.0 vs Orks
PostPosted: Wed Jan 06, 2010 9:31 am 
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Setr Up

As this was a corner deployment, setup instructions are a little hard so I will let the pictures do the talking:

Orks




World Eaters:





Teleports: Terminators in front of Ork Warband(2) w/Gunfortress (BTS). No BM    
Note: Seeing that the Ork Player kept his troops in vehicles, I decided that I would risk the Termies (and my BTS) against the Ork BTS as I could trap 4 troops within vehicles and take full advantage of the MW attacks on such vehicles. All I had to do however was win the initiative and make sure I did not gain a BM


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 Post subject: World Eaters 2.0 vs Orks
PostPosted: Wed Jan 06, 2010 9:37 am 
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Turn 1
World Eaters win Initiative  (and let the slaughter begin)

- Terminators summon 3 Bloodletters and Charge Warband(3). They do 10 hits + 4 MW and receive 6 Hits back. Overall the Terminators win by 4 and leave the BTS with 2x Flak engines and a Scorcha running for their lives. In return, there are only 3 Terminators left who remain out in the open.




- Warband(1) Doubles vs Berserkers(1) and gaining a crossfire bonus from the Stormboyz. The result is 3 Berserkers dead and 5 BM breaking the unit.
- Blitz brigade Doubles vs Terminators doing no damage yet breaking them on BM.
- Harbinger bomber GA Ork Bikes. Blitz Flak causes 1 wound and no critical on the Harbinger. Harbinger continues its run and 2 Hits are scored from the autocannons, and 3 Hits are gained from the barrage where 7 models were under the template. 3 Bikes total die from the attack and 8 bikes are left with 5 BM




- Ork Bikes Double vs Terminators and use crossfire bonus. No hits and stubborn save prevents a terminator dying from the BM
- Doomblasters (DSE) Advance on Warband(1) and fire 8BP on the unit. 2 Gretchin and 1 Boy die      *WoE player shakes his head in frustration*



- Ork Fightas GA Chosen killing 1 Slaughterfiend (Both chosen including the Skull Lord make their saves stepping out from a destroyed vehicle)
- Stormboyz retain and Assault Terminators. Due to the Ork Bikes being closer to the Termies than the Stormboyz, the WoE Terminators countercharge towards the bikes cutting up all but 3 bases of the Stormboyz from the combat (15cm kill range). Terminators take 0 hits while the Stormboyz lose 2 units in the resulting FF (even with 8 Ork bikes in support). WoE lose by 6 and another Terminator dies while Stubborn saves prevent the other two dying

The combat

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 Post subject: World Eaters 2.0 vs Orks
PostPosted: Wed Jan 06, 2010 9:38 am 
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- Hellblades GA BTS for no hits yet 1 dies due to BM.
- Buggies Double vs Terminators for no kills and Stubborn save is made against BM



- Defilers Double vs Warband(1) killing 1 Dread.
- Landa GA Terminators for no hits. Skull Lord fails stubborn RA save yet makes his Inv Save.



- WoE Bikes Double towards Warband(1) – within FF range
- Chosen Charge Warband(1). 3 Chosen and the last Slaughterfiend die taking down 3 Dreads.The combat is a Draw (thank goodness), and Warband(1) amkes the mistake of using the resulting countercharge to include the WoE bikes. Only 1 Ork Boy dies in the resulting combat and the WoE win by 1 (Ork player wishes he did not include the bikes now).
- Berserkers(2) decide to remain where they are as they can get to anywhere they need to in order to contest a postion or offer support.


- Hellblades gain BM from non-table edge rather than risk Flak.
- All other aircraft disengage off table edges.


Rally Phase
- Terminators fail to Rally
- Warband(1) fails to Rally
- Ork Bikes fail to remove BM
- All other units Rally


End Turn 1




Teleports:
- None

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 Post subject: World Eaters 2.0 vs Orks
PostPosted: Wed Jan 06, 2010 9:40 am 
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Turn 2
WoE win Initiative  

- Harbinger rolls a ‘5’ and GA Ork Bikes killing 5 and breaking them   - ooh yeah!
- Blitz Brigade Advance on Defiler Engines killing 2 and breaking them – and here I thought this was a friendly game ...?
- Fighter Bombers fail and Stand Down (Ork SC died in turn 1)
- Hellblades GA BTS and attains 2 hits. Ork player takes out his special dice and proceeds to roll 2 6s !!
- Stormboyz Double vs WoE bikes for no damage
- Doomblasters (DSE) Advance on Stormboyz killing 3 buggies and 1 Boy – very dissapointing considering I had three templates on the unit



- Landa GA Doomblasters right in the middle of a range of FF supporting fire. Only 1 Boy is killed while the Doomblasters are wiped out.



- Ork Buggies retain and Double vs WoE bikes killing 1 unit.
- Berserkers(2) Double towards the Landa and Warband(3) – to provide FF support for upcoming charge
- Berserkers(1) Charge Warband(3) and intermingle the Landa. 2 Berzerkers die before the supporting fire from all the surrounding units provide another 8 hits. Landa itself makes all its saves yet 6 Boyz and 4 Gretchin units are destroyed. WoE end up winning by 4 which sees 1 Boy and the Landa destroyed. Berserkers(1) are broken at this stage.



- Chosen (Skull Lord stand) Advance vs Stormboys to provide the 1 dice of FF support for an upcoming charge
- WoE bikes Charge Stormboyz and fail their activation. Using the Blood Rage rule they attain a BM and charge headlong into the fray. While 2 WoE bikes die in the assault, they manage to win the combat by 4 and leave only a single buggy to run for its life.  




Rally Phase
- Warband(1) fails to Rally – again
- The remnants of Warband(2) fails to Rally
- Berserkers(1) fail to Rally
- All other units Rally


End Turn 2

Teleports:
None

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 Post subject: World Eaters 2.0 vs Orks
PostPosted: Wed Jan 06, 2010 9:42 am 
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Turn 3
WoE win Initiative    

- Harbinger GA Buggies. Flak fire is ineffective and the bombing sees 3 dead biker stands which breaks them. The barrage also hits the Blitz Brigade killing a vehicle.



- Blitz Brigade Double vs WoE Terminators killing 1 stand and breaking the unit.
- Hellblades fail to activate and Stand Down
- Ork Fighter Bombers ignore the Harbinger ? and GA the sole Chosen stand for no hits, yet it breaks due to the BM



- Defilers Double vs Ork Bikes for no hits
- Buggies Double vs WoE Terminators for no hits and the Stubborn save (soon to be renamed) is made.
- Berserkers(2), seeing that the Ork player controls all 3 of his objectives, decides to March and contest one of those objectives.
- Ork Bikes Double vs WoE Terminators (he really wants that BTS) for no hits and the Stubborn save (soon to be renamed) is made.
- WoE bikes Charge the remnants of Warband(3) wiping it out


Rally Phase
- Chosen fail to Rally
- Ork Warband(2) – all 2 models – fails to Rally and decides to move out of cover and 1 vehicle dies to the DTT leaving 1 model to kill for the BTS
- Warband(1) fails to Rally



End Turn 3

World Eaters: 1 (TSNP)
Orks: 0


Teleports:
None

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 Post subject: World Eaters 2.0 vs Orks
PostPosted: Wed Jan 06, 2010 9:43 am 
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Turn 4
Orks win Initiative (I bet he used his special dice ! )

- Blitz Brigade Double vs Defilers for no danmage



- Ork Bikers retain and fail their activation. They stand and Shoot the last Terminators stand to gain the BTS
- Realising this game had just turned desperate, Hellblades GA Warband(2) killing the lone vehicle and gaining the BTS for the WoE
- Ork Fighter Bombers GA Berserkers(2) killing 1 rhino and 1 Berserker
- Berserkers see the BTS open and look to March to it and claim it. They then decide to argue over such an order and fail their activation. Having neither shooting, not=r the ability to remove BM, they take the BM and decide to do what they do best (Blood Rage), and Charge the lone Stormboyz buggy wiping it out for no losses
- Buggies (either not seeing that the WoE bikes still had to activate, or that 105cm was their march move) Double vs lone Defiler killing it.
- As the buggies did not march and block the route to the Blitz objective, the WoE bikes hit the nitro and move the full 105 cm to claim the Blitz objective in amongst a circle of broken units.  



Game Over

World Eaters: 2 (Blitz, BTS)
Orks: 1 (BTS)

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 Post subject: World Eaters 2.0 vs Orks
PostPosted: Wed Jan 06, 2010 9:44 am 
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After Game Thoughts

Well, this really was a game full of cross-fires, intermingled assaults, alot of assaults, and a lot of strategic maneuvering.

People may think that I should have highlighted the last move by the Ork player, however any opponent that has had 10+ games under their belt should be able to play their own game and make their own mistakes.

Being the sport that I am however, we went to count-back and with all aircraft untouched, the WoE won by ~500 points. What also has to be noted is that the Harbinger was not used in Turn 4 and may/may not have affected these points. Overall, I would rather not mull over such details. I would rather remember the game for the exciting and competative game that it was.  


World Eaters
- Dropping the Termies down first turn was correct IMO. I neutralised his BTS which could have potentially had a greater impact than the Termies themselves. They also drew alot of attention their way which was welcome
- The Harbinger is nice when it gets going. It is ‘paper’ fragile I feel and any Intercept mission would have dunked it. The fact that it had free reign was just lucky I guess
- I love using the Chosen. For a unit of 4 with upgrades, they are quite flexible in their approach to quite a few situations.
- Berserkers on foot. Good for garrisoning, yet I sorely missed those Bloodgors. They did prove however that they could survive (albeit only 3 were left sitting on my home blitz)
- I need to remember that Terminators have TRA and are not affected by cross fire   :p


Orks
- Could have used the Fighter Bombers to neutralize the Harbinger and Hellblades rather than rely on the BM and initiative roll of these not coming on next turn.
- That Stormboyz mob was very interesting. I liked the flexibility that it had
- Waband(1) was a nuisance from the beginning
- That Blitz Brigade was awesome (fear aspect alone).
- I would have hated to see what Warband(2) could have done to me if it was allowed to act.




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 Post subject: World Eaters 2.0 vs Orks
PostPosted: Wed Jan 06, 2010 2:18 pm 
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Looking back that first Termie drop onto the BTS that behind the 8ball from the start.  To do over again I would do the same but not mount the boys in the wagons.  Honestly it was done out of laziness.  Also could have placed Warband 1 on the right side of building offering overwatch cover to BTS which also included Supreme commmnader.  Firepower at 30cm was 20x 6+ and 6x 5+. Would not have mattered as termies can always charge even is failed activations as per Khorne rule.

I enjoyed the carnage from turn 1 and it was a pleasure getting stuck in to it straight away without pussy footing units.

That last move with kult was a decision of marching on a 4+ or double on a 2+.  going with the latter to try for another turn or possible count back.

I have slighty tweaked list and look forward to next confrontaion.

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 Post subject: World Eaters 2.0 vs Orks
PostPosted: Wed Jan 06, 2010 4:37 pm 
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Awesome game and report! Fun to see the carnage opening up from the very start there.

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 Post subject: World Eaters 2.0 vs Orks
PostPosted: Wed Jan 06, 2010 5:27 pm 
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Entertaining report!  :agree:

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