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AMTL vs AMTL

 Post subject: AMTL vs AMTL
PostPosted: Mon Jul 27, 2009 4:10 am 
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3.15
Interesting game against a chap very new to Epic, who is in it for the Titans. From Italy as well I believe. Played immediately following the Eldar one

AMTL 3.15
625 King Reaver - CCW, TLD, VMB, CML (only AA attack)
575 Reaver - PBG, PBG, Las Burna
575 Reaver - InfG, InfG, VMB
575 Reaver - VMB, VMB, Las Burna
275 Warhound - VMB, PBG
275 Warhound - VMB, PBG
100 Sentinels

AMTL 3.15
950 Warlord - VC, VC, TLD, TLD, SC, CML
825 Warlord - GB, GB, GB, GB (ironically a favourite of mine in 1st edition! - with camoline of course)
675 Reaver - VC, MRL, GB
550 Warhound Pack - PBG, TLD & PBG, TLD

He was learning the ropes, so don't take too many conclusions from this, but I was very surprised when he simply slagged a reaver in first go! :) Still I think it taught me more than anything about how to alter my army (to be tried next game which in retrospect was against Orks), how to set up in vassal better and how to respect Volcano Cannon!

Turn one
Mr G went first and after a brief run through of the orders process doubled the warhounds forward, stripped the shields from my centre reaver which had been - in retrospect - foolishly placed int eh open to try and lure some titans in. He then retained with a the TLD/VC warlord, doubled and slagged it.
In return one warhound was eventually killed by the combined efforts of the other reavers and the warhounds. This was complicated with another reaver moving up, though the other warlord could only march this turn.




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 Post subject: AMTL vs AMTL
PostPosted: Mon Jul 27, 2009 11:34 am 
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Hi Real Chris, I'm Gustovic.
It was a very funny game and I learned how to manage my Titans.
Thank you very much Chris! :grin:  :grin:  :grin:


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 Post subject: AMTL vs AMTL
PostPosted: Mon Jul 27, 2009 7:30 pm 
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hey Gustovic, glad you got a game in. I was pooped and somewhat dispirited after my AMTL annihilation :)

So what was the score? Conclusions?

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 Post subject: AMTL vs AMTL
PostPosted: Mon Jul 27, 2009 7:36 pm 
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Chris - 2
Me - 1

This because I haven'tcaptured him objectives. ButI have killed his most expensive Reaver!
A really funny game. (for me)


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 Post subject: AMTL vs AMTL
PostPosted: Mon Jul 27, 2009 8:12 pm 
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good job! There's a lot of satisfaction to be had blowing up titans :)

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 Post subject: AMTL vs AMTL
PostPosted: Tue Jul 28, 2009 2:57 am 
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At the end of turn 1 the reaver though was ready to be assaulted!




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 Post subject: AMTL vs AMTL
PostPosted: Tue Jul 28, 2009 3:00 am 
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Turn 2 went a bit wrong
The reaver got to marshall
Never have I seen such an assault. My chaps had 22 FF3+ 6 FF4+ dice and after two assaults it was still standing.
Eventually it went down with one reaver hiding fromthe warlords after anther one was slagged by their combined fire.




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 Post subject: AMTL vs AMTL
PostPosted: Tue Jul 28, 2009 4:06 am 
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Stuff

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 Post subject: AMTL vs AMTL
PostPosted: Tue Jul 28, 2009 4:07 am 
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Turn 3
I went first, dealing with the warhound.
Over teh course of the turn I managed to secure enough objectives, something my opponents wasn't too worried about making it a bit easier :)
The Reaver under the warlords attention this turn managed to marshall mid barrage and live.




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 Post subject: AMTL vs AMTL
PostPosted: Tue Jul 28, 2009 4:07 am 
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2-1 to me (Take and Hold, Blitz vs BTS)




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"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
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 Post subject: AMTL vs AMTL
PostPosted: Tue Jul 28, 2009 10:38 pm 
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Another poor report completed (praying Zombos game has a reporting function built in!)

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 Post subject: AMTL vs AMTL
PostPosted: Wed Jul 29, 2009 12:25 am 
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Quote: (The_Real_Chris @ 28 Jul. 2009, 22:38 )

Another poor report completed (praying Zombos game has a reporting function built in!)

No such luck I'm afraid.


Many thanks for the report.

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 Post subject: AMTL vs AMTL
PostPosted: Wed Jul 29, 2009 12:35 am 
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Well, it'll be possible to record games and play them back, albeit only from your own ingame perspective. Also there'll be a camera above the table for taking shots.

But no, there probably won't be an extensive reporting system.

Hmm, you could theoretically connect a third player to the server to record from a static position, then speed up the video and just upload that :)




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