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*VASSAL*Ulthwe vs Ultramarines - 4000pts*VASSAL*

 Post subject: *VASSAL*Ulthwe vs Ultramarines - 4000pts*VASSAL*
PostPosted: Thu Jun 04, 2009 5:17 am 
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WARNING THIS IS A VASSAL BATREP, PLEASE DO NOT READ FURTHER IF PIXELS RATHER THAN PAINT AESTHETICALLY OFFENDS YOU :)

Right, this is a slightly old one, so it's all from memory (and not a very good one at that). I did keep a log, but I don't know where it's gone, hey ho. Pictures will be added later when I get home :)

Ultramarines:

Tac detachment with predator destructors, captain and hunter

Dev detachment + character (can't remember which)

Assault detachment 1, w' chaplain (I think)

All of the above, in a lander.

Assault detachment 2, w' SC

2x terminator fms, one with librarian (I SMITE thee!), one with captain (both off board)

Reaver titan, lucius pattern (3x missile pods)

Warhound pack, lucius pattern (volcano cannon and megabolter I think)

2x thunderbolts

Ulthwe:

Avatar (oh yes)

Wraithgate

Black guardians, w/ seer council and wave serpents

Mech guardians, w/ wave serpents

Blitz guardians, w/ 3 hvy wpns

Assault guardians, w/ 3 wraithguard (I think, I know I had a 4th guardian fm but I can't remember exactly what they had)

Dark reaper aspects, w/ exarch and wave serpents

rangers (5 stands)

2x nightspinners, each with a firestorm

Falcons, 1 firestorm and 2 fireprisms

2x windriders (1 vyper each)

Scorpion SHGT

Warlock titan (powerfist and psycannon)

Think that's about it.

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 Post subject: *VASSAL*Ulthwe vs Ultramarines - 4000pts*VASSAL*
PostPosted: Thu Jun 04, 2009 5:24 am 
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Deployment:

Ulthwe take top edge (I think it was a 4x8ft board), ultramarines the bottom. Road going N>S, with forest in NW, E and buildings in the centre.

W>E Ulthwe - nightspinners, falcons, black guardians, scorpion, nightspinners, blitz guardians, mech guardians. Rangers garrisoned on overwatch in circle around wraithgate.

Objectives - blitz is in NE, TnH are W and E, 30cm from board edge.

W>E Ultramarines - Reaver and assault marines (SC) SW corner, warhound pack and that's it!

Objectives - marine blitz is in SW corner (with reaver sitting on it), TnH are centre W and centre. Centre objective replaced with wraithgate.

Forgot to say that assault guardians and both windrider troupes are in the webway. Marines also have a strike cruiser, scheduled for turn 2.




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 Post subject: *VASSAL*Ulthwe vs Ultramarines - 4000pts*VASSAL*
PostPosted: Thu Jun 04, 2009 5:36 am 
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Turn 1 - this consists mostly of manouevering, with a moving castle approach by the Eldar: warlock titan moves into Ranger circle, to protect from terminators,
Black guardians double and deploy behind woods in NW in a circle to provide protection to the Scorpion (which needs the SC reroll to move it's fat butt)
Falcons fail to activate and advance with 1BM
Blitz guardians go on overwatch
Windrider 1 zips out of wraithgate on a double and fires on the assault marine (SC) which have marched up behind the buildings in the centre, taking out 1 stand. They also position themselves to block the warhounds from going between the buildings and the NW woods (there are woods to the E of the buildings).
Mech guardians advance within double range of E Eldar TnH
Nightspinners 1 double forward towards Reaver
Nightspinners 2 advance towards the SE

Ultramarines don't have much to play with:
Reaver goes on overwatch
Ass marines SC march (as above)
Warhounds march (as above)
T/bolts ground attack nightspinners 1, taking out 1 tank and breaking them (no flak hits)
T/bolts 2 ground attack broken nightspinners 1, wiping them out with a hit and BMs. No flak on entry as the Falcon's firestorm is suppressed (turns out we've been playing this wrong, oh well :)).

End of turn 1:
everything rallies, no BMs remain
T/bolts take hits, but jink, only leaving with 1BM each.

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 Post subject: *VASSAL*Ulthwe vs Ultramarines - 4000pts*VASSAL*
PostPosted: Thu Jun 04, 2009 6:03 am 
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Turn 2 - no this is where it really gets bloody.

Teleports - I screwed up here by forgetting about my avatar until GROOV3R had placed his 2 terminator fms - we should have rolled off (as both have an SR5), then taken turns. Anyway, we played it as is.

Both terminator fms teleport to the east of the mech guardians, out of support range of the blitz guardians (though I forgot they were on overwatch, doh!). 2BMs taken.

With a mighty bellow and a gleeful twinkle in his eye, the Avatar pops into existence between the mech guardians and the terminators.

Strategy roll - Marines!

Unsurprisingly, the terminators call a coordinated assault on the Avatar and mech guardians. however, because the guardians had their waveserpents between them and the terminators, only a few got into BtB with guardians (and 2 or 3 on the Avatar), losing their +1EA MW CC attacks. Farseer countercharged into BtB with the closest terminator.
Guardians and Avatar roll high and terminators roll low, with 3 terminator stands lost for 1 waveserpent (the avatar soaked up most of the hits with his RA, no DC lost!). Resolution saw another 2 terminator stands lost, and the broken fm of 3 ran away into a nearby wood.

Cool!

Realising my windriders were only a Princeps' finger twitch away from being a BBQ, they sustained fire at the assault marines (SC), taking out another stand!

In response, the warhounds let loose their volcano cannons and destroyed every single one of the (several times over I think). No demure Guardian ladies for these heroes back on the craftworld!

Nightspinners 2 sustain at the assault marines (SC), causing another 2 or 3 BMs, but no casualties.

Then, the sky rips apart and the orbital bombardment lands on my poor blitz guardians! 2 orbital barrage templates later and surprisingly, only 3 guardians are atomised (still enough to suppress the hvy wpns teams, crap).

Can't remember precisely what the order is next, but the lander arrives, scattering slightly to the E of the mech guardians, unloading the assault marines, devastators and tac detachment with predators. Rolling his eyes and wondering what he's done to get all the bad luck, the farseer waits for the attack.

Which isn't long coming, as the assault marines engage in CC, targeting the back of the formation (but still outside support range of the blitz guardians). Avatar rubs his molten hands together in joy and barges through the guardians to BtB 2 assault marine stands. Again rolling high for the guardians and low for the marines, 2 (or 3, can't remember) marine stands are scythed down for 1 guardian loss, with the avatar soaking up most of the hits. Marines are wiped out on resolution.

Dark reapers decide to get in on the action and double towards the tac detachment, causing no hits but placing a crucial BM and getting into support range.

Avatar then retains and drags the mech guardian fm (somewhat unwillingly, "haven't we done enough" they cry) into an engage with the Tac detachment. Avatar manages to BtB the front row of tac stands, with waveserpents, then guardians in FF range. Tacs dish out a decent no. of hits, all of which are allocated to the Avatar then waveserpents then Avatar again, only resulting in 1 waveserpent crashing to the ground. In return a whole slew of tacs get squashed/ sliced. Support fire from the lander causes a couple of hits, which are, again, soaked up by the Avatar for no loss. Dark reapers enjoy the show so much they do absolutely bugger all. When the dust clears, nothing is left from the Tac detachment  :evil:

At that point, with largely intact formations (less the nightspinners, the lovely little GROOV3R baits that they are) vs. a massively reduced Marine army, GROOV3R decides to call it a day.

How bloody was that?

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 Post subject: *VASSAL*Ulthwe vs Ultramarines - 4000pts*VASSAL*
PostPosted: Thu Jun 04, 2009 6:07 am 
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So, just shows how lethal the avatar and correct waveserpent placement can be - the Holy Hand Grenade of Ulthwe :)

The marines withdrew, bruised and surprised. This Eldar incursion was obviously far larger and better trained than they thought. Time to call in the Imperial Guard to eradicate the Xenos!

Now playing a 2000pt game against GROOV3R's fledgling IG army, currently on turn 2, will post later and finish tonight, fingers crossed!

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 Post subject: *VASSAL*Ulthwe vs Ultramarines - 4000pts*VASSAL*
PostPosted: Thu Jun 04, 2009 12:26 pm 
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Quote: (mattthemuppet @ 04 Jun. 2009, 06:03 )

the avatar soaked up most of the hits with his RA, no DC lost!

Most people assume the Avatar has it, but It doesn't actually have reinforced armour... MW hits are the bane of the Avatar.

It's got a normal 3+ save, and an invulnerable save.

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 Post subject: *VASSAL*Ulthwe vs Ultramarines - 4000pts*VASSAL*
PostPosted: Thu Jun 04, 2009 12:28 pm 
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Quote: (mattthemuppet @ 04 Jun. 2009, 06:03 )

Turn 2 - no this is where it really gets bloody. [SNIP]

Unsurprisingly, the terminators call a coordinated assault on the Avatar and mech guardians. however, because the guardians had their waveserpents between them and the terminators, only a few got into BtB with guardians (and 2 or 3 on the Avatar), losing their +1EA MW CC attacks. Farseer countercharged into BtB with the closest terminator.
Guardians and Avatar roll high and terminators roll low, with 3 terminator stands lost for 1 waveserpent (the avatar soaked up most of the hits with his RA, no DC lost!). Resolution saw another 2 terminator stands lost, and the broken fm of 3 ran away into a nearby wood.

I really hate to spoil this report, but the Biel Tan Avatar does not have RA, consequently I have found that it rarely does well in CC with terminator MW hits.

Indeed it is one of my major frustrations that the ephemoral Eldar Avatar does not have RA, while the Chaos Demon Prince is permanent and also gets 3+RA! :mad:

- - - And Chroma got there first, which is even worse :laugh:




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 Post subject: *VASSAL*Ulthwe vs Ultramarines - 4000pts*VASSAL*
PostPosted: Thu Jun 04, 2009 12:37 pm 
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Quote: (Ginger @ 04 Jun. 2009, 12:28 )

Indeed it is one of my major frustrations that the ephemoral Eldar Avatar does not have RA, while the Chaos Demon Prince is permanent and also gets 3+RA! :mad:

Well, the Avatar *IS* free... and 3DC... and it's own formation...  

But, yeah it (and I!  :vD ) can be a little frustrating...

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 Post subject: *VASSAL*Ulthwe vs Ultramarines - 4000pts*VASSAL*
PostPosted: Thu Jun 04, 2009 2:39 pm 
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It is partly the principle of the thing. We are effectively saying that it is harder to hurt a demon minion than the 'bloody handed God or war'. While I appreciate the benefits of the Avatar, IMHO either the DP ought not to have the RA, or possibly the Avatar should get it - but that is another debate really.

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 Post subject: *VASSAL*Ulthwe vs Ultramarines - 4000pts*VASSAL*
PostPosted: Thu Jun 04, 2009 2:42 pm 
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Well the daemon prince has no defence vs TK weapons while the Avatar does.


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 Post subject: *VASSAL*Ulthwe vs Ultramarines - 4000pts*VASSAL*
PostPosted: Fri Jun 05, 2009 1:14 am 
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ooh, damn, you're all right :( That's a bit embarrassing, I think I just assumed it would have RA being a war engine. Bugger.

Oh well, it is free after all. Hmm, that would have changed things a fair bit - the Avatar would have been unlikely to survive the terminator assault for a start (though I can't remember how many MW hits the terminators produced), though the assault would have still hung in the balance as the difference was 3 in Eldar's favour. Could have gone either way. Certainly if the Guardians lost, the wouldn't have been attacked by the assault marines or assaulted the tacs, which would have folded that flank (mech guardians would have withdrawn, blitz guardians would have been wiped out).

Not sure if I still would have pulled off a win - possibly.

Nuts, won't be able to crow to GROOV3R about the crushing defeat his limp wristed Marines received anymore  :_(

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 Post subject: *VASSAL*Ulthwe vs Ultramarines - 4000pts*VASSAL*
PostPosted: Fri Jun 05, 2009 2:03 am 
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Quote: (Chroma @ 04 Jun. 2009, 12:37 )

Well, the Avatar *IS* free... and 3DC... and it's own formation...

Just picked up on this...is that correct? It's a singular formation?

I would have thought that it joined the formation that summoned it, and was therefore able to directly participate in the assault. Should it instead provide Supporting Fire only?

Glad to see that my "limp-wristed" Terminators would normally be a good bit more effective against the Avatar than they were that day, but the thing that really stymied their efforts was poor tactics on the part of their Commander (which would be me).  :))


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 Post subject: *VASSAL*Ulthwe vs Ultramarines - 4000pts*VASSAL*
PostPosted: Fri Jun 05, 2009 2:17 am 
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yep, it's its own formation (poo grammar), but it has Commander so as long as it is within 5cm of the summoning formation (and 15cm of the farseer), it can drag the Guardian formation along with it (or vice versa), so we did do that bit right at least :)

The termies did okay, it was the Ass Marines that let you down  :devil:

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 Post subject: *VASSAL*Ulthwe vs Ultramarines - 4000pts*VASSAL*
PostPosted: Fri Jun 05, 2009 3:00 am 
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True. The Handbook has that commander defending rule. Worth noting that the original rules don't, though, so now that our games are played using the Compendium, we can't do that anymore. Particularly bummer for marines as it significantly reduces the coolness of captains.


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 Post subject: *VASSAL*Ulthwe vs Ultramarines - 4000pts*VASSAL*
PostPosted: Fri Jun 05, 2009 3:02 am 
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oh, that's worth remembering. Can't believe that now I have a (sort of) handle on one set of rules, I'll have to relearn them :( Oh well!

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