Turn 1Due to their high speeds, all Biel-Tan reinforcements arrive Turn 1.
Marine formations approach as shown.
Strategy Roll: Space Marines – automatic
Scout Detachment 1 doubles up to fire on Ranger Troupe 1, placing a single Blast marker.
Speeder Detachment 1 zooms right past them to engage Ranger 1… and wipes the band of Outcasts right out!
*OUCH* What a way to start the game!
Fearing for their lives, Ranger Troupe 2 goes on overwatch!
Scouts 3 double up into cover, firing to put 1 Blast marker on Wind Riders 1.
Windriders 2 pop-up, doubling high over the battlefield to fire on Speeders 1, placing a Blast marker.
Scouts 2 also double up, disembarking at the Hero’s Column and drop one of Windrider Troupe 1’s Jetbikes.
Windrider 1 tries to marshal, but fails and only regroups… removing only 2 of 4 Blast markers!
The Whirlwinds then double, using their second move to cautiously enter some ruins.
The Falcons then pop-up, doubling to fire on Scouts 2, only getting in range of infantry, and only placing a Blast marker.
Speeder 2 then doubles up to fire on Windriders 1, taking out a Jetbike and a Vyper and breaking the rest.
The Wraithgate hums open and the Aspect Warhost zips out to narrowly engage Scout Detachment 2. The Eldar suffer no losses while taking out 2 Scouts… and then eliminating the entire Detachment!
*WHEW* That feels better!
End of TurnAll forces rally.