Hmmm.. what to say about this. I kept missing shot after shot and henas 5+ saves and hits were incredible all the time. It was still made bit even with hena failing few important activations. Shooting against nids should do something, giving them just blast markers doesn't do anything.
Nids still feel a bit below others in overall power level (not too much but a still). Instead there are just some units that are so much better than buying/spawning others does not come in to mind.
-Nids really need units like harridan, that can make fast strikes even on opponents deployment zone. It transporting units is nice addition, but after harridan is killed there is left few critters that almost auto-rally and are able to take objectives without presence of synapses. That doesn't feel right...
-Ravener is just suberb. Fast, has save, really good in CC and can FF too. It allows a nid formation to engage really far away and just detroy small units by numbers. Of course nids need to be good in engages, but is it just that one critter does it all?
-I really like spawning system now, but with artillery it is a bit too good. Nid artillery has been really good always and imo a bit too good compared to even ig for example. Nice air assault is the easy key, but not every army has that.
I'd like to play with nids next time.
