It was a good game with exciting engages.

Also it is really nice to see nids having some teeth again.
Some first impressions:
1. Independent formations are positive addition. Nids have always suffered a bit low activation count and now they can make up for it.
2. Spawning is simple and effective (especially with artillery formation that sits usually more than 30cms away from enemy)
3. Some engage ranges have increased and that made clear effect.
4. Ravener. I really don't like this one. Clearly superior to other broods, can FF, (too) good in CC, have save and count only half casualty in engages. It has spawning cost of 2 and there is no reason not to spawn only these if available.
5. Gargoyles. Nice. I really always liked them being AA, even though it is not fluffy, but it works. Spawning cost 1 just makes them to be spawned instead of either gaunt it is just so much better.
6. Warriors are light vehicles. Ouch! I didn't have any dedicated AT formation (only t-bolts for harassing), but these are really easy meat for falcons/ fire prisms, predator annihilators and such AT-firebases. They do need meat shield even more now and that makes raveners even more needed.
7. nids seem to work quite well without SC.