Turn 3
Stealth teleport behind the trees in the middle of the board. (I felt like I needed them, but as noted, the IG were so dense that trying to get any closer would have been virtual suicide. Also, with a +1 on the strategy roll and IG winning the prior turn, I felt like I was probably going to win strategy) No BMs.
Tau win strategy.
Crisis suits Advance, wiping out Medusa 2 and JetPacking back around the hill, but close enough to claim the objective on top of the hill.
Shadowsords Fail to activate and rally. (This was immediately apparent as a mistake - IG didn't have any good targets anyway, so marshalling the vulnerable Hammer 3 would have been better. They weren't going to do much and it would have saved the Shadowswords as a future activation and potential threat against landed Orcas.)
AX-1-0 strafe Hammer 3, killing another tank and breaking the formation.
(At this point, its apparent that the Minervans are going to have a big challenge preventing Tau from getting TSNP and DTF, as they are running very low on mobile activations. This forces the Minervans to do things they don't want to from here out.)
Medusa 1 doubles forward around the trees to fire on the Stealth. BM only.
Recon double moves directly in front of Hammer 1. Both the Hydras and Hammer 1 are on OW, but if they fire, IG lose an activation. I figured that was worth saccing the Recon. Minervans, however, didn't take the bait and Hammer 2 takes 1BM and the Minervans have a Scout ZoC in the middle of their army that they will have to maneuver around or deal with.
Baneblades double move back up the hill and fire on the FW, killing 3 of them despite the double move and scrub cover.
Broadsides advance back out of cover, killing 2 Medusas, breaking Medusa 1. The back of the formation covers the Blitz.
Hammer 1 doubles into the woods in front of the Stealth to get LoS on them. The Commissar's tank rolls a 1 for the terrain check and then CRITICALS! The remaining Hammers kill 3 Stealth, breaking them, and are in position to contest both the objectives on my side. The Stealth retreat back to the woods in front of the Broadsides. That consolidates the Tau backfield position and they are still in range to capture all 3 objectives on my board half if needed in Turn 4.
Barracudas fail to activate and stand down.
Hydras sustain fire on the Recon platoon. Was it worth letting them place a BM to have the future Hydra activation to stall with? I dunno.
Firewarriors double over the hill into LoS of every freakin' thing he has, placing a BM on Hammer 1 with their pulse rifles.
(This ended up being a huge error. I thought I would be able to drop troops in front of the remaining SHTs to keep him from moving forward, enabling me to win with DTF and TSNP. Complete brain fart. He had that central area locked down under 4 Hydras, so there was no way I was going to be able to drive 2 Orcas up the middle. I basically threw the FW away.
What I should have done at this point was maintain position and squeeze. I was steadily gaining ground on him. These FW could have moved into support fire range of the Baneblades, placed a BM on them, and supported an air assault against them, which could have been done without any flak fire. It could have crushed that SHT company, leaving troops a bit out of position for objectives but in a great spot for LoS and cover. Turn 4 could have been about objectives, or I could have kept picking off SHTs with the AX-1-0 and won on points.
To make matters worse, when these guys get clobbered, it gives him Defend the Flag and They Shall Not Pass, so the position reverses and now I'm forced to play aggressively.)
Hammer 2 doubles forward, spreading out so they are within 15cm of teh left flank objective on my side AND the right flank objective on the IG side.
Unfortunately, because I threw those FW away and I have to do something aggressive just to keep him from winning, I feel like I have to go for the win. Now we get to the fun part...
TAU AIR ASSAULT!!!! (My opponent accused me of having an incurable Ork mentality at this point)
I have TSNP. Hammer 1 and Hammer 2 are each contesting one of my DTF objectives, so I have to break both to win.
Kroot land to assault Hammer 2 with a clipping attack against the leftmost Stormhammer. Since he had spread out to contest both objectives, the other Hammer could not countercharge far enough to get into range of FF. Also, I could do this barely out of support range of Hammer 1 and barely out of flak range of the Shadowsword Hydra. It was a perfect setup. Kroot go into the assault resolution with +1 (-2 kills, +2 BMs, +1 outnumbering) and win by 1. Hammer 2 retreats back and to the right (Tau's right), sort of behind the hill and next to the trees, but close enough that a double move in Turn 4 puts them back on the objectives.
Kroot consolidate towards Hammer 1. Remember they were barely out of support range, so 7 Kroot models made it within range of the lead Tank.
FW/Crisis/Shas'el repeat the process on Hammer 1, again clipping just the lead tank. Unfortunately, they cannot do that while staying out of range of the Shadowsword Hydra and take a BM, so the BMs are even. The FW do poorly and the Crisis fail both their armor saves on the Crisis suits. Just bad luck. The resolution ends up being -1 for the Tau (-2 kills, no BMs, +1 outnumber).
4+FF and MWFF - The FW hit horribly with their 5+FF but rolled several 4's. They would have had 3 more hits, which would have put them average instead of below. With that and the MW on the Crisis they almost certainly would have gotten another kill.
The resolution was a tie - the worst possible result for Tau! Now another SHT can countercharge into FF range and the IG can pile up kills. I would greatly have preferred to lose by one and bug out. The second resolution is +4 in favor of IG but luckily the Tau only lose by 1 - still only one hackdown, but the IG killed 3 FW stands in that second round.
The Orca is auto-killed as well, of course.
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Aaargh! If only I hadn't decided to push it. As it is, if the FW had FF4+, I believe this game would probably have been over 2-0 with the Tau completely dominating maneuver and pulling off some sweet assaults.
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Hammer 1 and 2 both fail to rally. Medusa 1 (the lone tank) fails to rally and ends up back near the Blitz.
Tau 1 (TSNP) - IG 1 (DTF)
_________________ Neal
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