So we're back with Tyranids, against Flogus' trusty Imperial Guard this time. This game was a good occasion to test some of the changes suggested on this forum... and some changes that I felt were needed.
RULESHandbook 2008 (with Errata 2008)
IG list - Handbook 2008
Tyranid list - v9.1 with the following changes:
- +2 to Engage and rally rolls
- All tyranids ignore dangerous terrain
- Lictors with Sniper
- Hormagaunts CC5+, +1EA
- Tyranid Warriors with 20 cm move
TYRANIDS - 3000 pts* Assault Swarm 1: 3 Tyranid Warriors, 8 Hormagaunts, 14 Termagants, 2 Gargoyles
* Assault Swarm 2: 3 Tyranid Warriors, 8 Hormagaunts, 14 Termagants, 1 Gargoyle
* Attack Swarm: 1 Hive Tyrant, 4 Dactylis, 3 Carnifex, 1 Gargoyle
* Harrassment Swarm 1: 1 Harridan + 4 Gargoyles
* Harrassment Swarm 2: 1 Harridan + 4 Gargoyles
* 4 Lictors
* Hierophant
* Hierophant
BTS objective : 8 Synapse "points"
Imperial Guard- Super-Heavy Tank Company (2 Shadowswords + 1 Baneblade*) + 3 Leman Russ
- Infantry Company* + Fire Support Platoon
- Infantry Company* + Fire Support Platoon
- Storm Troopers* + Valkyries
- Storm Troopers* + Valkyries
- Rough Riders* (using Bikes as proxies)
- Sentinels
- Basilisks
- Basilisks
- Lunar Cruiser
* : Commissars