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Necrons vs. Orks - 3000 point game

 Post subject: Necrons vs. Orks - 3000 point game
PostPosted: Sun Nov 30, 2008 4:33 am 
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Necrons Ultimate Eques Formation
3000 points
Raiders version of list used

Core Formations
Phalanx + 1 immortal (off board)
Armored Phalanx (6 Obelisks) (deployed)

Support Formations
Eques #1 with Lord (deployed), 1 Hvy
Eques #2 with Lord (deployed), 1 Hvy
Eques #3 with Lord (off board), 1 Hvy
Monolith with 3 Obelisks (off board)
Pylon #1 (deployed)
Pylon #2 (deployed)

War Engines
Warbarque (deployed)
Deceiver (off board)

Orks
3000 points
Armageddon rules

I really didn’t keep track of his goodies specifically.  We were running late.

He had:
Stormboyz formation (garrisoned)
Deth Koptas
4 x Stompas (garrisoned)
Skorchas
Bikes
3 x Fighta-Bombers #1
3 x Fighta-Bombers #2
Mob #1 (BTS)
Mob #2 (with Gun Fortresses)
Gun Wagonz

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 Post subject: Necrons vs. Orks - 3000 point game
PostPosted: Sun Nov 30, 2008 4:36 am 
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Turn #1
No teleports.  With six formations already on the board I figured I have plenty to work with.  I also forgot to say anything :blush: as my real intention was to bring the Deceiver on early to attack the Stormboyz.  Oh well.  This was my first game in many weeks.

Necrons win strategy roll

The Necrons take a pop-shot at the Stompas with a sustained fire.  One kill which is all I can ask for – first blood on the first roll.  With two BMs the Orks are a little concerned so they try to activate… And roll a ‘1’.  Curiously, he chooses to have the formation break rather than use the Supreme Commander right off the bat.  It will be a move that will cost him their use for the game.

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 Post subject: Necrons vs. Orks - 3000 point game
PostPosted: Sun Nov 30, 2008 4:38 am 
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Switching sides, Eques #1 doubles and takes shots at the Stormboyz.  Three are lost and the formation is already hurting.

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 Post subject: Necrons vs. Orks - 3000 point game
PostPosted: Sun Nov 30, 2008 4:42 am 
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Death Koptas move forward to reinforce the Stormboyz and take out one of the Destroyers.

The Warbarque doubles and only manages to get its long range weapons into play.  Still one casualty is enough to break the formation and send it to the edge of the board.  

The bikes move up and take a shot at the Warbarque.  Only a blast marker but it does the trick (see what happens later).   The Warbarque vomits up some Warriors and they shoot at the Deth Koptas.  Just a blast marker.  Oh well.

At this point the Orks moved something forward, but I can’t remember and it didn’t do anything.  I think it was the Skorchas doubling toward the build up near the Necron’s left flank.  I responded by bringing up Eques #2 and pummeling the Bikes.  After the casualties were removed the formation was broken and sent reeling backwards.

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 Post subject: Necrons vs. Orks - 3000 point game
PostPosted: Sun Nov 30, 2008 4:44 am 
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But for every formation I broke it felt like there were two more to replace it.  A transported mob doubled forward and opened fire on my Phalanx and broke it.  I ran them into cover against the Warbarque so that they might survive the end of the turn.  (It that fights and stalks away, can regenerate another day…)

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 Post subject: Necrons vs. Orks - 3000 point game
PostPosted: Sun Nov 30, 2008 4:46 am 
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Just a cool picture. :cool:

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 Post subject: Necrons vs. Orks - 3000 point game
PostPosted: Sun Nov 30, 2008 4:47 am 
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By now I was running out of options.  Not wanting to take on half the Ork army with just my Armored Phalanx, I doubled the Obelisks into cover at the center of the board.  The Orks moved from their left to the center as well.  I brought the third Eques out on a double and hid them in the jungle, taking the second move at 5cm so as not to jeopardize my units with a dangerous terrain test.  The Orks don’t like all this sneaking around, double in with some fast attackers and cause one DC damage against the Warbarque, breaking it and sending it backwards.

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 Post subject: Necrons vs. Orks - 3000 point game
PostPosted: Sun Nov 30, 2008 4:49 am 
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Orksies decided to come after my first Eques formation with the Fighta-Bommers.  The range of the Pylons is extreme, but not enough to shoot at them on the far left Necron flank.  Both formations pound my Eques and break it (2 kills total) and escape with a single BM for leaving the board from the side.  

End of the turn:
Stormboyz don’t rally
Bikes do not rally
Stompas don’t rally
Eques #1 does not rally
Phalanx rallies with 4 units intact
Warbarque remains broken

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 Post subject: Necrons vs. Orks - 3000 point game
PostPosted: Sun Nov 30, 2008 4:50 am 
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Turn 2
Necrons teleport in.  The sole Monolith and its supporting Obelisks teleport in near the broken and unsupported Stompas.  The Deceiver joins them.  Of the 7 teleport rolls, only one of them on the Monolith is a ‘1’.

Necrons win the Strategy roll again.

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 Post subject: Necrons vs. Orks - 3000 point game
PostPosted: Sun Nov 30, 2008 4:53 am 
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The Deceiver goes after the Ork BTS formation and drops a 6BP set of templates on a sustained fire.  Lots of blast markers and moderate casualties, but da mob shrugs it off.  
Necrons retain and decide to fire from the Pylon #2 at the same formation.  It’s a waste of a TK shot but because the way the terrain lays its going to be wasted regardless.  It misses and lays a BM.

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 Post subject: Necrons vs. Orks - 3000 point game
PostPosted: Sun Nov 30, 2008 4:55 am 
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Bommers come in early this time and bravely within the umbrella of two Pylons, all three aiming for my Deceiver.  Both Pylons fire and both miss.  Grrrrr!  All three fire and 2 hits go through the Living Metal.  Ugh.  Broke as broke can be.  Not wanting to lose the chance to activate the mob, Orks retain and ‘double’, move about 15cm and fire at the Monolith formation.  One Obelisk is killed and the Monolith formation breaks.  Back it goes.

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 Post subject: Necrons vs. Orks - 3000 point game
PostPosted: Sun Nov 30, 2008 4:57 am 
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I decide that I want that BTS mob so I move the 4 strong Phalanx out from the Monolith while I can and into the fortification.  From there is fires at the mob and kills another stand.  Two more BMs and it is closer to breaking.

My Obelisks are now the focus of attention as the Orks in Deth Koptas sweep across the Necron’s left flank.  Lots of hits, all saved.    Still a BM keeps me from activating them next.  I decide to hold and shoot back.  It costs the Orks one Deth Kopta.

Skorchas now come down and around the lake and shoot at the Warbarque.  1 more DC lost.  Anyway, I take a chance and double my Eques #3 out of the jungle (no losses!), back through the Tomb Complex, and out of the Warbarque.  They fire at the Skorchas and wipe out three of them.  That formation is on the verge of breaking as well.

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 Post subject: Necrons vs. Orks - 3000 point game
PostPosted: Sun Nov 30, 2008 4:58 am 
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Gunwagonz come into the fray and take out one of my Eques #3 destroyers.  
The remaining Ork Fighta-Bommers come in to finish off the Warbarque.  This time the Pylons make two hits!  Two planes vanish from play and the third scores a hit on the War Engine.  It saves again… Whew!

The Pylon fires and misses one of the broken Stompas.  It’s a miss but it still causes a kill.

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 Post subject: Necrons vs. Orks - 3000 point game
PostPosted: Sun Nov 30, 2008 5:01 am 
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The Pylon fires and misses one of the broken Stompas.  It’s a miss but it still causes a kill.
But the Warbarque is not off the hook.  The Gunfortress laden mob doubles down, fires, and wipes it out.  Critical scored!  Unfortunately for the Orks (and fortunately for me) this is one of the few Necron WE’s that don’t blow up half the board when they crit.

Gunwagonz move in to attack the Deceiver, hoping to destroy it before it can phase out.  They accomplish nothing except getting in range of Eques #2 which lands a kill on them.

End of Turn 2:

The BTS Mob rallies and sheds most of its BMs.  All that work for nuthin’. Ugh.
Eques #1 rallies.
Bikes rally.
Stormboyz rally.
The Deceiver rallies. YES!
Stompas remain broken.
Skorchas don’t rally.
Eques #3 rally and I bring back 1 Destroyer and keep the BM.
Gunwagonz don’t rally.
Monolith rallies.
Obelisks Rally.
Deth Koptas don’t rally.

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 Post subject: Necrons vs. Orks - 3000 point game
PostPosted: Sun Nov 30, 2008 5:03 am 
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The third turn was never played out fully.  Sorry to disappoint folks!  The Deceiver teleported next to the Blitzkrieg goal, the Monolith come back to hold the crystalline objective marker near the fortress once again.  

The turn goes to the Orks who use the bikes to attack the Deceiver.  It lays a single BM for coming under fire and that’s it.  They couldn’t get close enough to claim/contest the objective though.   The Deceiver aims at the BTS goal and does some vicious damage. Four hits and three kills put that formation in a world of hurt right off the bat.

Then I had to leave or my wife would have been late for work.  Actually she was still late for work.  Oops!

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