Mixed formations are great. It was very easy to tell which was Decent Plague Marine and which DG Marines, but then again, I dont confuse my grots to nobs either...

One thing that I should had maybe do differendly is not to keep those HB:s at Cap in their last turn, I should have gone and shoot that lonely broken kopta. But when you dont know how to play you dont know how to play.
Too bad other of my Towers just dissappeared.
DG retinues as it is now are quite immobile without firepower. 15cm shooting range on _all_ retinues without transport means that they dont ever get to shoot. And if enemys does not have to come to assault (IG?) they can just shoot at hiding retinue or shoot at slowly footslogging retinue until it is close to 30 cm, then they can advance (actually retreat) backwards and shoot again... Unlike assault orientated Marines DG does not have any decent ways to throw retinues at enemy (thunderhawk, drop or even rhinos) but they have to pay 300 (in henas list, things are even worse in LordI´s 350 retinue) for immobile retinue to get other with mobility.
Does anybody have good idea how to use retinues efectively (not trying to prove any point, just get some strategy help)? One retinue can just stay back and guard blitz, maybe even second for Take and Holds... Maybe take ´Uge Retinues, garrison them and just waaagh towards enemy, it did not work with orks, hard to belive it would be so much efective with DG either, orks at least could get some BM laying gunz.
I dont like core/support lists when they are not for rigid Imperials, but that is more personal preference than anything else. But I still think that DG should have Armoured Company, like before (I even made DG tanks for me!). It would be nice to have 2 support for 1 core.
About hellblades... Can somebody figure some way for Hellblades to be able to shoot at Ork Aircraft without orks to shoot first? Orks can circle around and shoot at tail without fear of defencive flak, something that HB is not able to.