Brood Brother |
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Joined: Wed Nov 16, 2005 7:20 pm Posts: 5483 Location: London, UK
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To put my totally "unbiased" view in first, I was continuing a thought from elsewhere that scouts can / should be usefull and possibly get promoted into fully fledged marines - - - if they survive.
Well, things didn't go quite to plan . . . .
Deployment On an table with lots of cover, we set up our Blitz slightly off-centre from each other with the objectives spread across the middle of the table. Salamanders kept their big Devastator formation off-table in the THawk and the Terminators for teleporting, while the Smurfs put the Assault marines in the THawk, and the Terminators in the Landing Craft.
The Salamanders garrisoned some scouts in the woods near the centre of the table and the Smurfs decided to garrison some scouts by the Northen most objective placed just behind some buildings.
Then the Salamanders spread out the rest of their forces across the Eastern edge with their BTS on the Northern flank, while the Smurfs "castled" together around the Warhound for mutual support. ?
Turn 1 Salamanders teleport their Terminators into some buildings in the SMurfs deployment zone 12cms north of the "castle", and then won the strategy roll.
As there was no AA, the Salamander TBolts flew in to strafe and break the Smurf Land Speeders, then the terminators opened up on the nearby scout formation - which saved the two hits caused.
The Smurfs Landing Craft assaulted the Salamander BTS tactical company, getting 5x MW hits and 5x normal hits and although they lost a Dreadnought, they then won the roll-off by 6, leaving one Salamander Rhino and two tacticals fleeing south across the deployment zone. Then the plan went to pieces (Burnside would have been proud!) Rather than reinforce the victorious Termies by assaulting (and probably destroying) the next tactical formation, the Smurfs decided instead to use the THawk and Assault marines to Firefight the Salamander Terminators, relying on numbers to defeat them - when the dust had settled, there was a dead THawk and two broken formations for the loss of one Terminator! - almost any other activation would have been better
The Salamanders used the reprieved Tacticals to kill one Teminator, their Land speeders to kill a second, and subsequently brought in their THawk and Devastators to assault the Landing Craft and Termies. One Termie countercharged the Speeders bringing them into the combat, but they were fighting a losing battle. While 4x Speeders died, the Smurfs formation was completely destroyed.
In reply, the SMurfs retired their garrisoned scouts to the north of the troublesome Salamander Termies setting up a cross-fire, sustained with the Scouts on the southern side and finally assaulted with the bikes, losing two, but destroying the Termies.
Finally, the Salamander scouts moved North to shoot at the broken Assault marines hiding in buildings in the center of the battlefield, moving their second Devastator formation in support, while the SMurfs advanced their last Scout formation and the WarHound behind some hills to engage the enemy scouts killing two scouts units.
End of turn The Salamander BTS remains broken, but everything else rallies
_________________ "Play up and play the game"
Vitai lampada Sir Hemry Newbolt
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