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AMTL vs Orks

 Post subject: AMTL vs Orks
PostPosted: Mon Mar 31, 2008 10:06 am 
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Well showing that I have no life at all, I managed to pass my son off on a friend's kid, the wife was sat down watching Desparate Housewives and the dog had been walked so I was able to sit down and play another practise game against myself.

It was also an opportunity for me to blow out the cobwebs with regard to my Ork play as my last game had shown how rusty I was.

So to start off with the AMTL

1-Reaver BTS - 2x Gatling Blasters & LasBurner (Carapace Multi Lasers)
2-Reaver 2x Gatling Blasters & LasBurner
3-Reaver 2x LasBurners, Gatling Blaster
3-Warhound 1x Vulcan Mega-Bolter & Plasma Blastgun
4-Warhound 1x Vulcan Mega-Bolter & Plasma Blastgun
5-Sentinals
6-Sentinals
7-Skitarii Quattro-Century
8-Skitarii Quattro-Century
9-Thunderbolts

and following up Da boyz.

1-Warband - Big + 2 x Orks + 2 x Free Grotz
2-Warband + 2 x Orks + 2 x Free Grotz
3-Warband + 2 x Orks + 2 x Free Grotz
4-Blitz Brigade - Big 4 x Gunwagons, 2 x Flakwagons & 2 x Oddboy Upgrade (Supa Zzap Gun)
5-Blitz Brigade - Big 4 x Gunwagons, 2 x Flakwagons & 2 x Oddboy Upgrade (Supa Zzap Gun)
6-Kult of Speed 8 x Buggies & 8 x Skorchas
7-Stormboyz Mob
8-Stormboyz Mob
9-Landa
10-Landa
11-4 x Fighta-Bombas
12-3 x Fighta-Bombas

Photos of the armies and of the battle can be seen here.

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 Post subject: AMTL vs Orks
PostPosted: Mon Mar 31, 2008 11:47 am 
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Orks won roll off for placement and placed their blitz near some exisitng ruins in the centre of their deployment zone. The AMTL responded in kind, Take & Hold objectives were spread out by the orks, whilst the AMTL kept theirs close to the centre and to the left flank. (Note: all lefts and rights are recorded from the AMTL side of the table)

Orks garrisoned Big Mob, off blitz, and both Stormboyz mobs (Should have used Overwatch for save, but you live and learn).

AMTL garrisoned 1 Skitarii to benefit from Overwatch near their blitz.

The remainder of the forces were set up with the orks using as much cover as possible to hide their formations whilst the titans spread out to try and cover the flanks whilst not becoming intermingled. I didn't want to place the sentinels out on the falnks as they looked too exposed, however this then left the Warhounds out on their own.

Turn 1 - Strategy to AMTL

Facing a lot of airpower and especially two fully loaded Landas the titan legions called upon the Navy and the pair of Thunderbolts launched on a Combat Air Patrol. Retaining and seeing a nice target for its guns the left flank Warhound advanced cautiously forward before firing at the Stormboyz in the open on the far left flank. 6 shots including Plasmaguns resulted in 4 hits and 4 dead, breaking the boyz who retreated back to some woods on the orks back left flank.

The orks finally react to the sound of gun fire and the fire set of fighta bombas (3) dive onto the table to attack the sentinels out on the right flank. This was to attempt to reduce the AMTL activations and draw out the Thunderbolts. Of course the Thunderbolts are waiting for a more juicy target and remain on patrol, the FBs fire a total of 6 shots and only cause 1 hit which is failed placing 2 BM on the unbroken formation.

Seeing the treat posed to their smaller formations the AMTL advance their left flank Sentinels into the cover of some woods that are infront of them.

The second set of FBs (4) dive onto the battlefield and this time fire on the Left flank Reaver (2 LasBurners) hitting twice and removing 2 shields.

Continuing to slowly advance on the enemy the right flank sentinels marshal and advance forward whilst shedding all the Blast Markers on them.

Loosing patience with the whole thing the left flank Big Blitz Brigade (BBB) double out of cover and position themselves so that the two supa-zzap guns can fire on the left flank reaver. 2 shots at 4+ result in 1 hit and 1 point of damage; dropping a further shield and placing a second Blast Marker.

With a target finally revealing itself ?to the titans the Centre Reaver doubled forwards to fire on to BBB that had just activated, a total of 10 shots (including 2 Mulit-Lasers) hit twice and destroy two Wagons placing 3 BM.

The orks see their chance and double forward the Big Kult of Speed to get within fire support range of the Reaver. 6 Buggies are able to see and shoot the titan and cause 1 further hit removing another shield. Retaining the first Landa ploughs on to the battlefield. The Thunderbolts see the danger posed by the air assaulting ork warband and push forward to intercept. In an attempt to fire enough shots to damage the Landa they enter its flak range and face a barrage of 6 shots back at them before they can fire themselves. 3 hits are scored on the Thunderbolts who jink furiously to try and get away but both are downed before they can escape. (Never had this happen to me before - note to self for future, keep Thunderbolts outside of 15cm of a Landa.)

The Reaver opens up with its Carapace MultiLasers but these both miss. The Landa makes it to the ground and unloads it's troops. Realising the potential thread (loss of BTS) the Skitarii on overwatch open fire. 5 shots cause 4 hits all of which kill 3 Ork & 1 Grot stand.

Finally the main fight starts the Reaver with 9 attacks hits 6 times taking out the remaining 3 Grotz and 1 Boyz stand whilst the boyz in Base-to-Base score 2 hits that are saved. A further 7 attacks from the rest of the warband and landa take 2 more shields down.

With both sides still alive the supporting fire then starts, a single sentinel is with in range to fire and promptly misses. The Kult of Speed is better placed 13 shots (6x5+, 7x4+) hit 5 times stripping the final shield and causing 1 wound. Modifiers are equal and so are the highest dice rolls resulting in a second round of combat.

This time the Reaver only hits twice (I even took a photo of this to prove to Ginger that I can roll poorly as well - see Gallery linked above). The orks hit 7 times causing a further 2 wounds. Whilst realing both sides are still there and so the support fire comes in again, this time the sentinel hits the Landa, which saves and the KoS hits 6 times which only cause 1 wound.

The modifiers give +1 to the Orks who need it as the highest dice are both the same again in the roll-off. The Reaver breaks and falls back away from the orks to its own line. The warband receives its blast markers and breaks for cover of some ruins whilst the Landa remains put.

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 Post subject: AMTL vs Orks
PostPosted: Mon Mar 31, 2008 12:12 pm 
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Looking for somew form of revenge the left flank Reaver engaged the Landa at almost maximum range, scoring 8 hits and destroying the ork flying war engine. However the landa managed to hit twice in return before being destroyed removing the final void shield and causing 1 point of damage to the Reaver.

Seeing a chance to claim BTS on the first turn the Second BBBrigade doubled forwards to get within range of the broken Reaver. This meant that they needed to drive through a set of ruins. 8 difficult terraine rolls resulted in 2 dead gunwagons, 1 dead flakwagon and 1 dead supa-zapp wagon. (Thank G&M that BMs aren't placed for failures.) However 1 supa-zzap gun remains and this fires onto the Reaver, hiting and causing 3 points of damage (only needed 2 to destroy) and down came the Reaver, BTS and All... AMTL now had no AA left.

Shocked by the recklessness of he orks the centrally positioned Reaver doubled forward to exact revenge on the BBB that had just fired, 8 shots, 1 wound, 2 BM. Then getting a bit worried about the Warhound on the right flank it is called back into the fold by its commander and Marches into the centre of the table to support and be supported by the Reaver. (I had noticed that the Warhound was a bit on its own and ripe for an Air Assault so decided to protect it.)

The second Landa flys onto the battlefield only to find that its intended target has moved so it strafes the Sentinels instead - 9AP5+ & 2AT4+ cause 3 hits which take out 2 of the mini walkers breaking the remaining.

The skitarii wake up to the sounds to the battle around them and double forwards to fire on the BBB in the centre of the table. 1 shot hits and destroys the last Supa-Zzap wagon in that formation. The remaining 2 Wagons break and run for cover.

Finally the Stormboyz march deep into the AMTL half to treaten the Blitz and the Bigmob attempts to march into the centre of the table and all'da fiit'ning, but fail and remove the resulting BM.

Rallying: Reaver passes (1BM left, 1 VS returned), BBB on left flank rallies after some kind words from the Warlord (SC-ReRoll), Sentinels on left flank fail, Stormboyz in wood rally (1BM), Sentinel, right flank fails, central BBB fail, Warband in ruins in centre rallied on a 6.

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 Post subject: AMTL vs Orks
PostPosted: Mon Mar 31, 2008 12:38 pm 
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Turn 2 - Stategy to AMTL

Seeing the potential danger in front of it the Left Flank Reaver engaged the KoS infront of it and called the BBB behind in as intermingled. As the central Reaver was closer to one end of the KoS than its engaging twin the KoS had to spread out to get as many into FF range as possible. The orks have a total of 20 attacks (13x5+, 7x4+) which cause 11 hits, 1 shield is lost and 3 wounds (1 Critical). The Reaver has 12x3+ attacks and hits 9 times only killing 3 ork light vehicles (2 Buggies & a Skorcha). The Support fire kicks in with the other Reaver hitting the two available targets 5 times, killing them of course. In the end the modifiers are equal (5 dead vs 3 wounds & outnumber 2:1), the dice are rolled and AMTL win by 1, breaking the KoS & BBB.

Retaining the central Warhound advances back towards its own blitz and fires on the Stormboyz. 6 shots, 6 hits, no saves. The stormboyz are wiped out.

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 Post subject: AMTL vs Orks
PostPosted: Mon Mar 31, 2008 1:18 pm 
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Why not have the Left Flank Reaver Marshall and regain some/all Void Shields instead of engaging in Turn 2?

You might have shot up that Landa while getting defences up against those pesky Zzap Guns and quite likely would have broken, maybe even destroyed it.

Same with the Sentinels strafed by the F-Bs in Turn 1. If they just needed a single move to get into cover and had no target in range, why not use Marshal and move them from "close to breaking" to "ready for action"?

edit: After realising you played Orks in this one, wouldn?t you agree that your opponent would have been better served with the orders I described?





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 Post subject: AMTL vs Orks
PostPosted: Mon Mar 31, 2008 1:40 pm 
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(Irondeath @ Mar. 31 2008,13:18)
QUOTE
edit: After realising you played Orks in this one, wouldn?t you agree that your opponent would have been better served with the orders I described?

*laugh* Uh, T-T is, how you say, playing with himself here...

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 Post subject: AMTL vs Orks
PostPosted: Mon Mar 31, 2008 1:58 pm 
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(Irondeath @ Mar. 31 2008,13:18)
QUOTE
Why not have the Left Flank Reaver Marshall and regain some/all Void Shields instead of engaging in Turn 2?

It was an opportunity to break two formations in one activation and enaging gave the Reaver 12 attacks instead of 4 from the Gatling.
You might have shot up that Landa while getting defences up against those pesky Zzap Guns and quite likely would have broken, maybe even destroyed it.

Yes, but it was pretty certain to be destroyed in an engagement.
Same with the Sentinels strafed by the F-Bs in Turn 1. If they just needed a single move to get into cover and had no target in range, why not use Marshal and move them from "close to breaking" to "ready for action"?
They did, it was the second (left flank) sentinels that moved forward into the cover.
edit: After realising you played Orks in this one, wouldn?t you agree that your opponent would have been better served with the orders I described?
I actually played both sides ?:blush:

Thanks for your comments, I need to workout where I'm going wrong with AMTL and it might be that I am being too aggressive.

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 Post subject: AMTL vs Orks
PostPosted: Mon Mar 31, 2008 2:21 pm 
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Onwards to the conclusion of the battle. Having lost three activations for this turn from the AMTL's first two actvations the orks went in for a tit-for-tat actions and the 3 Fighta-Bombas shot across the field and fired on the left flank Warhound hitting twice and dropping the two shields. Following close on their heals the second FB mob (4) also attacked the same Warhound also hitting twice and causing 1 wound. The resulting BMs broke the hound which pretty much stayed where it was.

Continuing on the mopping up exercise the Reaver in the centre engaged the small warband in the ruins in a fire fight. The four stands managed to hit once and remove a void shield, but the Reaver hit 6 times and killed 2 stands. The remaining were wiped out with the combat resolution going to the AMTL by +5. (I could have marshalled, sustained or advanced past the warband and still shot at it, but as the 4 saves from 6 hits showed, infantry can be tough to remove from ruins and I didn't want them messing around my back line / objectives.)

With no worry of enemy AA fire the Landa arched around the battlefield and fired on the Skitarii guarding the blitz. 5AP shots all missed placing a single BM on the formation. The other skitarii formation doubles forward and gets a line of sight on one of the right flank broken BBB wagons, the two possible shots miss but the BM placed destroyes another of the wagons leaving just a flakwagon remaining.

The Big warband finally finishes its internal promotion drive and Marches forward to the centre of the table.

The Blitz Skitariii attempt to go onto Overwatch but fail and just remove BM's instead.

The two remaining Stormboyz double and move out of line of fire deeper into the woods, but ready to grab an objective or two the next turn.

In a turn up for the books the AMTL have the last activation and the Sentinels in the woods Marshal so as not to expose themselves in the open field. They fail and remove BM in any case.

Rallying:
The FF Reaver repairs its damaged reactor and rallies with 2BM
BBBrigade (Left) rallies with 3BM
Warhound (Left) rallies 1BM
KoS rallies with help of Supreme Commander
Lone Sentinel right flank rallies
Lone Flakwagon does not
Stormboyz fail as well (1BM remaining)

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 Post subject: AMTL vs Orks
PostPosted: Mon Mar 31, 2008 2:40 pm 
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Turn 3 - Strategy to AMTL (again)

Things were quite even here, I felt that the orks just tipped things with the number of formations that had just rallied. The problem was how to get more goals for AMTL than orks. The Reavers decided to go after the ork BTS (Big Warband in the centre).

The Left Flank Reaver doubled across the table to within FF range and fired its Gatling gun only to miss with the four shots, but placing the all inportant BM.

Retaining the second Reaver prepared to swing itself around and engage the warband in the critical action of the day. Only for warning lights to blaze through the control room and the Reaver fails to activate... Oh for a supreme commander...

With nothing to shoot at and not wanting to move away from its companion the Reaver marshals and removes the BM and returns its shields to full strength.

The orks seize their chance and the rallied BBBrigade doubles forward bring both Supa-zzap guns into range and they both miss.....

The Blitz skitarii again attempt to go onto Overwatch only to fail again and have to remove their BM.

In comes the ork aircraft again as first the 3 FBs strafe the left flank Warhound placing just a BM then the second wave, with the guiding voice of the Warlord, attacking the centre Warhound but only managing to take down a shield and place a second BM on the war engine.

Trying to force back the orks the Sentinels finally leave the woods and advance on the BBBrigade scoring 1 hit which destroyes a wagon and breaks the remainder.

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 Post subject: AMTL vs Orks
PostPosted: Mon Mar 31, 2008 3:04 pm 
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Over confidence reigns supreme as the KoS engage the FF Reaver with the support of the Big Warband. 6 light vehicles are cut apart by the Reaver, whilst all they can do in return is remove the remaining shield and score 1 hit which is saved. Then the warband opens up and scores 3 hits out of 13 shots. These are also saved. AMTL win the roll off by 10 points wiping out the rest of the formation.

Shocked to see all his entrants for the local derby wrecked before him the Warlord called on his warband to sustained fire and on a 5+ they succeed. 19AT5+ shots resulted in 7 hits 2 of which wounded and destroyed the Reaver...

The Skitarii on the right flank try to make themselves small by crouching down and going onto overwatch.

Finally the Ork Landa air assults the Blitz Skitarii. The brave warriors hit twice and kill 2 stands of grotz whilst the orks have 19 attacks of which 5 hit and 2 skitarii die, the Warhound fires in to give support but misses. The orks are +4 and the highest dice is again equal wiping out the remaining skitarii and placing a BM on the Warhound Breaking it. The orks then spread out to secure the blitz.

To try and regain the Blitz the left flank warhound engages the warband and intermingled Landa, but fails its roll and breaks.

I stopped the game there with Orks winning 2-0 BTS & Blitz although if the lone sentinel failed to march into the orks half they would have had They Shall Not Pass as well.

This was a very enjoyable game as to start with I thought that the AMTL would walk it as there was little heavy fire power on the Ork side, but the number of activations and lack of AA gave the orks a big boost.

Comments? Mistakes? Advice on getting the AMTL to win?

I think that I over committed myself with the first Reaver, but after that the AMTL only lost due to failed Activation rolls.

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 Post subject: AMTL vs Orks
PostPosted: Mon Mar 31, 2008 3:18 pm 
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I notice that you took no long range heavy weapons on your Reavers... I would consider taking at least one heavy weapon, even if it means you lose a sentinel squadron from this army list.

Heavy weapons with long range mean that you can constrain your opponent's movements  on turn 1, if only by laying blast markers (Which makes it more difficult to activate).

In other news... points reduction on heavy missiles from 100 to 75pts?

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 Post subject: AMTL vs Orks
PostPosted: Mon Mar 31, 2008 3:26 pm 
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(Tiny-Tim @ Mar. 31 2008,15:04)
QUOTE
Comments? Mistakes? Advice on getting the AMTL to win?

After looking at some of the pictures of the fight (they load really slow on that wiki page), I notice you seem to be missing something fairly obvious in improving your Titans chances: They should almost *always* be in cover!

Your battlefield is littered with ruins and forests, but I don't think I've seen any pictures with your Titans *in* them!  They should be ending their movement in the ruins to get that all important -1 to be hit by enemy AT (and MK and TK!) fire!  It makes a *huge* difference, especially as AT fire tends to be at a lower value than AP fire for most generalist weapons.  It's only a 1-in-36 chance of taking 1DC damage, well worth the protection cover affords!

Thanks for the report!

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 Post subject: AMTL vs Orks
PostPosted: Mon Mar 31, 2008 3:30 pm 
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I know that cover is supposed to be give freely, but I do have a problem in claiming that a Reaver can have cover in ruins or woods. However I will give it a go next time.

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 Post subject: AMTL vs Orks
PostPosted: Mon Mar 31, 2008 3:31 pm 
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They should almost *always* be in cover!


Good point.

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 Post subject: AMTL vs Orks
PostPosted: Mon Mar 31, 2008 3:35 pm 
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(Evil and Chaos @ Mar. 31 2008,15:18)
QUOTE
I notice that you took no long range heavy weapons on your Reavers... I would consider taking at least one heavy weapon, even if it means you lose a sentinel squadron from this army list.

Heavy weapons with long range mean that you can constrain your opponent's movements ?on turn 1, if only by laying blast markers (Which makes it more difficult to activate).

I can but try.

In other news... points reduction on heavy missiles from 100 to 75pts?


Not needed yet IMO.

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