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War Gryphons (3.04) vs Black Legion

 Post subject: War Gryphons (3.04) vs Black Legion
PostPosted: Tue Mar 18, 2008 11:44 am 
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Well once more onto the testing of Titan Legions. With no game booked for this last weekend end I sat back and relaxed whilst giving my titans and BL forces a run out. To keep me honest I had my camera and Chroma's record sheets and set the titans off against a less anti-WE force.

Pictures Here

The following forces were used:

AMTL

Reaver Battle Titan BTS - 2x Double Turbo-Lasers + Volcano Cannon & Carapace Multi Lasers
Warhound Pack 1x Vulcan Mega-Bolter & Plasma Blastgun each
Warhound Pack 1x Vulcan Mega-Bolter & Plasma Blastgun each
Warhound 2x Double Barreled Turbo Lasers
Ordinatus Minorus Support Missile (+100pts)
Ordinatus Minorus Support Missile (+100pts)
Ordinatus Minorus Volcano Cannon (+50pts)
Thunderbolts

&

Black Legion

BL Retinue + Obliterator & 3x Defilers
BL Retinue + Havocs & Rhinos
Chosen Terminators x 6 - Replace 1 Unit with Daemon Prince + Obliterators x2 (BTS)
Raptor Cult - Raptors x6
Falorn Hope + Rhinos
Falorn Hope + Rhinos
CSM Bikes
Assault Company 1x Death Wheel
Assault Company 1x Death Wheel

Games was played long table edge to long table edge using book rules (+skimmer)

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 Post subject: War Gryphons (3.04) vs Black Legion
PostPosted: Tue Mar 18, 2008 11:56 am 
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Both blitz were placed fairly centrally with the AMTL take and hold objectives being placed close together whilst the BL split theirs.

One Fallorn Hope garrisioned whilst the rest of the BL spread out to avoid the anticipated TL barrage.

AMTL bunched up a lot more looking to provide cover for fellow formations. There was one exception with an Ordinatus Minoris (+ Missile) placed on the far left of the table. Both missiles taken were Barrage as I sought to thin out the BL's numerical advantage.

Forces were set and both sides rolled for initial initiative with BL winning (3+1 vs 3).

Thinking back I should have spent 15 minutes testing what damage the AMTL could have done if they started but hindsight is a wonderful thing.

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 Post subject: War Gryphons (3.04) vs Black Legion
PostPosted: Tue Mar 18, 2008 12:09 pm 
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The garrisoned fallorn hope rushed forward (Double) deep into the TL territory firing on the Ordinatus (+ Missile) hiding behind the ruins. All shots missed but the Ordinatus (+ Missile) took a BM and the scouts had positioned themselves such that their ZoC caught both Ordinatus on the Right flank.

Retaining the second Fallorn Hope also doubled pushing themselves as far forward as possible to fire on the second Ordinatus (+ Missile). This time 1 shot hit taking down a void shield and placing a single BM.

<< Ok I made a mistake here I should have used the Missiles and been done with it, but instead I tried to be clever and it back fired on the AMTL>>

In an attempt to free up the two Ordinatus on the Right flank the Thunderbolts were called in to attack the Fallorn Hope harrasing them. 1 AP & 2 AT hits resulted in 1 dead rhino, 2 BM and the formation still causing a problem.

Looking to preserve AMTL activations I passed over to the BL. I should note that I thought long and hard over this. Both Ordinatus (+ Missile) had a BM and either would require a 4+ to activate here (2+ normally, BM & Retaining). If I failed the Ordinatus would break. Hindsight again I should have taken the chance as what followed was not very pleasant.

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 Post subject: War Gryphons (3.04) vs Black Legion
PostPosted: Tue Mar 18, 2008 12:25 pm 
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The Black Legion activated the Retinue with the 3 Defilers which sustained at the Ordinatus (+ Missile) near the ruins (RHS). The shots missed, but the Blast Marker was enough to break the unit whiched rummbled away from the Fallorn Hope that was starting to become an announance.

Retaining the Death Wheel on the left flank doubled into action pushing forward to the centre of the table and drawing a line of sight on the second Ordinatus (+ Missile). Both battle cannons fired to no effect but the BM placed was again enough to break the unit which ran towards the AMTL blitz. ( note the Wheel had to move through some ruins to get within range, but passed its dangerous terraine test.

With a target having revealed it self to the AMTL the single Warhound advanced forwards bringing its guns to bear in the Death Wheel. 8xAT3+, 7 hits, 2 shields downed and 1 point of damage (not Crit) resulting in 2 BM.

Understanding that the next turn would be critical the Raptors doubled forwards to position themselves in cover in the centre of the table ready to engage the next turn.

Finally I decided to do something about the fallorn hope in the AMTL set up zone. The Right flank Warhound Pack doubled around the ruins to allow both WE a line of sight whilst not entering the difficult terraine. 8xAP5+ (Cover and doubling) resulted in 2 hits which killed one stand plus a further 4x MW3+ which caused 4 hits. At this stage there were only four units left, but 1 of them were a stand of infantry touching a rhino, so as I had not called shooting into cover I allowed the stand to remain. I have not recorded the dice rolls, but I think that two of them were 3's and so would have missed if I had shot into cover. So 1 unit remained, broken and moved away from the warhounds to the corner of the table.

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 Post subject: War Gryphons (3.04) vs Black Legion
PostPosted: Tue Mar 18, 2008 12:47 pm 
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With not much left that could activate on the AMTL side the Retinue with Havocs doubled forward to fire on the Warhounds (RHS). 16xAT7+ caused 2 hits which stripped 1 warhound of its shields (1BM).

The Reaver then awoke from its slumber and doubled forward towards the centre of the table and the objectives, turning slightly it let loose its fire on the the left flank Death Wheel (8xAT4+) 5 shots hit which were all saved by the Wheel. The Volcano Cannon on top of the Reaver then warmed up and missed the Wheel altogther (1BM placed).

With the main threat for Armoured Vehicles activated on the AMTL side the second Death Wheel (RHS) doubled forwards to bring all its guns to bear. 4x7+ & 2x5+ cause 2 hits on unshielded titan which causes 1 wound (Critical - Staggers back towards the Wheel) placing a further 2 BM on the formation suppressing 1 Hound.

The Ordinatus (+ VC) enters the battle and decides to advance to get a shot on the Death Wheel that had already lost its shields (Cover was given to the Wheel - see photographs) and needing 3+ the cannon missed only placing a BM which broke the Wheel which then rolled further forwards.

As the final activation of their turn the Bikes doubled forwards to give themselves plenty of options to engage in the next turn. However they were then exposed to the second Warhound Pack which greatfully accepted the offer and advanced towards the bikes and shot at them (8xAP3+) 4 hits all saved, (4xMW2+) 4 hits, 4 dead. Bikes break but only retreat to just outside of 30cm from AMTL.

Rallying - AMTL RHS Ordinatus (+ Missile) rallies (1BM), Left does not. Warhound Pack (RHS) rallies (1BM remaining)

BL Fallorn Hope in RHS corner rallies, Death Wheel Rallies, Bikes RALLY.

Until the rallying I felt that the AMTL turn had not been that bad, but the BL looked like it was going to keep on rolling forwards.

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 Post subject: War Gryphons (3.04) vs Black Legion
PostPosted: Tue Mar 18, 2008 12:50 pm 
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Turn 2 - Chosen teleport infront of Reaver and pick up 2 BM.

Strat Roll goes to BL again (5 vs 2)

and the Chosen engage the Reaver......

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 Post subject: War Gryphons (3.04) vs Black Legion
PostPosted: Tue Mar 18, 2008 12:57 pm 
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BL - 8x3+, 4 hits, 2 wounds (no Crit)
Reaver - 6x3+, 5 hits, all saved....
AMTL Support - 9x4+, 5 hit, 1 Chosen dies (an Obliterator survived on its invulnerable save)
BL MW attacks - 4x3+
BL TK attacks - 2x3+

All 6 attacks hit, 2 MW are saved, but the resulting woulds are enough to take down the Reaver with out a roll off.

Remembering the Titan damage table I rolled a 4 ?causing a hit on units in BtB contact on a 4+. This results in the Daemon Prince, Obliterators & 2 Chosen being hit. All save bar the Prince.

BTS to BL.

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 Post subject: War Gryphons (3.04) vs Black Legion
PostPosted: Tue Mar 18, 2008 1:05 pm 
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Retaining the Raptors that have been hiding in the woods engage the Warhoud Pack in the centre of the table. (Thus gaining support from the Chosen.)

BL - 6x3+, 4 hits, 1 shield, 2 saves & 1 wound
AMTL - 6x4+, 3 hits - 2 Dead
BL Support - 4x3+ & 2x2+ - 5 hits - 2 shields & 1 wound (on second Warhound)
TL Support - 3x4+ 2 hits - Saved.

BL + 4 & TL + 3

TL win by 1 breaking the Raptors which retreated back towards their Blitz.

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 Post subject: War Gryphons (3.04) vs Black Legion
PostPosted: Tue Mar 18, 2008 1:09 pm 
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(Tiny-Tim @ Mar. 18 2008,12:57)
QUOTE
Remembering the Titan damage table I rolled a 4 ?causing a hit on units in BtB contact on a 4+. This results in the Daemon Prince, Obliterators & 2 Chosen being hit. All save bar the Prince.

And that?s exyctly why I?m not too hot about expanded crits. It favours shooting over CC, as if CCing a Titan was easy to begin with...

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 Post subject: War Gryphons (3.04) vs Black Legion
PostPosted: Tue Mar 18, 2008 1:14 pm 
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And that?s exyctly why I?m not too hot about expanded crits. It favours shooting over CC, as if CCing a Titan was easy to begin with...


Noted.

Do you have any other issues with the 3.x list? If so please bring them up in the main thread too.

Heck, feel free to re-post the above in the main discussion thread so we can have a good debate on the subject.

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 Post subject: War Gryphons (3.04) vs Black Legion
PostPosted: Tue Mar 18, 2008 1:18 pm 
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The AMTL finally get to activate in this turn and the Ordinatus (+ Missile) attempts to Sustain fire at the Retinue in the Woods only to fail and break again. to try and survive for a further attempt the Ordinatus retreated into cover of the ruins.

To rub more salt into the wounds the Death Wheel on the LHS advanced on the broken Ordinatus (+ Missile) near the Blitz and fired on it causing 2 hits (1 shield) which it failed to save and was destroyed by Blast Markers.

Retaining the Retinue with Havocs sustained at the Warhound Pack on the Right flank (16xAT5+) 7 Hits - 3 shields, 2 wounds & 3 BM suppressing one of the hounds.

To this pack from being broken before it activated the Warhounds then activated and advanced on the the Retinue with Havocs, the single unsuppressed Warhound got 4 shots off (AP4+, Cover) hitting 3 times & killing 3 stands of infantry.

Showing its ability to be annoying the lone Fallorn Hope stand activates and fires on the Warhounds on the right flank, hitting (5+) but only placing a BM on the Hounds as the armour holds out.

In an attempt to try and prevent the right flank Death Wheel from activating the Ordinatus (+ VC) doubled out of the ruins to get a line of sight on the Wheel only to miss again on a 3+.

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 Post subject: War Gryphons (3.04) vs Black Legion
PostPosted: Tue Mar 18, 2008 1:37 pm 
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The Retinue in the wood continue their nature trail exploration as the Defilers sustained again targetting the Warhounds on the right flank. 2xAT4+, 2 hits, 1 wound on already damaged Warhound which dies breaking the second which falled back behind the ruins.

Retaining the Bikes engaged the Warhound Pack in the centre of the table (the ones that had already fought off the Raptors). 2 got into BtB with the other 2 fire fighting.

BL - 2x3+ & 2x4+ - 1 hit - 1 wound
TL - 6x4+, 1 hit - saved
BL Support - (2x2+ & 4x3+) all hit 1 wound on damaged Warhound (Dead)

BL +4, TL +0

BL win and Hound breaks towards BL side of the table.

Trying to pick up the AMTL forces the Navy scream in to support, staying well away from any flak they attack the Fallorn Hope on the left flank, missing with every shot and only placing a Blast Marker.

Ignoring the imperials attempts at distraction the right flank Death Wheel advanced on the Ordinatus (+ VC) firing all its weapons, stripping the shields and causing 1 point of damage to the War Engine breaking it.

With their final activation the lone Warhound doubled over to the blitz and fired on the Death Wheel (8xAT4+) 5 hits, 1 shield and the rest saved (1BM).

The fianl activation of the turn was for the BL Fallorn Hope on the Left flank to double towards the lone Warhound placing it in their ZoC and firing placing 1 BM on the hound.

Rallying - BL All rallied
AMTL - Both broken Warhounds failed to rally as did the Ordinatus (+ Missile). The Ordinatus (+ VC) & lone Warhound did rally.

This left the AMTL with three activations (1 of which was the Thunderbolts) and only 3 Blast Markers away from losing the other two activations. So I stopped the game here.

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 Post subject: War Gryphons (3.04) vs Black Legion
PostPosted: Tue Mar 18, 2008 1:48 pm 
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Conclusions:

It did not help that at critical times I could not hit (3 Volcano Cannon shots @ 3+, 3 misses) nor that the BL made so many saves.

I wanted to test the Barrage Missile and just didn't get a chance. The terraine is still set up so I might just try rolling some dice and judging what sought of damage the missiles can do.

Whilst the BL list that I used had the nasty Chosen formation I thought that the rest of the army would struggle to face so many War Engines. I was wrong. The lack of AMTL units made them vunerable to Blast Markers.

I am now going to start looking at how to achieve more sustainability into my titan army as I am being broken too easily. This is a major drawback in using Ordinatus as they are broken after being shot at twice and once they have a BM they then need a 3+ to activate, without a supreme commander it is very easy to break this unit when you want to activate it.

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 Post subject: War Gryphons (3.04) vs Black Legion
PostPosted: Wed Mar 19, 2008 3:47 am 
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nice battle report tim thanks

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 Post subject: War Gryphons (3.04) vs Black Legion
PostPosted: Mon Mar 24, 2008 1:20 pm 
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One of the wonderful things about having your own gaming room is that you can leave a game set up and come back to it later. In this case I left the above game up over the working week and had a brainwave that if I was to make some changes to the end of turn two above and fix who won turn three strategy.

So here are my assumptions: All the AMTL forces that were left rallied. This resulted in two further Warhounds being available and an Ordinatus Minoris being available on the table to activate.
 - The AMTL were given the stategy for turn three.

Could the AMTL turn things around?

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