I had two games against fluffy today. After several PMs with him I knew that it would be a 4000pt game with my marines against tech guard at 4000pts. Initially he wanted to use AMTL against marines, but I said no. I haven?t used marines that much and haven?t won with them. I didn?t feel like facing an army of fearless void shielded war engines.
Last night I got a PM saying he might be a few points over 3000pts, being a few points over wasn?t that much of a problem with me, but the mention of 3000pts was a bit of a worry. So I made a 3000pt list and packed all of my tech guard, titans and marines to take to the battle.
I got there and found out that fluffy actually meant that he wanted to take AMTL against tech guard. Since neither of us had the tech guard list I agreed to play against titans with marines. Though I couldn?t face making taking pictures of making detailed notes. Marines dying by the drove isn?t that enjoyable.
Armies AMTL Righteous prejudice Warlord with two turbo lasers and two gatling blasters
God Banes Reaver with turbo laser and two volcano cannons
Brighid?s chariot Reaver with chainfist and two gatling blasters
Isabella?s Knight Reaver with powerifst, chain fist and gatling cannon, veteran prince, sacred icon
Marines Tactical formation with one razor back (las cannon)
Tactical formation with one razor back (las cannon)
Devastator formation with no transport
Whirlwind formation
Land speeder formation
Assault formation with Chaplin
Assault formation with Chaplin
Thunderhawk
Marauder squadron
Thunderbolt squadron
2 warhounds
Set up The devastators and speeder set up in garrison in the middle, the devs in a forest and the speeders behind the forest.
One tactical formation and the whirlwinds were deployed near the blitz, with the warhounds to their right and the final tactical formation to their left in their transport.
The AMTL deployed Isabella?s knight opposite the single tactical formation and the rest of the legio faced off against the two wayward warhounds.
[u[]turn 1[/u] The turn started with the Marauders screaming down out of the sky, their bombs able to hit both God Bane and Brighid?s Chariot.
This was followed up by the whirlwinds sustaining on the same two reavers.
Blast markers were placed and all the void shields were rempoved form God Bane and three from Brighid?s chariot.
In response righteous Prejudice and then Brighid?s Chariot advanced on the devastators blasting apart three of them and causing the last squad to fall back into the wood, so no one else could see them.
At this point god Bane was left without the support of its brethren, so the Thunderhawk landed behind it and out jumped the assault boyz. One squad was stood upon, but the others managed to cause 4 points of damage to the Reaver and a critical. The Reaver lost the assault and ran screaming past its collegues, as it tried to get away from the crazy marines.
Isabella?s Knight then marched forwards, ready to get to grips with the marines in front of it.
The tactical in front of the blitz advanced upon Isabella?s Knight (mostly so they could hide in the nearby ruins) and dropped one of her voids.
The second tactical then drove out past Isabella?s knight, before jumping out and waving their missile launchers at the Reaver.
This was followed by the Thunderbolts unloading their missiles into the titan, finally bringing down the last of its voids.
As a last move, the speeders doubles upto the broken God Bane, putting its bulk between them and the other two titans of the pack, before opening up with their mmultimeltas.
4 hits and two failed saves later God Bane crashed to the ground, revealing the speeders to a very angry looking warlord.
Sometime during the turn the warhounds fail their activation and hide behind a wood.
End phase Everyone rallies
turn 2 Brighid?s Chariot Slams into the assault marines cutting them ll down, but not before suffering 2DC and a damaged plasma reactor.
Righteous Prejudice then strides towards the speeders and blasts them all from the sky.
The rest is a bit blurry, but Isabella?s Knight engaged the second tactical formation in a firefight, blew up one rhino, lost 1DC in return and lost. Running right up to the first tactical.
First tactical then partial surround Isabella?s knight (with their Rhinos) to get cross fire and shot it up a bit, as did most of my air force, tactical two and the whirl winds. I managed to knock it down to 4 DC and a broken plasma reactor
The warhounds then marched up behind Isabella?s knight, warming up their plasma blast guns.
End phase, everyone rallies Brighid?s chariot fixes it?s plasma reactor Isabella?s knight?s plasma reactor causes it 1 point of damage
Turn 3 Tactical one sustain fire on Isabella?s knight and do one point of damage and another critical.
The warhounds sustain fire at Isabella?s knight and do nothing (1 more DC would of broken her)
Isabella?s Knight engages the two warhounds, getting nito contact with one of them, and easily killsit. Her other attacks knock down both of the second warhounds voids and cause 1DC of damage. The return fire does nothing.
Supporting fire from the nearby tactical marines all misses, as does the fire from their razorback. However the fire form two of their Rhinos hits home and Fluffy fails both saves! The titan crashes to the ground.
The rest of the turn involves me distracting the other titans with my air craft whilst tactical 2 marches towards one objective (6 marines and only 5 transport spaces). Once Fluffy was out of activations the Thunderhawk lands at his blitz.
Securing a 2 -0 victory. Take and hold and Blitz. I might of even of had hold the line.
For the second battle we switched sides and forces. As a result of objectibe placement, we ended up only playing across half of the board. I am not sure why fluffy deployed his objectives close together. I did so, so that they would be easy to capture.
Deployment wise I placed all of the titans close together for mutual support. The opening salvos destroyed the entire speeder formation (righteous prejudice) and two of the whirlwinds (God Bane).
The return fire was weak and sporadic, as I kept most of my titans hidden and Fluffy marched both tactical formations and warhounds behind the central ruins.
Turn two started with Righteous prejudice advancing away from the main pack so that he could see one of the tactical formations and blow apart all of its transports.
God Bane then opened up on the Warhounds, killing one and doing 1 DC of damage to the other, the broken warhound fled to my blitz.
The assault marines then ground attacked Righteous prejudice breaking the beast (and causaing 3Dc of damage) for the lost of two squads.
One of the marine tactical formations then advanced into the ruins and fired at God Bane, doing little damage and opening itself up to a charge from Isabella?s Knight. The entire formation was lost for no damage.
The rest of the game was just a mopping up exercise, with me winning on turn 4 with Hold te line, defend the flag and Break their spirit against nothing.
I had lost nothing, bar a few DC here and there. Fluffy had his aircraft and a single stand of devastators left.
_________________ Tyranid air marshal
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