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[BatRep] Space Wolves vs Traitor PDF

 Post subject: [BatRep] Space Wolves vs Traitor PDF
PostPosted: Thu Jan 03, 2008 12:41 am 
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The Traitor PDF - Kim


The Space Wolves - Me


Its quite scary to see yourself so badly outnumbered playing marines vs Guard.  Kim is using my most recent version of 3000pt Steal Legion list which has been working well for me, so I am quite scared of it, she hasn't played Guard much though so it won't be used to its full effectiveness.  Which is good because this is my first marine list and I am not that confident in it.

Deployment


I garrisoned two squads of scouts really far forward, including one squad with sniper riffles.

Kim garrisoned one unit of Steal Legion forward on her left flank.  I deliberately tried to put the objective markers in the open as her large units can be hard to move when they are in cover.

Turn 1.

My opening gambit was to perform an aerial assault against her Vultures.  A unit of assault marines (blood claws) and one of Devestators (well long fangs) jumped out of a thunderhawk to destroy the Gunships.



This ended up costing me the Thunderhawk after two shadowswords shot it up but the infantry suffered surprisingly little casualties after spending a whole turn in the enemy deployment zone.

I followed the assault up by immediately moving large numbers of units forward to threaten the Bane Blades and to try and saturate her with targets to try and protect the marines that were already forward.

On the far flank we had an interesting battle between my snipers and her charging rough riders.  Coming off overwatch they killed the commissar giving the rough riders two blast markers managing to draw the first round of combat on a lucky roll.  In the second round of combat I managed to kill a rough rider removing their outnumbering advantage but again it was a draw.  On the third round of combat I managed to roll really high for combat resolution wiping out all the rough riders in combat resolution.

By the end of turn two it looked like this.


More to follow when I get time.

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 Post subject: [BatRep] Space Wolves vs Traitor PDF
PostPosted: Thu Jan 03, 2008 9:49 am 
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Mmmm.... custard creams.......

That's some really nice terrain you've got there.  The armies look good too.  Good job.


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 Post subject: [BatRep] Space Wolves vs Traitor PDF
PostPosted: Thu Jan 03, 2008 3:53 pm 
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I started of turn two with a continuation of I disagreeault up Kim's right flank.  First the land speeders moved up to shoot the bane blades, scoring a critical hit and destroying one tank (and get in a good firefight position) and then the bikes assaulted (decided not to do it with the assault marines as they would have been outnumbered to badly).  I managed to break the Bane Blades leaving the commissars tank as the lone survivor, loosing one biker to the commissars power claw.



Kim advanced and let rip with one of her shadowswords but she hadn't managed to get the Land Raiders into sight so the shot was wasted killing a unit of marines.

This was followed by a round of shooting at the unactivated Shadowsword (which was placed conveniently close to the broken Vultures allowing me to kill one just for giving it blast markers and the other by damage).  Having put some blast markers on the shadowsword I retained and assaulted with the assault marines.  I wasn't able to get them into base contact and neither side scored any wounds but since the shadowsword has BMs and I didn't I ended up wiping it out on combat resolution.

The rest of my actions were all moving forward and trying to chip away at one of the huge infantry formations.

Kim put the manticores on Overwatch (they can only fire every second turn), moved her rough riders into position to assault and tried to shoot up my tactical formations.

The battlefield at the end of turn 2


Steel legion casualties


Space Marine Casualties

(ou can tell that Land Speeders really annoy Kim, I hate them when I am playing Nids, its like wow you killed all my Genestealers and I didn't even get to fight back, stupid skimers  >:()

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 Post subject: [BatRep] Space Wolves vs Traitor PDF
PostPosted: Thu Jan 03, 2008 3:58 pm 
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Cool battlefield
Cool well painted armies
Cool report

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 Post subject: [BatRep] Space Wolves vs Traitor PDF
PostPosted: Thu Jan 03, 2008 4:34 pm 
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One quick question off topic, but could you tell me how you did your bases on your SW they look fantastic? ?Back on topic great looking armies + great looking terrain = awesome report. :cool:

Laters






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 Post subject: [BatRep] Space Wolves vs Traitor PDF
PostPosted: Thu Jan 03, 2008 5:55 pm 
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Great Armies + Table + Report.
I have a question too.The scouts appear to have only 1 rhino with each formation,howcome as they are allowed to garrison with upto 4 vehicles.


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 Post subject: [BatRep] Space Wolves vs Traitor PDF
PostPosted: Sat Jan 05, 2008 9:01 am 
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Cheers Guys!

Space Wolf Basing
 - Crushed granite glued on prior to undercoat (good mix of grain sizes from dust up with sharp edges looks good for Epic scale)
 - Black Primer
 - Heavy Drybrush Scorched Brown
 - Medium Drybrush Vermin Brown
 - Light Drybrush Bleached Bone (often still with a hint of vermin brown on the brush which makes it look nice)
 - Small patches of static grass (I just put little blobs of glue on with a toothpick).

The Scout snipers I haven't given rhino's too because I don't have enough yet.
The other formation of scouts has to rhinos I just spread them out in the picture for visual effect.

Thanks for pointing that out Hena, I did realise that but I didn't think of mentioning it to Kim as she isn't used to slow firing weapons as she always plays Eldar.  My preference is usually for firing them all at once as I find 6BP to be very useful for disrupting the enemy's plans early in the game (mostly for getting blast markers on multiple unactivated units early in turn one if I can), I always hope that they will get left alone in turn two when they may not be perceived as a threat as they are really useful again in turn three if units have clumped up in preparation for assaults.

Turn 3

Carnage reigned in turn three.

I attempted to take Kim's baseline objective and clear some of the guard infantry from the center of the table.

The Whirlwinds started out by shooting up the Manticores on overwatch to stop them from interfering in my plans and was forced to follow up with the land raiders after failing to cause any damage with my barrage, finally managing to break them.

I attempted to move the land speeders up to Kim's regimental HQ so they could support an assault on them with my other units.  I had hoped to tie up as many of her activations as possible trying to defend her units from potential scary assaults but ended up giving up on the idea so the Land Speeders were sacrificed in vain.

One of the infantry formations was able to break through my lines preventing me from achieving the none shall pass objective and Kim moved her rough riders up to contest her baseline objective (just out of the corner of the photo right up on the board edge).

End of Turn 3


Casualties at the end of turn 3






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 Post subject: [BatRep] Space Wolves vs Traitor PDF
PostPosted: Sat Jan 05, 2008 2:55 pm 
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Turn 4

This turn turned out to be very interesting.  Kim gained the initiative getting first action for the first time in this game.

Her lone manticore had managed to regroup at the end of the last turn so it bombarded the marine unit sitting on her baseline objective, also managing to kill one of the biker units I had moved up to support them.  She retained the initiative assaulting the tactical marines and wiping them out to the man with her rough riders.  A very sad day for the space wolves :(.

With three large infantry formations left I though I would have real difficulty trying to achieve victory conditions but my first action went very well.  My wirlwinds broke one of the infantry formations with much higher casualties than I had predicted, leaving them huddled in a tiny little gap that was the only space she could get to that wasn't within 15cm of my troops.

The remaining shadowsword shot one of my land raiders only to have them shoot back and cause one wound in return.

Next my devestators moved up to shoot the infantry formation in the town in the center of the table.  I hadn't really expected to achive much here but I just wanted to hit them with as much as I could before they took out some of my units.  Much to my surprise it caused a really interesting situation.  I caused a heap of casualties and the infantry unit broke.  Being surrounded by my units on all sides they were wiped out despite having a heap of units left as they simply had no place to run to that wasn't within 15cm of one of my units.  This is actually the first time that has happened in a game that I have played as a result of shooting.

No place to hide


My wolf lord had the major embarrassment of failing to charge the infantry unit on my side of the table (a move that I thought would probably win me the game) despite having a reroll.  I was trying to retain the initiative and rolled two 1s in a row.  Luckilly he didn't suffer to much for his mistake as the infantry unit failed to assault them later in the turn as Kim's last attempt at a defiant gesture.

I actually ended up winning the game in the end thanks to a lone Land Speeder and Lone Assault marine that had rallied that turn and were able to capture objectives.

2-0 Victory to Marines For holding all three of my objectives and two of hers.

We both made a lot of mistakes in the game both playing armies that we are new too.  I think the edge that gave me the game is that I knew Kims army really well (its my list after all) whereas she has hardly ever seen marines on the table.



Casualties






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Epic- A version of the game with even smaller models that is often dominated by titans which are vehicles the size of a large building and have the ability to pwn...everything. There is also infantry, whose only function in Epic is to provide valuable traction to Titans walking across snowy paths.


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 Post subject: [BatRep] Space Wolves vs Traitor PDF
PostPosted: Thu Jan 17, 2008 6:48 pm 
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Nice report, really lovely painted miniatures.

Cheers
Aaron


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 Post subject: [BatRep] Space Wolves vs Traitor PDF
PostPosted: Sat Jan 19, 2008 9:38 am 
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Nice terrain and super Minis. Well done !
I really like the "casualty box" pictures...

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 Post subject: [BatRep] Space Wolves vs Traitor PDF
PostPosted: Sat Jan 19, 2008 11:10 am 
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Thanks guys.  Been having fun doing these reports.

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Epic- A version of the game with even smaller models that is often dominated by titans which are vehicles the size of a large building and have the ability to pwn...everything. There is also infantry, whose only function in Epic is to provide valuable traction to Titans walking across snowy paths.


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 Post subject: [BatRep] Space Wolves vs Traitor PDF
PostPosted: Sat Jan 19, 2008 11:26 am 
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Hey where'd my comment go! :O

Anyway once again, great report, and very nice armies and terrain.

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 Post subject: [BatRep] Space Wolves vs Traitor PDF
PostPosted: Mon Jan 21, 2008 10:22 pm 
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As always, nice minis.

Which SW list did you use?  There are several fan lists with occasional fits of discussion that I haven't followed.  From the minis it looks like a Codex list, but with 8-unit Tac formations.

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 Post subject: [BatRep] Space Wolves vs Traitor PDF
PostPosted: Tue Jan 22, 2008 7:17 am 
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I haven't tried any of the SW lists.  I just used standard codex with 6 unit tac formations.

I will get around to trying the SW lists eventually.

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Epic- A version of the game with even smaller models that is often dominated by titans which are vehicles the size of a large building and have the ability to pwn...everything. There is also infantry, whose only function in Epic is to provide valuable traction to Titans walking across snowy paths.


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