Quote: (zombocom @ 01 Dec. 2008, 13:20 )
Chroma: Drawing statistics from such a detailed picture is next to impossible, particularly with the number of games likely to be reported. A straight win/loss ratio is useful for one thing at least, direct comparisons of overall army list balance, an that's all I intend to use it for.
Without knowing the winning conditions of the games played, the "win/loss" ratio is relatively meaningless, except as the most coarse of measures.
A 5-0 win is *not* that same thing as winning by a difference of 150 VPs, but look the same on the "win/loss" table; in my opinion, you'd need a "weighted value" to types of wins, not just straight wins, to get *useful* data out of this endeavour.
Army composition is also a very large factor in determining balance. A "win/loss" record does nothing to examine this, and it's a *very* important part of army balance. Say, over the next month I play ten "Murder of Monolith" games and I dominate, winning 8 out of 10 games against various armies... while someone else is playing a "Very Very Venator" army, because they like Flayed Ones, and gets trounced 8 out of 10 games against mixed armies... without examining composition, those results come out "balanced" in analysis and are as useless as a single battle report that says, "See, they can lose!"