Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 70 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

Necrons vs Marines

 Post subject: Necrons vs Marines
PostPosted: Fri Feb 19, 2010 7:58 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
I am surprised no one has mentioned the ridiculous model used as a Pylon. There was a point where I bent down to get a models eye view and LeanonRuss was all worried that I was going to use the actual model's line of sight rather than the base, which is where I was measuring from.

Oh how I love desperation   :laugh:

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Necrons vs Marines
PostPosted: Fri Feb 19, 2010 4:01 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 10, 2008 1:47 am
Posts: 1434
Location: State College
Quote: (frogbear @ Feb. 19 2010, 01:58 )

I am surprised no one has mentioned the ridiculous model used as a Pylon. There was a point where I bent down to get a models eye view and LeanonRuss was all worried that I was going to use the actual model's line of sight rather than the base, which is where I was measuring from.

Oh how I love desperation   :laugh:

I was expecting to read that you'd poked your eye in with it :)

Have a WoE list ready and waiting..... :p

_________________
numquam culum es


Top
 Profile Send private message  
 
 Post subject: Necrons vs Marines
PostPosted: Mon Feb 22, 2010 12:56 pm 
Brood Brother
Brood Brother

Joined: Fri Oct 02, 2009 1:25 pm
Posts: 26
Location: Australia
Its easy to sit back and say that Necrons are too powerful after being whalloped like I was.  I know that next time I need to target the Monoliths ASAP!!!! Hindsight helps us learn from mistakes and after all its just a game that I enjoy playing with my mates regardless of the outcome. I dont think my list was that bad. If i had have taken land speeders over attack bikes that still would not have helped me smack those living metal monoliths. Termies would have been good over the Whirlwinds.  I decided to drop the tactical squads too far from my own deployment zone and they were ineffective. My first turn I moved what I could away from the monolith where I should have concentrated on one formation at a time.  I was surprised when after the necrons assaulted they moved back into the portals and therefore safe from counter attacks.  The plan was to drop and use the t/hawks to evac and redeploy. Overall good exposure to what necrons can do.  

In my opinion (as I will not be responding)that should be looked at.

Monolith and Obelisks should have skimmer removed.
I would suggest making them a 1 DC WE with a flux weapon 1+ FF (MW). & no CC.

Necron warriors.  I think FF4+ is a bit much for what the phlanx can do.  I think 6 warriors @ 225 that can basically assault anywhere across the table and then hide. Have 4+ save and a leader compared to 300 point marines which have the same FF stats and armour and need to pay an extra 50 to get a leader.  I know there a 'buts' and 'ifs' and there are ways around it.  I always think of what it can do over what it cant.

As its my first game against them it is only a first impression.  Happy to play again with the knowledge I now have to see if my opinion will change.

_________________
Has anyone seen my baseball?


Top
 Profile Send private message  
 
 Post subject: Necrons vs Marines
PostPosted: Mon Feb 22, 2010 1:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
Morgan also had a good idea:

If a formation uses the portal of a Broken Monolith, they automatically gain a blast marker.

This would be a good representation of the Monolith under fire.

If you disagree, then go watch an episode of Stargate when they try coming out of a gate while under fire. I fail to see how this would be any different.

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Necrons vs Marines
PostPosted: Mon Feb 22, 2010 1:08 pm 
Brood Brother
Brood Brother

Joined: Fri Oct 02, 2009 1:25 pm
Posts: 26
Location: Australia
Quote: (frogbear @ Feb. 22 2010, 12:03 )

Morgan also had a good idea:

If a formation uses the portal of a Broken Monolith, they automatically gain a blast marker.

This would be a good representation of the Monolith under fire.

If you disagree, then go watch an episode of Stargate when they try coming out of a gate while under fire. I fail to see how this would be any different.

I think thats good idea.   How many formations did i break again?  one out of four?   :p

_________________
Has anyone seen my baseball?


Top
 Profile Send private message  
 
 Post subject: Necrons vs Marines
PostPosted: Mon Feb 22, 2010 2:48 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote: 

If i had have taken land speeders over attack bikes that still would not have helped me smack those living metal monoliths.


A cordon of Land Speeders (with their massive Scout Zone of Control) garrisoned on overwatch could have made it nigh-impossible for the Necrons to teleport aggressively on turn 1.


Am I reading your list right in that you took two formations, not of bikes, but of Attack Bikes?


And do you typically take zero Anti-Aircraft guns and Fighters?

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Necrons vs Marines
PostPosted: Mon Feb 22, 2010 5:39 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Quote: (LeanonRuss @ Feb. 22 2010, 11:56 )

Monolith and Obelisks should have skimmer removed.
I would suggest making them a 1 DC WE with a flux weapon 1+ FF (MW). & no CC.

But monoliths are skimmers in the background.....

How would making their FF better help? I just don't see the merit in this idea.

Quote: 


Necron warriors.  I think FF4+ is a bit much for what the phlanx can do.  I think 6 warriors @ 225 that can basically assault anywhere across the table and then hide. Have 4+ save and a leader compared to 300 point marines which have the same FF stats and armour and need to pay an extra 50 to get a leader.  I know there a 'buts' and 'ifs' and there are ways around it.  I always think of what it can do over what it cant.


Their small arms shooting is slightly better than marines in 40k and the background. They can't be any less than FF4+. Bear in mind that for marines the points include better CC, ATSKNF, transports and much better ranged fire.

Quote: 

As its my first game against them it is only a first impression.  Happy to play again with the knowledge I now have to see if my opinion will change.


In all honesty, everyone gets tanked in their first game against necrons. You need a few games before you understand their weaknesses.




_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Necrons vs Marines
PostPosted: Mon Feb 22, 2010 11:16 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 10, 2005 11:44 pm
Posts: 1891
Location: Katy, Republic of Texas
Quote: 

In all honesty, everyone gets tanked in their first game against necrons. You need a few games before you understand their weaknesses.


Hey don't feel bad. I got "tanked" my first game with Necrons. Second one was better.  :agree:

_________________
Honda

"Remember Taros? We do"

- 23rd Elysian Drop Regiment


Top
 Profile Send private message  
 
 Post subject: Necrons vs Marines
PostPosted: Mon Feb 22, 2010 11:46 pm 
Brood Brother
Brood Brother

Joined: Tue Nov 15, 2005 11:26 am
Posts: 160
Location: italy viareggio
but why necron can use broken formation portal? maybe this is to correct don't you think so?


Top
 Profile Send private message  
 
 Post subject: Necrons vs Marines
PostPosted: Tue Feb 23, 2010 1:58 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Quote: (lilith @ Feb. 22 2010, 22:46 )

but why necron can use broken formation portal? maybe this is to correct don't you think so?

Because the portal rules are based on the eldar webway rules, and broken webways can be used.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Necrons vs Marines
PostPosted: Tue Feb 23, 2010 11:12 am 
Brood Brother
Brood Brother

Joined: Tue Nov 15, 2005 11:26 am
Posts: 160
Location: italy viareggio
but webways don't teleport and don't move around the table , isn't the same thing.


Top
 Profile Send private message  
 
 Post subject: Necrons vs Marines
PostPosted: Tue Feb 23, 2010 1:49 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Nov 21, 2006 6:17 pm
Posts: 726
Location: London
er.. yes they do it's called a Storm Serpent and it's a DC3 WE with a webway gate, speed 25cm, 5+ RA save and some ok shooting for 250 points.

they are not bad, but not great either, you do need at least 2 of them plus the 50 point gate to make an effective army.

_________________
"Dyslexia is a Privilege, not a right"


Top
 Profile Send private message  
 
 Post subject: Necrons vs Marines
PostPosted: Tue Feb 23, 2010 5:19 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Quote: (lilith @ Feb. 23 2010, 10:12 )

but webways don't teleport and don't move around the table , isn't the same thing.

As Pulsar says, the Storm Serpent has a mobile webway portal.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Necrons vs Marines
PostPosted: Tue Feb 23, 2010 5:23 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 10, 2008 1:47 am
Posts: 1434
Location: State College
Quote: (zombocom @ Feb. 23 2010, 11:19 )

Quote: (lilith @ Feb. 23 2010, 10:12 )

but webways don't teleport and don't move around the table , isn't the same thing.

As Pulsar says, the Storm Serpent has a mobile webway portal.

and a great big neon sign which says "shoot me" on the top, hence the need to take 2 of them.

then again, portals are the sole means of infantry transport for the necrons. Without them they'd be awful, especially as they can't march.

_________________
numquam culum es


Top
 Profile Send private message  
 
 Post subject: Necrons vs Marines
PostPosted: Tue Feb 23, 2010 6:44 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Nov 21, 2006 6:17 pm
Posts: 726
Location: London
Yes when ever i've put Storm Serpents on to the table at least one of them dies in turn one, i've even had a person use deathstrikes on an Engines of Vaul formation consisting of a Storm Serpent and a Scorpion. and this is when there was a Warlock titan on the table as well  :laugh:

_________________
"Dyslexia is a Privilege, not a right"


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 70 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net