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[Battle Report] Adeptus Ministorum v1.1 vs Space Wolves v2.1

 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 1:23 pm 
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Kealios wrote:
The stuff listed on the left is fluff, basically defining _why_ the Firepower stats are the way they are.

For example, Space Marines Devastator squads have "2x Missile Launchers" described in "Weapons", but get a single shot per unit at AP5+/AT6+. Space Wolves have the Long Fangs who have "2x twin Missile launchers" for a single shot per unit of AP4+/AT4+. Each unit still only gets 1 die, but the "fluff" of the Long Fangs makes their 1 die more potent.


Just to heap on a little - think about it: If that is the case then SM Devastators are no different from SM Tacticals for a significantly greater cost per stand.


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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 1:32 pm 
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Ah ok Chroma. We play the "intent" rule. We say: "This one should now be in 30cm range" for example and then does not have to be precise within 1 cm or some such. But maybe it was as you said.


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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 5:01 pm 
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Judging from the way the battle went I would guess that this game was played without pre-measuring.


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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 5:36 pm 
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We didnt do a ton of premeasuring, it is true. Not that we disallow it, but we just didnt do it too much.

Regarding the 2x shots etc, well...like Ive always said, if you cant win without cheating, why play at all? (LOL those precious few of you who know me know that I dont really :) )

That makes a big difference, obviously, and I will adjust accordingly. Thanks for pointing out my errors.


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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 5:48 pm 
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Hena wrote:
If there is 2 x weapon, then you get to fire the weapon twice and thus get twice the firepower of that weapon.


So if this is the case, the only thing in the "Weapons" section that has any effect on gameplay is "2x" or whatever. The weapon itself is fluff only. Why isnt this listed in the Firepower section instead as "2x AP4/AT4" or whatever?

Quote:
The difference is that you can't divide the firepower "shots" into AP or AT. So Reaver with 2 x Turbolaser | 60cm | 4 x AP5+/AT3+ can shoot 8 x AP or 4 x AP and 4 x AT or 8 x AT shots. Since Long Fangs and regular marine Devs have 2 x weapon, they can shoot 1 AP and 1 AT shot per turn if they wish.


That makes some sense, but I still think its sloppy. I guess I'll live though :)


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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 5:53 pm 
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Kealios wrote:
So if this is the case, the only thing in the "Weapons" section that has any effect on gameplay is "2x" or whatever. The weapon itself is fluff only. Why isnt this listed in the Firepower section instead as "2x AP4/AT4" or whatever?


Two reasons.

Firstly, as Hena pointed out, the AP/AT split. You must decide per weapon which shots are AP or AT, so 2 x missile launcher can shoot one AP and one AT, whereas a missile launcher that had two shots would have to fire both in the same mode.

Secondly, one of background representation and clarity. Leman russ have 2x heavy bolters, not one heavy bolter that fires twice as much.


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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 6:15 pm 
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Does "twin", then, have anything to do with the shooting stats, or is it merely the "2x" or "3x" that count? Number, not text?


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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 6:18 pm 
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No, "twin" is fluff text. You'll notice that all "twin" weapons have one pip better to hit value than their non-twin equivilents.

E.g. Missile launcher AP5+/AT6+
Twin missile launcher AP4+/AT5+

"Twin" weapons are linked together so that effectively they're one more powerful shot rather than multiple shots with independant chances of hitting/missing.


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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 6:57 pm 
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Hena wrote:
If I'd like to redo something in Epic, it's probably the weapon naming to get rid of this. Just to allow differences of unit quality and so on to affect these values :).


Actually it's one of the thing I'm most in favour of about epic; I can ask someone what a unit is armed with and usually then know straight away what the stats are. Rather than saying "This varient russ has a 45cm AT5+ gun, two 30cm AP4+/AT4+ slow firing guns and a 30cm AP3+/AT4+ ignore cover gun", I can just say "it has a lascannon, two plasma cannons and a demolisher" and be certain of what the stats are.

It's a very useful tool when playing new lists with people too.


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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Wed Apr 21, 2010 10:57 pm 
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just out of curiosity why didn't the Wolf Guard (termies) counter charge into BtB with the Seraphim, drawing them into combat and getting use out of their CC MW? They would have slaughtered them, unless the dice went badly.


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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Thu Apr 22, 2010 12:04 am 
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Oh, you mean in the initial assault when I hit them with the Repentia, supported by the Seraphim? Good question. Maybe because I didnt think you could counter-charge a unit that wasnt assaulting? Otherwise, they did base as many Repentia as they could.


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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Thu Apr 22, 2010 2:03 am 
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Kealios wrote:
Oh, you mean in the initial assault when I hit them with the Repentia, supported by the Seraphim? Good question. Maybe because I didnt think you could counter-charge a unit that wasnt assaulting? Otherwise, they did base as many Repentia as they could.


that's the one. As far as I'm aware, if you counter charge it must be towards the nearest enemy formation (initiating the assault or not) and if you get into Base to Base then you drag that formation into the assault. That's why you have to be careful about how you line up an assault as your opponent can actually counter charge away from your assaulting formation to clip *you* :)


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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Thu Apr 22, 2010 9:37 am 
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Actually the counter-charge is towards the nearest enemy unit, and is done on a unit by unit basis.


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 Post subject: Re: [Battle Report] Adeptus Ministorum v1.1 vs Space Wolves
PostPosted: Thu Apr 22, 2010 3:04 pm 
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zombocom wrote:
Actually the counter-charge is towards the nearest enemy unit, and is done on a unit by unit basis.


unit as in a single stand?


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