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Yep I won't be throwing my troops forward like this ever again. It essentially cost me the game. I will continue to use Patient Hunter correctly and keep my forces in support of one another and remain in my half until I think the time is right to enact Killing Blow. If I had not been reckless and done these two actions, those units would have been available to wreak more havoc in late game instead of being completely broken and useless after failing to rally.
I was going to comment that, just because you are playing against "frothing at the mouth, chainsword wielding maniacs", doesn't mean you should play
like them. ÂÂ
So my first observation is that you were too AA light. In fiddling around with the lists, I think taking at least 3 Skyrays should be strongly considered. Also, in taking air units, either take enough to ensure that you dominate the airspace above you (like the WE's did with 3 x Hell Talon fms), or put the points somewhere else. The problem with only going part way is that if your opponent is determined to challenge you in the air, you really don't have enough to sustain your attack and it ends up being a points giveaway. Unfortunately, that cuts into your ground forces, so its important to think out.
I don't know anything about the WEs, so I'll have to reserve comment on them. Are they an approved list or something that is in the testing phase?
The only other things I could comment on, you have already provided your assessment on, which I agree with.
@Frogbear: Tau don't have to be played as a static gunline. They can be played quite aggressively, but that usually requires a far amount of familiarity with the list, which will come in time.
Thanx for sharing the report.
Cheers,