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Ropecon 2009 report

 Post subject: Ropecon 2009 report
PostPosted: Tue Aug 04, 2009 2:35 pm 
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tneva, can you honestly claim that with the proposed change your army would not have been whopped as it was? You charged your main SC formation into reach of 3-4 Land Speeder formations all coming from different directions so it was just bad call, like by Hena in next match. You just get irritated because of the extra punch caused by the rules; you might have gotten say 4-6 extra units to range without that existing rule, possibly dropping one (1) land speeder more, still causing your loss.

Then you proceed rolling 1 for all activations, which of course was the main downfall from here.

I'm getting a bit irritated on those insults you throw out while your own strategy/tactic just sucked - you practically surrendered when you saw my 35 Land Speeders (which, while considered cheese by many parties, would have been gladly fought by those Speed Freaks and DE). So my strategy (army composition, deployment and major moves) and tactic (pincer and clipping) was just superior.
Your defeat was just more swift with those rules.


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 Post subject: Ropecon 2009 report
PostPosted: Tue Aug 04, 2009 2:40 pm 
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And I have btw now provided 2. One which is bullet proof since it's just current except with this abuse removed. Hell simply removing premeasuring which is unneccessary crutch to begin with would be 95% enough for it.


I've been avoiding this topic for a while and just watching the comments, and honestly Tneva, you aren't doing yourself any good with how you are responding. Every single post you've made has read as confrontational, argumentative, and angry. Getting frustrated with your posts really isn't going to get you anywhere.

As for your solutions, Neal has broken them down into great detail as to why they cannot work. Read what he wrote a bit more thoroughly and you'll see that what you want is not bulletproof and opens up a whole different issue that is much more serious than what you've been whining about.

The problem here is only as big as you make it out to be and perhaps you should experiment with the situation a bit more than the single game in question. There are options that you have available as the defender, perhaps not ones that let you control the flow of the action in the situation, but options none the less. Right now this comes across as "I'm a perfect general and obviously it's flawed because it got me." Yes, the assault rules can be a little quirky but considering that the Attacker is picking the place and time of the assault I think it's more than a little justified that he controls most of the options and it doesn't seem at all weird that in the confusion of such an attack that the defender won't always respond in a perfectly ordered fashion which I think works fine with some defenders heading off toward targets they won't be able to affect.

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 Post subject: Ropecon 2009 report
PostPosted: Tue Aug 04, 2009 2:41 pm 
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Tneva:  No one has shown you disrespect.  They've attempted to respond to your points with detailed posts.

You're not providing the same courtesy.  You're trolling and being dismissive and insulting.

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 Post subject: Ropecon 2009 report
PostPosted: Tue Aug 04, 2009 2:41 pm 
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Quote: (tneva82 @ 04 Aug. 2009, 13:40 )

Quote: (Ginger @ 04 Aug. 2009, 13:35 )

Apparently you have played E:A longer than I - so why did you wait until now to complain about this rule? Did you see or kknow about Rpr's views?

And you still have not explained what should happen instead. Are you saying that there should be no counter-charges, or that 'supports' should not take part at all? If they should, how should the supports rules actually work? What do you think are 'Logical' rules here?

Why fight for change when WAAC kids don't want to have clean logical rules? They wouldn't approve changes anyway so why waste effort...

And plenty of easy obvious ways. Howabout free counter charge provided units don't end outside engagement. Would stop that and also would provide BIT control for defender rather than simply having to obey attacker. Attacker already has insane amount of advantages(like starting at +2 for assault resolution before anything happens and dictating which units will fight specifically) so bit of control back. Also remove premeasuring since it only delays game and leads to abuse(and I can 100% quarantee myself draws in tournament games with it if I want). Or if players really can't be bothered to learn game without that crutch add some limitations like at the start of activation measure shortest distance between formation and 1 enemy unit. That will allow all reasonable use for premeasuring that is needed. This would have 90% of how it works except stupid abuse like this one wouldn't exists and defenders would have little bit of things to do eventhough attackers still have enough advantages they require major blunder or horrible luck to not win assault.

But no chance of rules getting fixed while WAAC kids have control over them. Thank god epic isn't only wargame available.

So the answers are a free counter-charge that is not free, and removing pre-measuring (which can be done anyway during the 5 min warm-up).

By a 'free' counter-charge, I presume you mean that the defender may move in any direction provided the units do not end up outside 15cm from the attacker? An interesting idea that perhaps can be developed - but it also has flaws, because this would require those units outside the engagement to charge towards it, which the attacker could still exploit. And what of the supports? The biggest gripe is that supports cannot be hurt - how would you fix that?

Can you also explain why you think the attacker starts with a +2 advantage, as this is not part of the rules? I presume you mean that the attacker has carefully planned and manoeuvered his forces to give him these kind of advantages (Inspiring, numbers, BMs etc), while you have failed to counter them through bad luck or misjudgement.

Finally, I would caution against calling everyone a "Win At All Cost kid" if you want to play any game with anyone else.

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 Post subject: Ropecon 2009 report
PostPosted: Tue Aug 04, 2009 2:46 pm 
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Quote: (vytzka @ 04 Aug. 2009, 14:34 )

Actually you can do a lot about support attacks, given a somewhat favorable situation (and if the attacker worked hard enough to absolutely screw you up, then you damn well SHOULD get screwed up). You can either drag them into assault by getting into base contact (which, as was explained, isn't always all that hard if you have a loaded transport in the formation), or in some cases you can countercharge towards the original attacker and out of range of the support formation. That's probably not very feasible with larger formations though.

Also I can't help but chuckle every time you refer to Ropecon participants as to "kids", WAAC or otherwise. Because, well, seriously.

Except attacker dictates everything about assault. You CAN'T get favourable situation unless attacker CHOOSES to give it to you.

Attacker always has situation to his advantage in assault. If he didn't have he wouldn't launch it! Unless of course he's already losing game and requires miracle to win but that's least likely scenario.

And loaded transports are death sentence. a) he will simply fire AT weapons there which, since we are talking infantry company here, will mean it only needs around 3 hits to hit all chimeras that are likely there b) he can simply fly fighter top of chimera he wants to blow and all hits start from there.

Transports are only good to transport stuff around on double orders. Only idiot leaves stuff inside there since they are easy to take out.

And you can only counter charge toward what attacker chooses you counter charge. Attacker is the one deciding everything in assault. They have enough advantages that if we would translate this to line up and everything fights they would start with +5-6 minimum for assault resolution. Defenders need tons of luck to win assault anyway. These unneeded illogical rules aren't needed to give attackers advantage.

Also they work from wrong merit. This is EPIC! This should be about LARGE SCALE warfare. Large scale warfare should be about BIG PICTURE! Not about micromanaging position of individual units to 1mm accuracy which will then have huge effects. That's more for skirmish sized games. For epic scaled battles rules should emphasis BIG PICTURE where positions of individual units aren't going to have killer effects.

But epic is just skirmish game with 6mm models.

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 Post subject: Ropecon 2009 report
PostPosted: Tue Aug 04, 2009 2:51 pm 
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Quote: (Ginger @ 04 Aug. 2009, 14:41 )

but it also has flaws, because this would require those units outside the engagement to charge towards it, which the attacker could still exploit. And what of the supports? The biggest gripe is that supports cannot be hurt - how would you fix that?

Can you also explain why you think the attacker starts with a +2 advantage, as this is not part of the rules? I presume you mean that the attacker has carefully planned and manoeuvered his forces to give him these kind of advantages (Inspiring, numbers, BMs etc), while you have failed to counter them through bad luck or misjudgement.

Finally, I would caution against calling everyone a "Win At All Cost kid" if you want to play any game with anyone else.

It's in defenders best interest to get defending units to engagement. Or stay out if they already started out. Only difference to what is now is that another formation(or even lone bike which isn't there for supporting but just to draw them away) doesn't forbid you from getting units in range. If units wouldn't be in range and wouldn't want to move in range they wouldn't have to move. Note that requirement was that if they are in engagement range they couldn't move out of it. Apart from that they can move at will.

And +2 comes from the fact defender will always have BM's(unless attacker is plain idiot) while attacker rarely has them(again unless attacker is plain idiot). +1 from enemy having BM's and +1 from enemy having more BM's.

Add to that every other advantage they have and if you would just line formations so that both sides would get optimum attack rolls for all of their and convert the attackers benefits to plain numbers that would result effectively to ATLEAST +5-6 for attacker. That's how much advantages they have already. They don't need more advantages by silly illogical broken rules. As it is even if attacker doesn't exploit rules but gives defenders chance to fight back they are still virtually quaranteed to win barring horrible luck.

And I call WAAC kids WAAC kids if I want. Since I'm not playing any epic tournaments and therefore chances of playing epic is nearly 0%(barring move to 2 cities where I know for sure there are non-WAAC epic players) doesn't matter. I won't play against them ANYWAY. I have better things to do in my life than waste time playing against WAAC players. One game against them ruins enjoyable experience of 10 games against non-WAAC player.

As it was I would have been better off not attending tournament on sunday since first up I ran into WAAC player. Bleh.




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 Post subject: Ropecon 2009 report
PostPosted: Tue Aug 04, 2009 2:56 pm 
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Quote: (tneva82 @ 04 Aug. 2009, 14:46 )

And loaded transports are death sentence. a) he will simply fire AT weapons there which, since we are talking infantry company here, will mean it only needs around 3 hits to hit all chimeras that are likely there b) he can simply fly fighter top of chimera he wants to blow and all hits start from there.

Regards to the part b) take a look at the FAQ's

Whoever now uses aircraft sniping is considered to be a WAAC player.

Section 4.2: Aircraft
Q: Due to the extremely flexible
nature of the aircraft rules it is
possible for an aircraft to end its move
in the middle of an enemy formation,
in order to ensure that a specific
target is allocated hits before other
models. Is this legal?
A: This tactic is sometimes referred to as
‘Aircraft Sniping’ and although not against
the letter of the rules it is against their
intent. Because of this it’s a tactic that
players should avoid if they want to play
the game in the right spirit. Instead of a
detailed (and rather complex) rule to get
round the problem, we recommend that if
an aircraft ends its move within an enemy
formation then any fire is treated as coming
from the direction of approach rather than
its final position.


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 Post subject: Ropecon 2009 report
PostPosted: Tue Aug 04, 2009 2:57 pm 
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Well then I suggest you stop posting here and go play with the few people who are apparently prepared to put up with your tantrums.

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 Post subject: Ropecon 2009 report
PostPosted: Tue Aug 04, 2009 2:58 pm 
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Quote: (dptdexys @ 04 Aug. 2009, 14:56 )

Quote: (tneva82 @ 04 Aug. 2009, 14:46 )

And loaded transports are death sentence. a) he will simply fire AT weapons there which, since we are talking infantry company here, will mean it only needs around 3 hits to hit all chimeras that are likely there b) he can simply fly fighter top of chimera he wants to blow and all hits start from there.

Regards to the part b) take a look at the FAQ's

Whoever now uses aircraft sniping is considered to be a WAAC player.

And since epic is dominated by WAAC players I expect to have this to be used against me in tournaments. So that chimera would be toast.

And hey it's just as fair as this counter charge move. If you have no problems with this counter charge move why would you have problems with this? I can think up number of equally "good" explanations why it's perfectly logical and realistic.

If you have no problems with the counter charge rule you cannot with any high moral sense claim to have problem with this rule either. Both are just as valid.




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 Post subject: Ropecon 2009 report
PostPosted: Tue Aug 04, 2009 3:07 pm 
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While rpr sometimes makes really effective lists, he has been always a gentleman player. And he gives good, exciting games too. I personally haven't seen anyone use aircraft sniping, ever!!!

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 Post subject: Ropecon 2009 report
PostPosted: Tue Aug 04, 2009 3:07 pm 
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What I cannot understand Tneva is that you claim not to like a rule as it goes against realism but then do this in a game.

Turn 3 I actually won strategy roll so infantry company moved next to rallied terminators and baneblade engaged them. Would have been satisfied for breaking them but actually wiped 'em out!


Where the only difference is your opponent in the 1st game limited your troops fire back with good positioning but you had an infantry company in support that couldn't be targeted by the Terminators.

Why is it yours is good tactics but the other is WAAC !

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 Post subject: Ropecon 2009 report
PostPosted: Tue Aug 04, 2009 3:10 pm 
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I suppose it's because I'm an evil WAAC player and he had a moral imperative to use my evil techniques against me :)

Also did I mention evil? Evil evil evil. Just rolls off the tongue.


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 Post subject: Ropecon 2009 report
PostPosted: Tue Aug 04, 2009 3:15 pm 
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Quote: (dptdexys @ 04 Aug. 2009, 15:07 )

What I cannot understand Tneva is that you claim not to like a rule as it goes against realism but then do this in a game.

Turn 3 I actually won strategy roll so infantry company moved next to rallied terminators and baneblade engaged them. Would have been satisfied for breaking them but actually wiped 'em out!


Where the only difference is your opponent in the 1st game limited your troops fire back with good positioning but you had an infantry company in support that couldn't be targeted by the Terminators.

Why is it yours is good tactics but the other is WAAC !

Supporting fire is hardly abusing it. I didn't use infantry company to prevent terminators from participiating in the assault eventhough I could have if I had wanted to. Sure I would have had only 1 terminator in range but that's all I could hope to kill anyway so who cares? I wasn't planning to wipe them with casualties.

Have you even bothered to read about what rule I'm complaining about? It's not supporting fire which is fair and square. It's the broken, illogical counter charge move. Rule which wasn't even used in this because terminators didn't need to counter charge anywhere. They could all firefight against charging baneblade. Could have used the abuse to quarantee the wipe but I rather lose the game than win by such abuse.

I moved well within engagement range of ALL terminators(eventhough I really would have needed only 1) and didn't use supporting formation to prevent rest from joining in.

Also with that WAAC rule abuse it would have been LOT more effective to reverse it with infantry doing the assault with baneblade in support and preventing 3 terminators from joining the assault. Baneblade shooting would have been more effective and infantry company would have had numbers+commisar for static resolution. Would have had chance of having less terminators in assault with more static resolution involved. Add to that doing it so that only 1 terminator would be in range and would have been dirt easy victory.

But I gave them fighting chance rather than abuse rules to my advantage. I rather lose than win by abusing loop holes.




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 Post subject: Ropecon 2009 report
PostPosted: Tue Aug 04, 2009 3:26 pm 
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You doubled your infantry company into support range so I doubt you could have made it to the assault. Let's not get carried away with the shining knight routine here.


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 Post subject: Ropecon 2009 report
PostPosted: Tue Aug 04, 2009 3:28 pm 
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Supporting fire is hardly abusing it. I didn't use infantry company to prevent terminators from participiating in the assault eventhough I could have if I had wanted to. Sure I would have had only 1 terminator in range but that's all I could hope to kill anyway so who cares? I wasn't planning to wipe them with casualties.


I didn't claim it was abusing it I believe it is a valid tactic same as I think Kalle's is a valid tactic.
What I was trying to show was your having a tantrum over something that you see as unrealistic but you then go and do something that is equally unrealistic in having a IG company support an assault when the IG company cannot take any damage themselves.



Edited as I'd written vytska when I should have written Kalle





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