Good news, everyone!Well, finally, there is an hypothetical public release of a Vassal module that may or may not exist. From here, progress will slow down for some months as focus will be put on the paper units on
https://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=33143&start=32 and other EA related projects
The changelog will be short. This is a summary as the list is several hundreds of lines long:
Module v1.54 >>> v1.6.2- Huge quantity of bug fixing
- Filesize of the module has gone down by around 20%
- Big optimization related changes
- The premade maps go from 10 to 44, from several authors.
- The module now has a manual in .pdf format
- The measuring bubbles now go on 5cm intervals from 15cm ones, more adapted to the size of the miniatures, and add text that tells the distance of each
- Added measuring bubble to objectives
- Added measuring bubbles to terrain, so they can work as objectives too
- Added another thread for measuring for the second player, and for complex measurements
- Tool for fire arcs checking which incorporates measuring by 1cm intervals
- Each type of terrain on tables now is more distinct from others and easier to identify
- Hills now work on any type of terrain and table. Theoretically, there is now up to 768 different hills from around less than 10 there was. Hills come with a snowed version to use with any type of table.
- Hills and roads now appear below other types of terrain.
- Terrain pieces for all the types on the rulebook that were missing till now and a few more, including lava, acid, sludge, swamps, bottomless pits, jungles, bridges, shrubs, frozen lakes
- Pre-made composite buildings have been added for easier creation of tables
- Terrain pieces are now more adapted to be used for the game and to create maps
- Roads have gotten curves.
- Dirt roads, rivers and lakes now blend well with others of the same type.
- Added fords to rivers, wide enough for a Great Gargant.
- Infantry bases are now 40x12mm lie official ones instead of 40x10mm
- Spacecraft has options like other units, and can be deleted like them
- 25 objectives to choose from, to make then stand out from the terrain or blend in
Adeptus Mechanicus v2.1.2 >>> v2.1.4- Fixed bugs and issues, or added new options, common to many units from any factions
- The boxy Warlord now is close to the official size and can fit through places the others can
Agents of the Imperium v0.3 >>> v1.4- Fixed bugs and issues, or added new options, common to many units from any factions
- The entire Ordo Hereticus has been added, based on EpicUK's list as it is more stable.
Chaos v1.2.5 >>> v1.2.7- Fixed bugs and issues, or added new options, common to many units from any factions
- The Death Wheel now has a size close to its official one.
- The Banelord now is close to the official size and can fit through places the others can
Dark Eldar v1.0.2 >>> v1.0.3- Fixed bugs and issues, or added new options, common to many units from any factions
- Fixed a bug that added Dark Eldar related menus on the Eldar extension
Eldars v1.3.2 >>> 1.3.4- Fixed bugs and issues, or added new options, common to many units from any factions
- Fixed a bug that made Exarchs multiply spontaneously.
- Added Phantom Titan and Wraithgate
- Added a second colour scheme for Phantom Titan
- Fixed colour issue on Revenant and Warlock Titans
Imperial Guard v1.1.1 >>>v1.1.2- Fixed bugs and issues, or added new options, common to many units from any factions
- Fixed a issue that made really hard to select infantry.
Imperial Navvy 1.0.3 >>> 1.0.4- Fixed bugs and issues, or added new options, common to many units from any factions
Necrons v1.1 >>> v1.2- Fixed bugs and issues, or added new options, common to many units from any factions
- Fixed a issue that made really hard to select infantry.
- Added Scarabs, Overlord for Warriors, Inmortals and Pariahs, and Lord for Pariahs.
Orks v1.0.3 >>> v1.2- Fixed bugs and issues, or added new options, common to many units from any factions
- Added Mekboy Speedsta, Warbike Nobz, Bad Ork Bikerboy, and Trukk to the Speed Freks
- Added Wyldboyz, Squig Katapults, Madboyz, Wyrdboyz, Warlord, Boarboyz, Junkatrukks, Squigoths, Orkeosaurus, and Steam Gargants to the Feral Orks. The last two come with colour options.
- Added Warlord for Great Gargant, Gargant, Stompa, Nobz, Komandos, and Stormboyz in Ghazghkull Orks.
- Added colour versions to Stompas for easier identification.
Marines v1.6.4 >>> 1.7.1- Fixed bugs and issues, or added new options, common to many units from any factions
- Added the entire Scions of Iron chapter
- Added Thunderhawks Gunships for all chapters that were missing it,and Thunderhawk variants for chapters that have them on lists
- Added Predator Incinerator
- Added characters to lots of vehicles that were missing them
- Added Whirlwind, Hunter, and Land Raider to White Scares
- Added Hunter to Dark Angels and Imperial Fists
Tau v1.0 >>> 1.1- Fixed bugs and issues, or added new options, common to many units from any factions
- Fixed a issue that made really hard to select infantry.
- Added Remora Drones, Crisis with Ethereal (to represent that option on the background), and Scopionfish-Narwahl-Arrowtooth
- "Added" Whiteshark and Moray
- Added colour differences between all Devilfish chassis units
- Added options to change colour on all Devilfish chassis units
- Reworked most infantry for easier identification and to make then closer to what they are
Tyranids v.0 >>> v1.0.2- Created Tyranid extension and moved existing units to it
- Fixed bugs and issues, or added new options, common to many units from any factions
- Added Scout special rule to Lictors, Genestealers, Spore Mine Clouds
- Added Hierodule, Hierophant, Malefactor, Exocrine, Dactylis, Haruspex, Trygon, and Synapse Node/Hyve Nest
- Adapted Dominatrix, Zoanthropes, and Biovores to the official size