Good news everyone!
Summary: Jimmyzimms has passed over the administration of the Vassal module to me, and there is a hypothetical new version incoming with LOTS of additions and fixes.
Long explanation: around the time back when Jimmyzimms posted those three maps in the previous post, that i had sent him, i had begun to experiment with how Vassal worked as i saw potential on it, and beginning from those maps, made an entire improvement to this module (hypothetically)

, and still working on it.
The good? From memory ...
- The updated version is close to complete, and should there be a hypothetical new version on some place because we care a lot about copyright

, in a few weeks.
- Lots of new units: full Nyd support, an entire new SM chapter (Scions), lots of missing SM units including all TH's types, Orks are almost complete now (save for Orkeosaurius), entire Ordo Hereticus (as in the EpicUK list because that one is stable), Warlock Titan, ...
- Shamelessly ripped

from Shadowlord's module his good BM system.
- Full combing of bugs through the module, and then testing, and then combing again, repeating the circle several times.
- Massively (expected) improved performance (most of pieces showing twice at once for example) and reduced filesizes.
- Lots of assets for maps for those kinds of terrain from the rulebook that were missing (jungle, shrubs, impassable, ...), plus more for specific backgrounds (grey one, desert one, ...)
- More than tripled the number of maps (some again shamelessly taken

from Shadowlord's module, some others inspired by some posted here, most completely unseen till now).
- Much modified two of the measuring systems, for better usefulness.
- Much improved precision on one of the measuring systems.
- As some have requested here and some other places, it will have a user manual.
The bad ...
- As you can guess from the previous, i went so overambitious with the changes and with wanting to have it bug free, and from not having much help save for testing, that it has taken me two years to reach this point. Sorry.
- While i have tried to keep it at minimum, to fix some things, some previous saves of half done games you have may not be compatible with the soon to be released version, and have small problems, like one or two hills moving a little to a side, or some units behaving differently, for example.
- While i added most that were missing, there is still many SM characters missing (Dread and Hunter ones mainly). Normal Hunters for some chapters, i think, are still missing too.
- An issue that makes the Eldar Spacecraft show twice on the list of units is yet to be fixed.
Mrdiealot wrote:
The Thunderhawk transporter might be the most important as it's really useful.
Dave wrote:
How hard is it to get all the unit boxes the same size as the bases? The IG and some of the Marines have unit boxes beyond those, it makes selecting them a pain.
Norto wrote:
Just with a lot of units the selection area is very large and makes it super clunky when your have a formation of 10+. Any chance of fixing this?
Also, just with blast markers. Could we get one from the old 1.1.15 version Shadowlord done? Just a lot easier when it has a counter on it.
sturgeon wrote:
Any chance someone could write up a brief summary of how to load in a map and pre-make armies? Last time I played vassal was a long time ago and I have essentially forgotten everything about the program.
All of that has been fixed or added.
semajnollissor wrote:
If I wish really hard, can we get a better map editor?
I mean, is there a way to undo the accidental misplacement of a terrain feature? Just like that steering wheel in my lap, it’s driving me nuts.
Hard to do, but about your question and any other that has the same issue, there is a undo button on the upper left corner of the main window, the one with the dice rolls. Unfortunately, for some reason, it does not wok to undo when selecting a piece puts it on top on the other and now the bigger and selected piece stops you from clicking on the one behind.
A small glipse of the hypothetical future changes.
That ugly shadow on the TH won't be on the module btw.
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Thunderhawks2.jpg [ 82.96 KiB | Viewed 3612 times ]
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Tyranids.jpg [ 95.79 KiB | Viewed 3612 times ]
And thanks to Jimmyzimms for his work till now.
