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Cadian Shock Troops v1.1

 Post subject: Re: Cadian Shock Troops v1.1
PostPosted: Fri Mar 25, 2011 4:23 pm 
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Sounds like it might not even be worth giving a BP attack to?

MW2+, TK(d3), ignores cover, one-shot ?

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 Post subject: Re: Cadian Shock Troops v1.1
PostPosted: Fri Mar 25, 2011 4:27 pm 
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nah, it does say it's backed up by loads of high explosive, and has "bomb creep", i.e. blast damage.


------------------

Elite: Wasn't this agreed to be +1 to rallying always, not just when broken?

Also, can we not do something to make Kasrkin and storm troopers more different?


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 Post subject: Re: Cadian Shock Troops v1.1
PostPosted: Fri Mar 25, 2011 4:43 pm 
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zombocom wrote:
nah, it does say it's backed up by loads of high explosive, and has "bomb creep", i.e. blast damage.


------------------

Elite: Wasn't this agreed to be +1 to rallying always, not just when broken?

Also, can we not do something to make Kasrkin and storm troopers more different?


I'd have to look at the Elite discussion.

Kasrkin: why make them different than Storm Troopers? That's what they are.

Colossus Bomb: I was actually thinking along the lines of 15cm BP3, TK(1), Slow Loading. 250pts. That way they'd be able to be used in anti-WE work, at which point they'd average 1/6 of the DC (5+ to hit on half DC), or against Infantry in fortifications (also at 5+, the cover save is ignored but the mod counts)

I'd even consider dropping Slow Loading at that point. It would be impossible to vape a WE like with a Deathstrike, since the max you'd get was half DC. A consequence of adding Slow loading to the Colossus Bomb is that the Bomber activates at 2+ on T1. On T2 it stands down and clears all BMs. T3 it activates on a 2+ again. The BMs for coming under AA fire are irrelavent, in effect.

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 Post subject: Re: Cadian Shock Troops v1.1
PostPosted: Fri Mar 25, 2011 4:45 pm 
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Yes, the Elite rule suggested was a flat +1 to Rally. That's an easy fix, unless there are concerns from anyone?

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 Post subject: Re: Cadian Shock Troops v1.1
PostPosted: Fri Mar 25, 2011 4:46 pm 
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A TK BP weapon every turn is too powerful, even with slow firing it'd need to be very expensive.


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 Post subject: Re: Cadian Shock Troops v1.1
PostPosted: Fri Mar 25, 2011 4:51 pm 
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I don't even like slow firing on the colossus bomb. 30 minutes is not enough time to fly back to base, refuel, re-arm, and fly back to the battle zone again.

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 Post subject: Re: Cadian Shock Troops v1.1
PostPosted: Fri Mar 25, 2011 4:53 pm 
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one turn is enough for every other bomber in the game...


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 Post subject: Re: Cadian Shock Troops v1.1
PostPosted: Fri Mar 25, 2011 4:56 pm 
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So there are no problems with the interaction betwen slow firing and the aircraft BM rules?

What were your thoughts on cost? 300? 350?

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 Post subject: Re: Cadian Shock Troops v1.1
PostPosted: Fri Mar 25, 2011 5:04 pm 
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Spectrar Ghost wrote:
So there are no problems with the interaction betwen slow firing and the aircraft BM rules?


Not significant ones, and it's definitely not a bonus, as people could choose to stand down on turn 2 anyway if they wanted to.

Note that the Dark Eldar TK bomber is slow firing, albeit not a BP weapon.

Given the unique size of the bomb, I'd still go with one-shot myself. One-shot also means people will think twice about whether to take it or not.

Spectrar Ghost wrote:
What were your thoughts on cost? 300? 350?


Difficult to tell, but start high.


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 Post subject: Re: Cadian Shock Troops v1.1
PostPosted: Fri Mar 25, 2011 5:18 pm 
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zombocom wrote:
one turn is enough for every other bomber in the game...

All other bombers are meant to carry multiple bombs, and over the course of a full Epic game they release their bomb load in tactical strikes. Presumably after the Epic game (4 turns, 1 hour), they fly home to re-arm/refuel.

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 Post subject: Re: Cadian Shock Troops v1.1
PostPosted: Fri Mar 25, 2011 5:18 pm 
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The Razorwing is 30cm MW3+, TK(1), Fixed Forward, Slow Firing for 125pt. Thats a fighter bomber platform with 4+ save, but not 2DC.

I think the 15cm, BP3, TK(1), Fixed Forward, Slow Firing with a single AA gun would be worth no more than 300, and possibly it's current costing. With one shot I'd place it at the same costing as a Heavy Marauder. That's possibly not a bad thing, as it currently would tend to push the Heavy Marauder aside I feel.

Thoughts?

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 Post subject: Re: Cadian Shock Troops v1.1
PostPosted: Fri Mar 25, 2011 5:19 pm 
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Quote:
Thoughts?

Go with one-shot, and start testing at 200pts.

After dropping its bomb, it'll still be able to strafe ground targets with 2x AP4+ attacks for the rest of the game.

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Last edited by Evil and Chaos on Fri Mar 25, 2011 5:23 pm, edited 1 time in total.

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 Post subject: Re: Cadian Shock Troops v1.1
PostPosted: Fri Mar 25, 2011 5:20 pm 
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Okay. I have a feeling it's overcosted there but that can be fixed.

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 Post subject: Re: Cadian Shock Troops v1.1
PostPosted: Fri Mar 25, 2011 5:22 pm 
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This is the current list of changes for v1.2.

v1.2 Changes
Core:
None

Upgrades:
None

Support:
Added Armored Fist Platoon: ten IG infantry and 5 Chimareas for 300 pt.

Fortifications:
Wording changed to "Up to 50cm of trenches, and up to six gun emplacements."

Allies:
Marauder Colossus Bomb rules changed (see units) Cost changed to 200pts.

Units:
Colossus Bomb changed to fit background. Stats changed to 15cm, TK(1), Fixed Forward, One Shot
Elite special rule changed to flat 1+ to rally.

Are there any other concerns?

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 Post subject: Re: Cadian Shock Troops v1.1
PostPosted: Fri Mar 25, 2011 5:25 pm 
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E&C: Ermmmm..... No, they reload back at base after every turn.

Aircraft collect Blast markers in a similar manner to other
units, but are affected by them rather differently. The following
fairly simple rules reflect the time it takes to rearm and refuel
aircraft after a mission.
Aircraft in a formation that has come
under heavy attack and therefore have a lot of Blast markers
will take longer to get ready, and so there is an increased
chance that they may not get to carry out a mission.


Fighter-bombers manoeuvre as bombers
when making an approach move if they are carrying out a
ground attack action (because they are laden down with bombs
or rockets
), and behave like fighters under any other
circumstances.


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