Dreads are getting the price increase, no issues there.
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What happened to the idea of core and support formations in an IF army?
I am really trying to keep the army as one main body if at all possible. If it really needs it, then I can break it up into Core + Support. At present there is no real reason to - no doubt I may be proved otherwise

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14 Dread formations, 3 Thunderbolt formations and upgrade one dread formation with 2 extra dreads for a powergamers 17 activation Min-Max army?
Well Dreads are undercosted so the fix should see a stop to this force. Generally I have no large issue with 17 activations as long as the costings are correct. Over 3 turns, those 17 activations (once again, if correctly costed) should be reduced quite significantly and what was left should be struggling to win the game for you. So let me fix the points up and see what we come out with.
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I could garrison most of the army up the table and just throw formations at my opponent.
I find garrisoning over-rated. In the example above, you would not garrison more than 4 formations probably as then you run the risk of being hit by barrage templates. Once a general sees 17 activations, placing the objectives on the sides of tables should really see the power of garrisoning reduced to a hindrance rather than a gain.
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Similarly late my solution to this would be to restrict the Dreadnought formation to 0-1 per tactical formation (or similar). Purely from a 'fluff' perspective, one could even argue for 0-1 per army
I am really trying to stay away from the tiered system and the 0-1 restriction for this list. If there was a 0-1, most people would always take 1 right?

Let's see if a price increase will fix this issue. If not, then this is a possible solution, as is increasing the points yet again.
Edit: 250 point dreads may still leave Devs and Tacticals marines wanting. Although Tacs (and to a point Devs) have more firepower, the Dread's 3+ armour and AV status is a real boon. The only things the Tacts and Devs have going for them are upgrade options, and Tacts have increased numbers. Hmmm. I will get the list out after work and see if it is still an issue with list builds...