Ouch on that thunderbird. I'd be gutted if that happened to me in fame. I've lost birds before but never with the SC onboard. Hopefully your opponent kissed you first.

I agree on the FF4+. While usually devestators are great FF monsters the addition of the short ranged but MW hitting weapons would better balance them (admitted this me listening to my gut and being an arm chair general). As is they're making me a bit uneasy still.
If we rely on the armored transports allowing the Land Raiders it means that you cannot get extra Morlocks with the SC upgrade UNLESS you pod them in. That's not bad, just a consequence to note. It does have, again, a certain elegance that seems worthwhile. Basically if you're bringing the SC in with all his closest friends, you're going to tactically drop them in right into the face of the enemy and get stuck in. I'm thinking there's more to like than not.
As a design note, the harder to synergize weapons is intentional.

I'd like to change the the MW on the Devastators to another titled weapon to free us up to tinker more freely with the unit. In addition, even when you stats things the same, names you give things color perceptions and the cognitive processes you do when discussing. I'm thinking either something relic like a volkite weaponry item or rare like conversion beamer or graviton gun. Up close and personal they're arguably nasty and fit with a first founding chapter tending to have rare goodies and the fact these guys are technically adept and would know how to keep that stuff running. I will point out that by switching to a new unique (list-wise) weapon, we're now 100% free to experiment with things like shooting is MW, FF is not (conversion beamers are stronger the farther they shoot), or the inverse of FF have MW and shooting does not (graviton gun) as the weapon quickly looses strength as range increases. I'm not categorically stating we need to change anything, just that by switching we're now free of existing MultiMelta precedence for more flexibility to balance as needed.
I'm fine with armor being 4-6 units. Not sure how that effects balance. However as activation count plummets as you max out it is probably self limiting.
As I've noted earlier, the Whirlwind is a faction wide problem. They're poorly costed/stated unit making them suboptimal. Not useless, just not worth the points (like how Land Raider phobos is probably only worth 70 points).
_________________
He's a lawyer and a super-villian. That's like having a shark with a bazooka!
-
I HAVE NO POINT-
Penal Legion-Fan list-
Help me make Whitescars not suck!