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The 'new' Adeptus Astartes and you

 Post subject: Re: The 'new' Adeptus Astartes and you
PostPosted: Thu Jul 28, 2011 1:49 pm 
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I can't say I behind any of the changes, especially taken as a whole. Dropping prices on some formations (some by up to 50 points), raising prices on others while possibly changing a stat and a special rule is no way to evaluate anything.

I'll echo Zombo and Ginger here and say that Ground-Pounders strategies and tactics have a steeper learning curve then air lists. I can count on one hand the number of times I've used a SM air list. The number of ground games I've played has to be in the hundreds by now though. I've had a good record with them, not just within my own group but within 3 others, with the previous set of reductions and without. They do work very well once you figure them out.

If anything is done I'd rather see it done piece-mail, and with some battle reports. We also shouldn't be ignoring what the EpicUK has put out. If anything we should evaluating those changes before we start ignoring them or shooting past even their price reductions, especially given the amount of testing those changes have seen. That'll help both groups and maybe we'll even see fewer stat/price differences between the two.

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Last edited by Dave on Thu Jul 28, 2011 2:18 pm, edited 2 times in total.

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 Post subject: Re: The 'new' Adeptus Astartes and you
PostPosted: Thu Jul 28, 2011 2:07 pm 
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Have to say I'm with Dave (and the previous cautious posters).
This seems like a lot of changes to a list that already wins enough games. It's just feels like too much to me.

For those that struggle to play the list (let's face it, Marines are not a simple army to master), rather than seek to change the list, why not change your play style or switch to a varient list that you works for you?

The only change I would like to see is for Thunderhawks to go to 225pts. Anything else is really changing the list and I don't believe there is good enough reason to do so.

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 Post subject: Re: The 'new' Adeptus Astartes and you
PostPosted: Thu Jul 28, 2011 2:30 pm 
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Onyx wrote:
Have to say I'm with Dave (and the previous cautious posters).

+1

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 Post subject: Re: The 'new' Adeptus Astartes and you
PostPosted: Thu Jul 28, 2011 2:31 pm 
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Dobbsy – Overall I’m happy/pleased with the direction and scope of your initial proposals :) They will require a lot of testing but should lead to a more balanced and varied list. However, I believe you go too far in some cases and really need to tone some things back a bit. Am I correct in thinking we’re free to comment now since you’ve posted your ideas? I’m going to do so here, yell if we’re still meant to be saving it for later.

Dobbsy wrote:
Thunderhawk - 250 points (225 is still very possible however)

I think 225 is a great idea but 250 is absolutely definitely too much – with price increase for Warhounds and Scouts as well (both a regular feature of air-drop lists), it just isn’t needed or a good idea at all to increase it that much as well.

Dobbsy wrote:
Dreads - 25 points each with 4+ armour (although I had thought 2 for 75 as well)… One thing that makes me hesitate on 2 for 75 is load out for air assaults. I haven't yet done any comparisons for this hence the parentheses.

75 points for 2 is a 25% reduction in cost but 50% in one go is OTT and 25 points really makes them too good in some uses I believe. As well as air assault combos you should also consider drop pod use. This change now makes it just 300 points for a Devestator formation with twin fire support Dreads and Deathwind Drop-pod. They can sustained fire with 12 shots plus Deathwind and the infantry can all take cover against the Dreadnoughts.

Dobbsy wrote:
Warhound - 300 each/500 pair. Cut/reduce the recent crit rule and up the points.
I really hope you’re not suggesting not adopting the extra damage? That was generally supported here and what E&C (as the Titan Legions army champion) wants to adopt. Points differences aren’t a big deal but it would be better to share the same critical worldwide. The Warhound is the cheapest, best titan, that also lucked out on a negligible critical initially – it’s long overdue the change to a properly hurt-full critical like is standard for that size WE. If you want to make it 300 as well as the worse critical I could live with that myself, though others might grumble.

Dobbsy wrote:
Vindicators - 200 point formation - They're slower than the other armour hulls so lack the mobility to get about like Preds.

I think they’re a good choice at 225, but 200 and 275 with the obvious Hunter upgrade is almost definitely too cheap. Though they’re slower than Predators they have Walker and the Ignore Cover weapon – less generalist, but more useful in their own niche.

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LS Storm - IMO as far as possible 'core' lists should be freely available model wise

There are a range of proxy options available depending how much time/effort a player wants to spend. A regular Land Speeder as is could be a simple Storm proxy just painted in camo-colours (the Forge World books show SMs occasionally use camo and despite GW’s default colour scheme the Storm is the vehicle camo makes most sense for). You could clip the circle bases off and attach a Scout model or two to the sides as though they are holding on/shooting in transit/disembarking – the current metal Scouts can be bent and re-positioned very easily.

Optionally, if a more complex/detailed conversion was desired, a regular Land Speeder could be sawed in half horizontally, with the two halves then pinned together with a gap and the gap filled with a layer of plasticard. Possibly appropriately sized plastic rod could be used to add a third exhaust to the back if particularly bothered. Lastly there’s always the possibility a suitable proxy could appear through CAD at some point in the future, though this isn't necessarily needed.

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ability to have mix Assault and Regular Terminators in a formation. I thought that was a special trait reserved for the Deathwing since it was thought to fiddy making a new unit stats to show there remarkable talent and mix arms approach that they are revered for.

If Assault Terminators are included in a particular SM list there’s nothing suggesting stands of them shouldn’t/couldn’t be mixed in a formation with regular Terminators. Deathwing mix assault and heavy weapons within one squad (i.e. within one 5-10 man Terminator unit) rather than specialising shooty or assault units as codex Terminators do. I might represent that by CC2+ FF4+ Deathwing with 2 heavy weapons, but lets leave the Dark Angels discussion for another thread.


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 Post subject: Re: The 'new' Adeptus Astartes and you
PostPosted: Thu Jul 28, 2011 3:44 pm 
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frogbear wrote:
Onyx wrote:
Have to say I'm with Dave (and the previous cautious posters).

+1


I agree as well. You want to reduce the number/ effectiveness of air assault lists but you are also hurting those who use ground pounding SM forces.


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 Post subject: Re: The 'new' Adeptus Astartes and you
PostPosted: Thu Jul 28, 2011 3:59 pm 
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You want to reduce the number/ effectiveness of air assault lists but you are also hurting those who use ground pounding SM forces.

Other than the Warhound and Scouts changes, every single ground based change Dobbsy proposed benefits ground based armies (In general, lots of cheaper tank formations).

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 Post subject: Re: The 'new' Adeptus Astartes and you
PostPosted: Thu Jul 28, 2011 4:19 pm 
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Matt A wrote:
you are also hurting those who use ground pounding SM forces.

The changes look to be trying to rebalance overly good/bad units and allow more variety in competitive list styles, including an overall increase in viability of mechanised units compared to airdrop. It was never necessarily going to be free ride for all ground units. If you consider the overall package of changes ‘grounder pounder’ style of play gains more than it looses though. Allowing Predators and Land Raiders to be added to Tacticals in particular makes core mechanised infantry more viable and interesting to play. I'm certainly looking forward to trying out marine lists including multiple mechanised tactical formations with upgrades as a good core of the army.


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 Post subject: Re: The 'new' Adeptus Astartes and you
PostPosted: Thu Jul 28, 2011 4:24 pm 
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I'm not convinced that Upgrade Predators will be worthwhile without being very cheap.
Land Raiders on Tacticals might be attractive, though.

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 Post subject: Re: The 'new' Adeptus Astartes and you
PostPosted: Thu Jul 28, 2011 11:29 pm 
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There's no need to panic guys these won't necessarily be my implementations. Like I said these are just my initial ideas. None of them are set to be implemented - if at all. If anything these ideas can be tested individually over time.

I'm in no rush. The list still functions well enough that it can stay as is until playtests have been trialled.

Until then, if you haven't already, please still give your views.

The individual unit threads will appear over time - most likely starting with the possible increase to the Thunderhawk as that seems to have the most interest.


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 Post subject: Re: The 'new' Adeptus Astartes and you
PostPosted: Fri Jul 29, 2011 1:27 am 
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Onyx wrote:
This seems like a lot of changes to a list that already wins enough games. It's just feels like too much to me.

This isn’t about making the list win more games – it’s a very successful list as is (ideally the overall power level should stay the same or perhaps very slightly reduce). Many people have had and expressed issues and ideas about the SM list for a very long time but we’ve had an especially cautious/conservative army champion resisting changes. A new army champion is obviously going to take a fresh approach, which might be a bit of a shock to the system at first, but its perfectly reasonable.

A number of people have expressed a wide range of initial suggestions and opinions already as requested, across a wide spectrum – there’s nothing surprising or bad about that and I’m sure there will be plenty of time to discuss and test potential changes properly in the coming weeks and months. Lets not be overly quick to criticise and give Dobbsy a fair chance at this!
Onyx wrote:
For those that struggle to play the list (let's face it, Marines are not a simple army to master), rather than seek to change the list, why not change your play style or switch to a varient list that you works for you?

I think you’re misconstruing the situation a little unfairly if you’re implying these changes are coming about from weaker players wanting to make the list easier to them use. The change to the Scouts pricing for example comes about because they are particularly useful unit in the list, especially in the hands of a good player – it was Dave Thomas (arguably the best epic player in the world) who first suggested it I believe.

IMO ongoing development should rebalance and improve lists so that a wider variety of units and tactics are competitively viable. To get the best out of an especially bike heavy army, a player could maybe best use the White Scars list say, but I don’t think it’s appropriate for a player to need to go to a variant list for something basic like Vindicators that are worth taking or the option for Land Raider(s) mixed in to Tactical formations to help shield the vulnerable Rhinos. These are basic general things the core SM list should have/allow/price-correctly.
Dave wrote:
If anything is done I'd rather see it done piece-mail, and with some battle reports. We also shouldn't be ignoring what the EpicUK has put out. If anything we should evaluating those changes before we start ignoring them or shooting past even their price reductions, especially given the amount of testing those changes have seen. That'll help both groups and maybe we'll even see fewer stat/price differences between the two.

As many battle reports as possible are a must, I agree. I suspect only a minority of us are ignoring or unaware of the Epic-UK changes though (even those not in the UK might look for curiosity/ideas?) – the Typhoon change originated with Epic-UK for one and them going with the extra damage critical clinched the decision to here too I believe. I suggested 225 Destructors with Annihilator upgrades here last year, but it gained no traction till Epic-UK gave the idea new wider support. There is a fair amount of cross over of players and ideas and the Epic-UK changes are definitely being considered – or (arguably) improved upon. The groups and lists are written for subtly different goals/remits and it's ok to go different ways in some respects; we shouldn’t aim for the Net-EA list to be a clone of the Epic-UK list – people may as well just play the Epic-UK list if that’s what they want.

Personally I think it's ok to test a small number of potential playtest changes at once, as synergistic effects get can missed trying to test new things only one or two at a time. If they’re planned to be tested in time anyway I figure they all might as well all have a long period of testing together, rather than testing each separately only briefly. Each to their own though and do what works best for you. For organising community development picking a smaller number to focus on to discuss/test at a time probably works best I guess.


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 Post subject: Re: The 'new' Adeptus Astartes and you
PostPosted: Fri Jul 29, 2011 4:31 am 
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Dobbsy wrote:
POINT DROPS

Tacs - 275 points (as already proposed and supported) and add LR, Preds optional upgrades - I think anything that promotes the use of Tacs other than as a SC guard is beneficial. As Ginger mentions they need upgrades to realise their potential.

LR - 300 points for a formation and 75 per upgrade. - It promotes their use plain and simple. Not seeing this tank very often is a bit sad and just kind of wrong IMO.

Land Speeders - I had thought about just pointing them all the same at 200 but the idea of a 10 point upgrade for the Typhoon is also appealing. - I'm not a fan of 'bit' point costs really but +50 for an all Typhoon formation is more pleasing than the 325 currently.

Vindicators - 200 point formation - They're slower than the other armour hulls so lack the mobility to get about like Preds. Plus they're already 50 points each and 250 for a formation doesn't quite add up to me, even though I know there's probably a "formation" factor involved. Also it might promote their use more often.

Dreads - 25 points each with 4+ armour (although I had thought 2 for 75 as well) - They're pretty vulnerable whatever their incarnation and it often stops folks using them. At 25 they aren't so expensively expendable. One thing that makes me hesitate on 2 for 75 is load out for air assaults. I haven't yet done any comparisons for this hence the parentheses. They also fill a 25 point hole if needs be.

OTHER ADJUSTMENTS

Captain - +1EA is my preference at the moment. - While captains can be inspiring in reality I think if any captain type would get that it would be the Supreme Commander. Abstraction of heroes in Epic means that while they inspire their troops they may not do so at the true level of the SC or Chaplain.

UNDECIDED

Predators - I'm still mulling this one over atm.

The above changes are what I feel are a good first step. Lower prices might be enough to encourage ground list VS air lists. I don't think adding point increases on certain units on top of the above list is a good idea. Too much of a jump I think. I like to see Predators figured out also.

I really against moving SM Air units into 1/3 area and I would wait on increasing any Air costs till after these Ground Point changes are in full effect.

@BL: I don't disagree really I just don't think most people would be on board for all the changes.


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 Post subject: Re: The 'new' Adeptus Astartes and you
PostPosted: Fri Jul 29, 2011 4:30 pm 
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whaoooh dude this seems like a lot of changes are the space marines reelly that bad that they need all of these changes


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 Post subject: Re: The 'new' Adeptus Astartes and you
PostPosted: Fri Jul 29, 2011 4:31 pm 
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Rumors-of-Wars wrote:
whaoooh dude this seems like a lot of changes are the space marines reelly that bad that they need all of these changes

No they aren't but losts of people are getting on their soapboxes to push their wishlists

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 Post subject: Re: The 'new' Adeptus Astartes and you
PostPosted: Fri Jul 29, 2011 4:38 pm 
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Dobbsy wrote:
Tacs - 275 points (as already proposed and supported) and add LR, Preds optional upgrades

OK

Quote:
LR - 300 points for a formation and 75 per upgrade.

Too cheap. You see LR formations in Chaos lists at this point level, so people think they are worth this even without TSKNF.

Quote:
Land Speeders - I had thought about just pointing them all the same at 200 but the idea of a 10 point upgrade for the Typhoon is also appealing. - I'm not a fan of 'bit' point costs really but +50 for an all Typhoon formation is more pleasing than the 325 currently.

I think Typhoons are probably worth 325 points. They might be a touch too expensive at 325, but there's no way they should be 250. That's almost a 25% drop in formation cost. Maybe some other pricing scheme is in order, but that's too much.

Quote:
Vindicators - 200 point formation -

I'd go incremental, with a 25 point shift rather than 50.

Quote:
Dreads - 25 points each with 4+ armour (although I had thought 2 for 75 as well)

The problem with Dreads is not the price. It's that their role just doesn't fit with other SM units and formations. At 25 points you still won't see them do anything they aren't doing now, but you would make them a no-brainer in any situation they are currently used - air assaults and garrisons.

Quote:
Thunderhawk - 250 points (225 is still very possible however)

Again, I'd recommend incremental changes. The list is not so far off that it requires major changes.

Quote:
Warhound - 300 each/500 pair. Cut/reduce the recent crit rule and up the points.

Maybe, but I'm dubious.

Quote:
Scouts - 175 - seems reasonable given their ubiquitousness. Removal of the APCs is highly feasible too if this becomes the general opinion and so the LS Storm is maybe the one 'new' unit type I'd be happy to implement in the list as a replacement.

This is one of the few "retro" inserts that I could probably live with.

Quote:
Captain - +1EA is my preference at the moment.

I'd rather see this addressed with the Commander ability.


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 Post subject: Re: The 'new' Adeptus Astartes and you
PostPosted: Fri Jul 29, 2011 4:40 pm 
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It's a solid list that generates lots traffic when ever it gets discussed.

For me there doesn't need to be wholesale changes, but many disagree and want to promote a more ground based core list that the current air assault styled list.


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