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Starship Troopers

 Post subject: Starship Troopers
PostPosted: Mon Jul 04, 2005 2:04 pm 
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Hi all,
the answer is probably yes, but: has anyone tried Mongoose Publishing's Starship Troopers game (written by Andy Chambers)?

It's here.

How are the rules and the models?

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 Post subject: Starship Troopers
PostPosted: Mon Jul 04, 2005 2:40 pm 
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The models look great (for the most part)...They're a mixture of troops from the movies, TV show AND book...Unfortunately I haven't the reasources for another game I'll never get anyone to play so I haven't even bothered with the rules...

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 Post subject: Starship Troopers
PostPosted: Mon Jul 04, 2005 3:08 pm 
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I've seen the book and pics of models ... the whole project looks quite well done ...

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 Post subject: Starship Troopers
PostPosted: Mon Jul 04, 2005 3:22 pm 
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I may be able to comment in a week or so when I have got round to trying my nice new shiny box set. The figs I have built so far are very pretty, although the bugs did cause some amount of swearing when putting them together...them legs is challenging :;):

One thing I have heard against it is that there are no rules at all for morale...i kinda hope this isnt true, as that may be a bit odd...personaly if I were one lone MI against 20 bugs, Id be ASKING to fail morale checks :laugh:

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 Post subject: Starship Troopers
PostPosted: Mon Jul 04, 2005 3:28 pm 
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I have heard a lot of really good things about the game. It is developed by Andy Chambers (of 40K fame) and has some nice rules (hits which dont kill actually push models back by 2 inches, and models can react to enemy actions). It has also just won 'best new game' (I think) at the recent con (cant remember which one).

It is looking set to be a real alternative to 40K.

Unfortunately, I dont much like the minis and dont play that scale enough to warrant the expense on yet another game. If I was looking for another 28mm game large battle game, that would probably be it.

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 Post subject: Starship Troopers
PostPosted: Mon Jul 04, 2005 4:06 pm 
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Hi Guys,

I don't like the scale, 28mm, but the rules look pretty good.

Maybe after I'm done with the current batch of projects, I'll think about converting the game to 6mm... I already have all the figures I could ever need: 'Nids for bugs, Marines for, well, marines...

Some of the local gamers are playing it and it looks OK, but oddly enough, the marine figures are not well-liked. Most players seem to be using 40k Space Marines or other proxies... ? :)

Shalom,
Maksim-Smelchak.

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 Post subject: Starship Troopers
PostPosted: Mon Jul 04, 2005 4:44 pm 
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I elected to Pass on this game as well. Dispite the good looking bugs, I did not want to re-enter the 28mm world. I have heard some good things by those who have played it though.

dafrca

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 Post subject: Starship Troopers
PostPosted: Mon Jul 04, 2005 5:16 pm 
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Thanks guys - I got hooked by the bugs, actually... but I'm trying to stay away. ??? :( :p

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 Post subject: Starship Troopers
PostPosted: Mon Jul 04, 2005 6:20 pm 
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Hi!

The game is well done, well marketed and amply supported. If they dont do anything stupoid they'll give GW a run for its money.

Like Maksim though, I agree about the scale, had they done it in 6mm, I'd be building a new primarchload.... :;):

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 Post subject: Starship Troopers
PostPosted: Mon Jul 04, 2005 6:49 pm 
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Quote (primarch @ 04 2005 July,18:20)
Hi!

The game is well done, well marketed and amply supported. If they dont do anything stupoid they'll give GW a run for its money.

Like Maksim though, I agree about the scale, had they done it in 6mm, I'd be building a new primarchload.... :;):

Primarch


Hi Primarch,

The rules look as if they'd convert pretty handily to 6mm with a little bit of determination...

I've always felt that the Scotia powered armor figures were a shoo-in for Starship Troopers.

Shalom,
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Head here for images:

http://www.epic40k.co.uk/epicomm....196;r=1

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 Post subject: Starship Troopers
PostPosted: Mon Jul 04, 2005 7:28 pm 
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Hi,

I purchased Starship Troopers, and, after more games than I like to count, I have to say, I love the rules.

The game has alot to be said for it, from the strategic set up to the tactical game play.

For an example, lets say you want to get into a game of 2000 points (about 20 models for the Mobile Infantry and 80 models or so for the bugs)

You have to start by making a decision concerning the priority level you are going to choose your army list from.  The lower the priority level, the fewer choices you have when it comes to troop choice, but, you get certain advantages when you are setting up the battle field as well as better points from the resulting battle type choices (the type of battle is determined from a 3x3 grid comparing the three priority levels)

Your next decision is what your are attempting to do with your forces, from attacking the enemy, defending your territory or probing the opposition.
Depending upon what you and your opponent choose, you find out what side of the board you are entering on, what size your deployment area is, and what percentage of your forces you can deploy vs holding in reserve.

So, although you both know how many points are fighting out the game, you have two unknowns that are only determined at the time of the game and are revealed simultaneously.

As for game play, that changes depending upon what forces are on the table.
Basic rule is, the mobile infantry rule the sky, the bugs rule the tunnels and they both hammer it out on the surface.

The basic warrior bug can easily wipe out a Mobile Infantry squad in close combat if you are not careful, while I have seen a single trooper take out 7 bugs in reaction fire when it was not even his turn.

The bugs can tunnel under the ground, surfacing in the middle of your best defences, so a static defence is suicide, but, lots of movement really cuts into your firepower.

Hoppers are good at taking out the C&C of the Infantry, while a tactical nuke can always be fun for eliminating that pesky plasma bug.

If you do not have all the models available, make sure your opponent allows proxy models to be used as the game can get boring if all you have are warriors.

If anyone is wondering, yes, Starship troopers has eaten big holes into my mordheim mega board schedule.

Game length is (Highest priority level +2) turns long, so about 3-6 turns, but, the mobile infantry have a chance to increase the game length by one turn if they purchase a intelligence officer.

Our average game is 4000 points, at priority level 2, and takes about one to two hours depending upon distractions and the amount of beer consumed.

best regards

Dalton


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 Post subject: Starship Troopers
PostPosted: Mon Jul 04, 2005 7:33 pm 
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Thanks Dalton - sounds fun :D

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 Post subject: Starship Troopers
PostPosted: Tue Jul 05, 2005 2:13 am 
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Quote (MaksimSmelchak @ 04 2005 July,13:49)
Quote (primarch @ 04 2005 July,18:20)
Hi!

The game is well done, well marketed and amply supported. If they dont do anything stupoid they'll give GW a run for its money.

Like Maksim though, I agree about the scale, had they done it in 6mm, I'd be building a new primarchload.... :;):

Primarch


Hi Primarch,

The rules look as if they'd convert pretty handily to 6mm with a little bit of determination...

I've always felt that the Scotia powered armor figures were a shoo-in for Starship Troopers.

Shalom,
Maksim-Smelchak.

P.S.
Head here for images:

http://www.epic40k.co.uk/epicomm....196;r=1

Hi!

Indeed they might be good to use in 6mm. I was thinking about that for quite a while as the rules developed and the advertisement for release ran its course.

I like you mini recommendations, they should do quite fine for a SST proxies. GZG's bugs look pretty good for warrior bugs and some of those AA models (as you point out in your thread) are good too.  :)

Sometimes I REALLY wish ANY company would make a real supported 6mm game.

But I guess no one wants too......  :(

Primarch

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 Post subject: Starship Troopers
PostPosted: Tue Jul 05, 2005 3:35 am 
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Great concept - I wonder how long a human/bug wargame can last though, against the diversity of the GW universe.

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 Post subject: Starship Troopers
PostPosted: Tue Jul 05, 2005 3:50 am 
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Hi!

That is a subject of much debate on the TMP forums. It can work, since there can be a huge amount of variant bugs and MI units, then there are the skinnies, and perhaps other alien races only barely mentioned.

The most important thing though is support. If they can keep it at current level they can penetrate the market and drag some market share. It doesnt happen overnight, but if persistant it yields positive results.

I dont think there will ever be one GW slayer, but even the largest animal can be taken down by many relentless small preators... :;):

Primarch

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