Andrayada Army Guide Version 1.0 ©2007-9 Dark Realm Miniatures Ltd The Andrayada Army: Unlike most races, the Andrayada are not constrained by the usual pace of technological development. Where other races have a relatively slow cycle of production and research, the Andrayada are able to advance at limitless speed, relying on their ability to simulate and theoretically research. However, they remain a race persecuted by a cold universe, and the Pax Arcadians in particular. Instead, and as a result of this, the Andrayada progress is held back by a lack of resources. The Andrayada understand the value, and inherent limits, of purely virtual development, and will expend significant resources to gather raw materials and process them. They will often wage large campaigns over planets of limited worth to other races. With no need for atmosphere, food, water or exotic goods, and a dire requirement for minerals, energy and materials, the goals of the Andrayada race often seem counter-intuitive to outside races, who see them as fighting large wars over barren rocks. Additionally, the Andrayada are inhibited by an inability to counter unseen threats by the enemy, due to their lack of imagination. This usually leads to situations where they take heavy losses when encountering new enemy technology, followed by rapid advancements in technology and tactics by the Andrayada to meet this new enemy development. The Andrayada operate in relatively small bands or groups, but these will combine where important resources are at stake, or a band of Andrayada are threatened. When mobilised for war, an Andrayada force uses a series of lightening raids, and will strike hard and strike fast. Much current Andrayada technology has the equipment of other races at its core, but they are rapidly adding their own development, and more recently encountered Andrayada war machines use original Andrayada technology only. The most feared aspects of the Andrayada force are their huge walkers. Standing over even the largest units of other races, and able to bring their weapons to bear almost anywhere they are needed, the Andrayada are aware of the psychological effect that these units have, and use them to their greatest effect. However, the other parts of the force are in some ways more deadly, and often overlooked. Fast moving Vultur squads and the hard hitting Vanguard units are able to catch enemy units unprepared, while the Andrayada walker units stride forwards, laying down a hailstorm of firepower. Each Andrayada individual has a primary processing unit, and a secondary processor. This secondary unit is placed in the lower back of an Andrayada, and deals specifically with the mechanics of walking and operating the legs, along with a few other lower level functions, receiving higher commands from the primary unit. This means that Andrayada vehicles are not crewed in a traditional way. Instead, the Andrayada literally detaches its legs at the waist, and plugs its main spinal channel into the vehicle, where it interfaces with an alternative, secondary processing unit of the vehicle, dealing with the lower level functions required to operate it. What this means is that any Andrayada individual is able to pilot a vehicle with no additional software required, the vehicle simply becoming the Andrayadas new leg functions. There are, perhaps, two disadvantages with fielding an Andrayada force. The first is that there is no transport for your infantry. This means that your units will need to be careful about exposing themselves to enemy fire and getting themselves to the where they are needed safely. Secondly, the general armour is weak compared to similar units in other forces. Counterbalanced to this is the strength of the firepower at medium range of the force. These factors mean that the Andrayada commander must watch how he uses his units, committing them totally at the appropriate time and place on the battlefield. But, when these forces do engage the enemy with the right conditions, there is not much that is able to stand against them.
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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