New EA Experimental Rules |
Markconz
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Post subject: New EA Experimental Rules Posted: Mon Feb 23, 2004 4:44 am |
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Purestrain |
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Joined: Mon Jul 28, 2003 10:43 pm Posts: 7925 Location: New Zealand
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iblisdrax
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Post subject: New EA Experimental Rules Posted: Mon Feb 23, 2004 5:53 am |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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Awesome battle report man! How big is your gaming table, anyway? I can't imagine attempting that on our 8x4 table. Although I dream of building a 12x6 someday.....
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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CyberShadow
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Post subject: New EA Experimental Rules Posted: Mon Feb 23, 2004 10:25 am |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore
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However over 300 ork infantry with support from gunwagonz, battlefortresses, warbikes, and the gargant smashed their way through the imperial line of armour in the centre |
Now THAT is a game of Epic. Very nice indeed!
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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Tas
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Post subject: New EA Experimental Rules Posted: Mon Feb 23, 2004 12:02 pm |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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Awesome! THATs why I play Epic- for Epic sized battles!
Thanks for sharing markconz
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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Warmaster Nice
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Post subject: New EA Experimental Rules Posted: Mon Feb 23, 2004 12:20 pm |
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Joined: Tue Sep 30, 2003 9:15 pm Posts: 7948 Location: Denmark
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Wonderfull report Mark. Have i ever told you how much I like your ork army?
Cheers!
_________________ Sofa General
Nobody expects the Inquisition!!! http://theepiclounge.wordpress.com/
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netepic
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Post subject: New EA Experimental Rules Posted: Mon Feb 23, 2004 1:45 pm |
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Joined: Thu Feb 13, 2003 4:26 pm Posts: 7016 Location: Southfields, London, England
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Falesh
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Post subject: New EA Experimental Rules Posted: Mon Feb 23, 2004 11:39 pm |
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Joined: Tue Aug 12, 2003 4:35 pm Posts: 313
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Great BR, looks like it was a fun game!
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stormseer
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Post subject: New EA Experimental Rules Posted: Mon Feb 23, 2004 11:40 pm |
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Joined: Fri Feb 14, 2003 9:52 pm Posts: 4598 Location: Suffolk, UK.
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Nice one Markconz, great report and nice pics too.. ?
_________________ www.darkrealmminiatures.com
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Mojarn Piett
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Post subject: New EA Experimental Rules Posted: Tue Feb 24, 2004 9:00 am |
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Joined: Fri Feb 14, 2003 7:35 am Posts: 5455 Location: Finland
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Thanks for the report!! THAT is what I call an Epic battle! The marine side seemed to have very little infantry and most of what they had was composed of Devastators and Terminators. 
_________________ I don't know and I let who care. -J.S.
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iblisdrax
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Post subject: New EA Experimental Rules Posted: Wed Feb 25, 2004 2:10 am |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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So you think a 10x6 or a 12x6 table would be too big?
my .02,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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Tas
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Post subject: New EA Experimental Rules Posted: Wed Feb 25, 2004 2:35 am |
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Quote (iblisdrax @ 25 2004 Feb.,10:10) | So you think a 10x6 or a 12x6 table would be too big? | Not for multiple players on either side. You also need to have big enough amries to make to worthwhile, otherwise you waste most of the area, or troops roam around not finding any targets all game.
Then there is the fact that you will always want to put units right in the middle of the table; and it can be quite a stretch!
I have played lengthways down a 6'x20' using 28mm figs (using STARGRUNT 2 rules) with 6 players per side plus Supreme Commander Players (and 2 Umpires!). Players essnetially paired off against one another, calling only for others a\s their forces interacted. Turn sequences were also aligned to accomodate the various housekeeping and rules sequences. Difficult, but well worth the effort.
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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Markconz
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Post subject: New EA Experimental Rules Posted: Wed Feb 25, 2004 2:45 am |
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Purestrain |
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Joined: Mon Jul 28, 2003 10:43 pm Posts: 7925 Location: New Zealand
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Quote (iblisdrax @ 25 2004 Feb.,01:10) | So you think a 10x6 or a 12x6 table would be too big?
my .02,
iblisdrax | Hi iblisdrax, on that size table with the standard tournament rules I think that troops with a move of 15cm would be penalised too much, 12ft is too far to walk in 4 turns. Ideally troops should have to go no further than about 6-7' from their starting position to get anywhere on the table. If they can't reach some areas of the table during the game then they start to become less viable as choices in army selection. But like I say, increasing deployment zones, or adding turns, could solve this problem. 8'x6' is a pretty big table mind you... I think it would be fine for games up to about 20k a side.
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Tas
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Post subject: New EA Experimental Rules Posted: Wed Feb 25, 2004 3:13 am |
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Quote (Markconz @ 25 2004 Feb.,10:45) | I think that troops with a move of 15cm would ?be penalised too much, 12ft is too far to walk in 4 turns. | This is exactly where the mobility of certain armies over others is demonstrated clearly. The Foot sluggers of an IG company arent going to get far compared to the SMs in their rhinos. However, this is exactly the situation you need for those big flanking manouvres, armour clashes and the like. Plus the use of aerial deployment means a unit can be well dug in before anybody comes near. Unist crawlign along also have much longer getting pounded by indirect fire weapons and will be lucky to get there at all.
Its not soemthing you have time or room for frequently, but can be very, very good for special scenarios and demo games.
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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