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New Experimental Rules

 Post subject: New Experimental Rules
PostPosted: Sun Feb 15, 2004 11:39 pm 
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Remember the Army cards in EpicV2 aka "Space Marine" ?
I thought they were great for rapidly building your armies, quick reference etc.

Some enterprising person has made some up for Ultramarines in EA.  You'll find them in the EA Vault.

Now who is going to do all the others?..... (bags not!)

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 Post subject: New Experimental Rules
PostPosted: Mon Feb 16, 2004 1:13 am 
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Hi!

Too tied up doing the next generation net epic cards.

So you're on your own.....  :;):  :)

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 Post subject: New Experimental Rules
PostPosted: Mon Feb 16, 2004 2:19 am 
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These are cool!!  I hope whoever did these does some more soon! :D

my 2cents,

iblisdrax

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 Post subject: New Experimental Rules
PostPosted: Mon Feb 16, 2004 4:48 pm 
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Chernobyl is working on or has completed most of the Imperial Guard and Ork cards.  The Vault is pretty slow at putting his finished cards up (and the links to everything except the first three Marine cards don't work for me), but he can be contacted through the official Fanatic  E:A forums and he'll cheerfully send you out a set of whatever he has done.


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 Post subject: New Experimental Rules
PostPosted: Mon Feb 16, 2004 5:50 pm 
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Cool!! :D

my 2cents,

iblisdrax

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 Post subject: New Experimental Rules
PostPosted: Mon Feb 16, 2004 6:05 pm 
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We're "stuck in the '90s" and still use the SM1 templating system for the most part.  It does require a little xeroxing to make up new counters though ... :cool:

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 Post subject: New Experimental Rules
PostPosted: Mon Feb 16, 2004 10:06 pm 
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Quote (Viscount Charles @ 17 2004 Feb.,00:48)
Chernobyl is working on or has completed most of the Imperial Guard and Ork cards. ?The Vault is pretty slow at putting his finished cards up (and the links to everything except the first three Marine cards don't work for me), but he can be contacted through the official Fanatic ?E:A forums and he'll cheerfully send you out a set of whatever he has done.

Thanks for the Info V/C!  
I think he's done a cracking job.  

Now I want to see some Chaos and Tau ones.... :;):

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 Post subject: New Experimental Rules
PostPosted: Tue Feb 17, 2004 12:08 am 
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Hi!

L4, I think Epic A's format is similar to those SM1 templates. They have basic building blocks that fill an organizational framework. Pretty similar.

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 Post subject: New Experimental Rules
PostPosted: Tue Feb 17, 2004 6:19 am 
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I've noticed that and you are generally correct.  :;):  Of course SM1 have not 'Nids, Tau, etc., so those new templates/lists hold particular interest to me !     :;):

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 Post subject: New Experimental Rules
PostPosted: Thu Feb 19, 2004 7:24 am 
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Morning All,

Ive been hovering for a while and posted a few bits recently ( Thanks everyone who replied ) and have now come up with a (fairly) final draft 4K Orcish horde.

I was wondering if some of you veterans out there would mind looking over it and giving me your experienced opinion.

Cheers in advance ..

Storm Boyz ?150 Pts

K.O.S. ?200 Pts

K.O.S. ?200 Pts

6 Fighterbombers ?300 Pts

6 Fighterbombers ?300 Pts

3 Fighterbombers ?150 Pts

Gunmob Inc Oddboy 6 Guns ?200Pts

Stompa Mob Inc 3 Stompas, 1 S Stompa 4 Dreads ?615 Pts

Blitz Brigade ?10 G Wagons ?320 Pts

Big Warband Inc 8 B Wagons 630 Pts

Big Warband Inc 3 Dreads ?455 Pts

Big Warband Inc Oddboy and 3 Big Guns ?475 Pts

Total 3995

When I want to field a Gargant ( or increase the points ) I would look to drop the Stompa mob and a couple of big gunz to pay for the points.

All Comments appreciated ???

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 Post subject: New Experimental Rules
PostPosted: Thu Feb 19, 2004 7:59 am 
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I'm not an expert of Ork (or any other!) tactics, but I just had to peep in. IMO your army is very Orky: lotz of large boyz detachments. Uge warbands may not be so tactically flexible but, well, neither are Orks. And anything Uge is just, well, Orky and fits in with Ork mentality and da kultur.

But I think there's a typo:

6 Fighterbombers  300 Pts

6 Fighterbombers  300 Pts

3 Fighterbombers  1500 Pts


How can 3 F/Bs cost 1500? or is that some kind of subtotal?  ???

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 Post subject: New Experimental Rules
PostPosted: Thu Feb 19, 2004 5:04 pm 
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I'm sure it's supposed to be 150.

>> Uge Warband Inc 8 B Wagons 630 Pts

I didn't check the points, so I dont' know if that's a typo or not, but 8 wagons will not carry your warband.  You need 12 for a Uge mob (8 non-grot units x 3 for Uge / 2 per wagon = 12).

Other than that it looks okay.  It's a bit air-heavy for my tastes, but that's just my personal preference.

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 Post subject: New Experimental Rules
PostPosted: Thu Feb 19, 2004 5:58 pm 
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Thanks guys Glad you noticed my errors ( of course they were meant  :blush: )

The mobs should be big Mobs then the points should be correct.

Ive amended the origianl post.

Thanks again

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 Post subject: New Experimental Rules
PostPosted: Fri Feb 20, 2004 7:31 am 
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Quote (nealhunt @ 19 2004 Feb.,16:04)
I'm sure it's supposed to be 150.

:blush:  Why doesn't the simplest solution ever enter my mind? No wonder I am software designer...

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 Post subject: New Experimental Rules
PostPosted: Fri Sep 03, 2004 11:17 pm 
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Just wanted to let people know that Jervis has posted some experimental rules in the Epic SG forum.  

So throw in your 2 cents while you can.


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