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How many points a side for Maksim's CONQUEST game?

 Post subject: How many points a side for Maksim's CONQUEST game?
PostPosted: Sat Feb 21, 2004 6:46 pm 
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Reading through the rule book started off a train of thought (and I dont get many of those!).

Basically, I am not completely happy with the rules for transport fliers. In general, they must be one of two types:

Like a Thunderhawk, big and fast, but not around for long.

Like the Valkyries, smaller and 'true' transports. But, since they have to remain within formation distance of their cargo, this limits them.

So, a question. Does having to keep the Valkyries within 20cm of their troops, limit them at all. On the surface, it should not as they move like a Rhino but in straight lines and fight like a Land Speeder. On the other hand, they dont 'feel' like fliers. I was hoping that an IG player could let me know if the current rules actually work for these things.

I want my fliers to drop the troops in, and then scout off and hit a soft target in support of the troops before return to pickup.

As an alternative, is there any point in adapting the rules? I understand the reason for having the transport units only allowed to transport troops in their own formation, but I would like to alter this for 'friendly' games. I thought that you could buy two formations, one the transport and the other the transporter. These two formations would behave as completely seperate formations, with the single exception that you must specify before the game which formation can be transported by the fliers, and no other formations are allowed on board.

Would this work? Would this have a huge effect on the game? Any comments?

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 Post subject: How many points a side for Maksim's CONQUEST game?
PostPosted: Sat Feb 21, 2004 8:06 pm 
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I think allowing transports to operate as seperate formation will work fine as long as you allow if for all transports not just 1 specifc type. And keeping within the usual limitations of what that transport can carry.

I would actually prefer the transport rules let you do that anyway. I don't see why it was disallowed in the first place. Each transport already lists what it can carry, so you shouldn't get any unbalancing combos (eg using rhinos as cheap tranpsorts for terminators, since terminators they're aren't listed in the rhino entry you can't do that)

Likewise I would have prefer to be able to split a large formation over a formation of War-Engine transports.

Eg if I have a Guardian warhost (9 models) I don't see why it shouldn't be able to split across a formation of 2 storm serpants (transport capacity 6 each).


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 Post subject: How many points a side for Maksim's CONQUEST game?
PostPosted: Sat Feb 21, 2004 9:49 pm 
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I don't see any real problem with this, either, since you can't actually buy small transports in their own formation.  I too am curious as to whether the Valkyrie does its job effectively tied to a stormtrooper formation.  As to the war engines, as long as the formation transporting is the only one, ie, not mixing WE transport formations, then there shouldn't be any issue there either. As a matter of fact, we will probably make a house rule to that effect.  

my 2cents,

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 Post subject: How many points a side for Maksim's CONQUEST game?
PostPosted: Sun Feb 22, 2004 5:52 am 
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That is the way we play it ... and have been since SM1.  Once a unit disembarks from a transport, they are separate dets.  It does not make sense otherwise ...

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 Post subject: How many points a side for Maksim's CONQUEST game?
PostPosted: Sun Feb 22, 2004 2:57 pm 
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Hi!

Thats the net epic interpretation as well. Their tactical use is limited otherwise.

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 Post subject: How many points a side for Maksim's CONQUEST game?
PostPosted: Mon Feb 23, 2004 12:31 am 
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Quote (Legion 4 @ 22 2004 Feb.,13:52)
That is the way we play it ... and have been since SM1. ?Once a unit disembarks from a transport, they are separate dets. ?It does not make sense otherwise ...

Concur- that way they CAN hang around for Fire Spt, or not as you wish

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 Post subject: How many points a side for Maksim's CONQUEST game?
PostPosted: Tue Aug 31, 2004 2:39 am 
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How many points a side for Maksim's CONQUEST game? - Two to eight players...

I've planned 1,800 points a side with the provision if only two show up then we'll combine two of the sides for a 3,600 point game. It is scenario-driven as well.

I'm now questioning whether 1,800 points is adequate.

What does everyone think?

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 Post subject: How many points a side for Maksim's CONQUEST game?
PostPosted: Tue Aug 31, 2004 2:49 am 
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Hi!

I dont have such a good grasp of E:A point values, but viewing the book and the troops available it sounds okay. I assume this 1800 point total is to be divided with the players that show up?

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 Post subject: How many points a side for Maksim's CONQUEST game?
PostPosted: Tue Aug 31, 2004 3:37 am 
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Is this game a Demo or a game assuming some level of familiarity?

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 Post subject: How many points a side for Maksim's CONQUEST game?
PostPosted: Tue Aug 31, 2004 3:43 am 
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It's a demo (beginners welcome), but I think only experienced players will be there...

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 Post subject: How many points a side for Maksim's CONQUEST game?
PostPosted: Tue Aug 31, 2004 3:47 am 
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Each of the players wll receive an 1,800 point force unless...

We have only two players in which case, we'll play two 3,600 point sides or a different agreed-upon number.

Shalom,
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 Post subject: How many points a side for Maksim's CONQUEST game?
PostPosted: Tue Aug 31, 2004 7:08 am 
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If you expect experienced players I would bump it up to 2,000 points per player.  Thats is still playable as a complete newbie and a decent force for for experts.  

Take Care and best of luck.

So when are your driving down to Santa Maria with that board... :;):


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 Post subject: How many points a side for Maksim's CONQUEST game?
PostPosted: Tue Aug 31, 2004 4:35 pm 
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Quote (Cuban Commissar @ 30 2004 Aug.,23:08)
If you expect experienced players I would bump it up to 2,000 points per player. ?Thats is still playable as a complete newbie and a decent force for for experts. ?

This is where I was going with my qustion. If the focus of the game is to Demo and you hope to pull Newbies, I would keep the points down and in fact I would build a force based on keeping the rules simple as well (limit the units with lots of "exceptions").

However, if your target is the player who already knows the rules then a higher point total makes more sense and yu will just have to hand hold any newbies who show up.

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 Post subject: How many points a side for Maksim's CONQUEST game?
PostPosted: Tue Aug 31, 2004 5:45 pm 
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Hi!

I agree for newbies a smal force with the basic units to better grasp the mechanics is best, with a higher points amount for those who know the game already.

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 Post subject: How many points a side for Maksim's CONQUEST game?
PostPosted: Tue Aug 31, 2004 6:46 pm 
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Hi Luis, Peter, Daniel and Gang,

Cuban Comissar: So when are your driving down to Santa Maria with that board...


We'll have to do that in the future. Maybe Dafrca can join us.

Where exactly is Santa Maria?

---

I'm thinking that I like the 1,800 point total. It gives several E-A detachments and isn't too big for a newbie to handle with help.

Shalom,
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