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Demiurg 2.0

 Post subject: Demiurg 2.0
PostPosted: Wed Aug 16, 2006 3:57 am 
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Please review and playtest the following list. This version will be in circulation for the next 4 months with all playtest comments eagerly requested and given consideration. Many thanks to the people who playtested v1!

arrrgh! I cannot upload this thing here! go to Yahoo Groups for now!

My Webpage

UPDATED: this site works!

The Word doc
My Webpage

The XLS reference
My Webpage

Select the 'free' option and you should get to the download page. this will remain open as long as people need it or I find a more permenent home for it! Enjoy!


Look for Demiurg Consortium v2 .doc and .xls





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 Post subject: Demiurg 2.0
PostPosted: Wed Aug 16, 2006 8:18 am 
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Can't get to it as not in group.  :(

Just applied to join though.  :)

Alternate hosting might be useful.  :p

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 Post subject: Demiurg 2.0
PostPosted: Wed Aug 16, 2006 9:21 am 
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I can host a copy on my EpicA page if you want - it's still under construction (has been for about 2 years).

I look forward to trying v2 out, will get on to playtesting in september when my club starts up again.


(It seems signatures are still hard to read, but I can put a copy on epica.2-72.co.uk)





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 Post subject: Demiurg 2.0
PostPosted: Wed Aug 16, 2006 11:34 am 
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Hena contacted me as well. I can email the list if you like.

My address is epilgrim@optonline.net.

regardless I am trying to gets this on Filesave ans Hena offered to host it.

while this is going on I am trying to get good quality photos of each unit type for reference.

Once you get a hold of this I would love to get more feedback from you as well as playtest results, your previous comments were much appreciated!

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 Post subject: Demiurg 2.0
PostPosted: Wed Aug 16, 2006 12:29 pm 
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go back to the top to find the revised download links

thanks for the feedback so far.

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 Post subject: Demiurg 2.0
PostPosted: Thu Aug 17, 2006 10:47 am 
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Thansk EP, will download the file and give it a thorough reading!

Regards

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 Post subject: Demiurg 2.0
PostPosted: Thu Aug 17, 2006 12:12 pm 
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Hena,

Thanks for the response. Here is where my thoughts were for this revision.

1. Tunnellers and BTS. I dislike entire-drop/teleport army lists, it is a pet peeve of mine. I find the game hinging on one turn to be tiresome. My decision to keep the Khthon cradle units on the table leaves me with a advantage and vulnerability (by design) that I did not want compounded by making the default BTS goal to be one of these formations (assuming they would be alone on the table for up to two turns), and you are correct in that it is ill-advised to take an all Tunneller army.

I could easily leave it alone and let players attempt an all Tunneller list, but because of the Khthons I created tactical problem that I hope compels the player to consider a well rounded combined-arms army selection. I wanted to reinforce the point by not allowing the BTS to be hidden in a Tunneller.

Do you have any suggestions or experiences that may shed light on this issue?

2. The intent for the reference sheet is to play with plenty of simple reminders (mostly for me ?:D ) and the Flak and Bombardment range notes are just my preference.

3. Thanks for the catch, it is min 30cm as per the normal rules, silly error on my part... ??? (I corrected the error in the downloads, 8-17-06)

4. I did not think such language was necessary, but I see your point. At present since the core rules do not address templates in a generic reference this may be needed.

Hopefully the FAQ for Barrages could be worked up to a guideline for how all template weapons are treated, but again, for now you are correct and I should add some notes.

Great thoughts, thanks!





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 Post subject: Demiurg 2.0
PostPosted: Fri Aug 18, 2006 1:02 am 
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Hena,

Thanks for the PDF and link. It seems to be ok, but it has a few wierd format shifts...I really don't know why, but I thank you again regardless!

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 Post subject: Demiurg 2.0
PostPosted: Fri Aug 18, 2006 8:24 am 
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(Hena @ Aug. 18 2006,04:18)
QUOTE
Don't have ms office as it costs.

you soul *insert evil laugh here*  :D

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 Post subject: Demiurg 2.0
PostPosted: Fri Aug 25, 2006 9:34 pm 
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Hena,

One of the suggestions I made to ePilgrim was to change the BP weapons on the Leviathan / Cyclops main guns from 3BP to 2BP.  This would have a huge impact given the new experimental rules (go from hitting on a 4+ to a 5+).

Do you think this would help mitigate the units or no?

And having experienced mole morters, they aren't fun.  I can't say one way or the other if they are OVERpowered, but your breakdown points-wise has some merit. Hmmm..

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