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Epic40K still hanging on in there

 Post subject: Epic40K still hanging on in there
PostPosted: Tue Mar 23, 2004 2:37 pm 
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Not so much the game system itself (although I'm sure it still has its supporters), but its presence on the GW website. Has anyone else noticed that the majority of the Epic references are for 40K and not Armageddon. Whether it be on the Fanatic sub-website, Forgeworld or in the texts and links of the main site, it still has a major presence. You would have thought that the least GW could do to promote a new games system was to do a bit of online spring cleaning.


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 Post subject: Epic40K still hanging on in there
PostPosted: Tue Mar 23, 2004 7:23 pm 
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Hi!

Its just sheer laziness IMO. They have not had the inclination or desire to update all the old references to reflect the new game.

I doubt a minor game in a minor division like fanatic means much in their overall business plan.

If it isn't core, they dont pay it much mind.

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 Post subject: Epic40K still hanging on in there
PostPosted: Tue Mar 23, 2004 7:42 pm 
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I get the feeling that the new logo design is a low priority.  From his side remarks, I think Jervis was pushing it along for a while, but it ended up on the backburner anyway.

Overall, I'd say it's a pretty minor deal.  It's not as if they are going to lose the tons of money they spent on branding... :p

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 Post subject: Epic40K still hanging on in there
PostPosted: Tue Mar 23, 2004 8:01 pm 
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The new E:A models can be used with any version of Epic you play anyway ! :;):

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 Post subject: Epic40K still hanging on in there
PostPosted: Tue Mar 23, 2004 9:15 pm 
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True, as long as it says epic somewhare and people can find what they are looking for its good enough.

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 Post subject: Epic40K still hanging on in there
PostPosted: Wed Aug 24, 2005 12:25 pm 
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Has anyone doen any toying about or work towards updating the Special Characters (eg Commissar Yarrick, or the Space Wolf Lords) or the Special Units (eg Blood Slaughterers, Emperor's Sythes, Kruger's Heroes) to EA?

I used to really enjoy the appearance of "specials' like this.  Thier uniqueness adds a great deal of flavour to any game  Its only has to be a single attribute that gets changed to make a difference.

If nobudy has, and there is any other interest in them, maybe its worth getting a list of them together and doing something about it?  ???

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 Post subject: Epic40K still hanging on in there
PostPosted: Wed Aug 24, 2005 1:20 pm 
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Hena - they already made an apprearance in SM 2nd Edition and Epic40k!

No, they are not the same as 40k:the characters value is in how they affect larger formations and the Army as  whole, not the silly character driven combat fcus of 40k...

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 Post subject: Epic40K still hanging on in there
PostPosted: Wed Aug 24, 2005 1:49 pm 
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To each their own

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 Post subject: Epic40K still hanging on in there
PostPosted: Wed Aug 24, 2005 1:55 pm 
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Ive been toying for a while with ideas for characters, but I personally 'adjust' the scales of where I feel the characters 'sit'. Im a fan of command and control having a big effect on formations performance, so by my scale a supreme commander is only really a space marine captain or even lower, or an Imperial Guard Captain (in charge of a company). This is very different to the book, which states that the SC's are people like Yarrick and co. (quite specifically in his case if I recall).

I would like to see individuals like that get some REAL boosts. Multiple supreme commander re-rolls, other deployment benefits, ability to adjust objectives slightly, that kind of thing, to really represent how dramatic a difference their leadership can make, but not doing it by just giving them huge amounts of extra attacks, which should be their smallest contribution.

As a friend of mine often says (usually in criticism of GW games) "Napoleon was reported to be worth 10,000 men, they didnt mean he could take them apart with his bare hands!" (Apologies for misquotes...).

The special formations should be fairly be possible, but they arent something Ive had a lot of Experience of (I remember the cards being printed in WD, but I dont think I really used them).

Suffice to say, I wouldnt mind a natter about what they can do, and their application in E:A, and it could make an interesting fan addition.

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 Post subject: Epic40K still hanging on in there
PostPosted: Wed Aug 24, 2005 2:26 pm 
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Tas:  I think most can and should be modelled by existing abilities within the army list.  For example, I'd put Yarrick as the IG Supremem Commander w/Commisar.  If you really wanted to reflect additional ability, most of the time it could be done by simply adding 1 or a combination of the typical charater-like abilities - leader, inspiring, etc..

If you wanted to go with some more extreme abilites, the thing to do would probably be to design scenarios around it, rather than trying to figure out a balanced way to include it in a GT army.

Things that would represent better command and control for exceptional commanders would be things like increased Strategy Rating, boosting the initiative of some formations, additional SC rerolls, or a bonus to rally.

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 Post subject: Epic40K still hanging on in there
PostPosted: Wed Aug 24, 2005 4:10 pm 
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I like this idea. Though I have never really played the game, I wouldn't mind such a thing appearing would I ever find an opponent.
Beter yet, I would mind it less than when someone would come with a special character in 40K.

An idea for yarrick specifically: Any company he is attached to gains re-rolls to hit against orks.

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 Post subject: Epic40K still hanging on in there
PostPosted: Wed Aug 24, 2005 4:18 pm 
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Id thought of it as higher level than that Frecus (ie Strategy and the like), but actually stuff like that could be cool. I might even add all members of Yarricks formation get rerolls (is there a precedent for rerolls? I cant recall one, but something similar could work) AND fearless, but as Neal rightly says actually balancing this kind of thing probably isnt reaonable (not impossible, but requiring a lot of effort). Would still be fun to field tho' :D

I faced 10k of guard last weekend, and it would have been cool to see someone like Yarrick in the enemy army, leading the way (granted I was playing Eldar, so he probably wouldnt care...), and I think that is the kind of game where they fit perfectly (ie, too big to be played overly competitively).

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 Post subject: Epic40K still hanging on in there
PostPosted: Wed Aug 24, 2005 4:40 pm 
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Tas, I agree with you, I like the idea of special characters and special units. They do add extra variety and flavor. I don't see any reason why "unoffical" rules can't be created for them. It might not be possible to balance them for a GT game, but so what. Just as long as suitable point values are assigned to them, it shouldn't be that big of a deal. :cool:

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