Ive been toying for a while with ideas for characters, but I personally 'adjust' the scales of where I feel the characters 'sit'. Im a fan of command and control having a big effect on formations performance, so by my scale a supreme commander is only really a space marine captain or even lower, or an Imperial Guard Captain (in charge of a company). This is very different to the book, which states that the SC's are people like Yarrick and co. (quite specifically in his case if I recall).
I would like to see individuals like that get some REAL boosts. Multiple supreme commander re-rolls, other deployment benefits, ability to adjust objectives slightly, that kind of thing, to really represent how dramatic a difference their leadership can make, but not doing it by just giving them huge amounts of extra attacks, which should be their smallest contribution.
As a friend of mine often says (usually in criticism of GW games) "Napoleon was reported to be worth 10,000 men, they didnt mean he could take them apart with his bare hands!" (Apologies for misquotes...).
The special formations should be fairly be possible, but they arent something Ive had a lot of Experience of (I remember the cards being printed in WD, but I dont think I really used them).
Suffice to say, I wouldnt mind a natter about what they can do, and their application in E:A, and it could make an interesting fan addition.
_________________ Reaversbane (or RB for short...)
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