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SM Dreads

 Post subject: SM Dreads
PostPosted: Thu May 08, 2003 1:14 pm 
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Hi Guys,

Many of you would have seen (and participated in) the campaign issues on the EA playtesting board.  There were many great proposals put forward toward this, but tghey are mostly for methods of accruing experience and the rewards of battlehardening.

I recall seeing a good set of (GW sponsored if not produced) campaign rules for 2nd Ed.  It was kind of a map system where you divided your army into main battle detachments and scouting forces and manourved them aorund.  It had some very basic supply line rules as well, and fatigue rules.

In short, it was a very basic wargame, abstract enough not to encumbre with extranoues detail, but enough to get forces into contact and battel it out on the table top (and it was a refreshing change form playing "Fire in the East" as you fellow grognards would knwo :;):  )

Anyhow, the point is- has anybody got a copy?  I unfortunately dont, but would like to get a set so I can use and modify them (of course!) for EA and get a small campaign going.

Anyone?  Bueller?  Bueller?

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 Post subject: SM Dreads
PostPosted: Thu May 08, 2003 4:48 pm 
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We had the Empire of the Stars campaign system set up on the EPICentre at one point.

It was a NetEPIC/BFG crossover, and was quite popular locally, never made much of an impression on the net. (Although when it came down, ironically a load of people complained.) I could either upload it to the site, or I could submit it to the EZine... what do people think?

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 Post subject: SM Dreads
PostPosted: Thu May 08, 2003 4:53 pm 
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Sounds interesting- yeah, why not put it to Incoming?

-When is the next issue out btw? ???  -I'm not being impatient!! :;): hehe

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 Post subject: SM Dreads
PostPosted: Thu May 08, 2003 9:40 pm 
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Hey I love to see everybody's work and tinkering.

IMNSHO, a Campaign triples the fun of any game you play :L

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 Post subject: SM Dreads
PostPosted: Fri May 09, 2003 12:10 am 
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I will leave that Q for Douglas, but I will submit the EOTS rules to him ASAP and then perhaps we might be able to share a little project a group of us are working on at the moment for those 28mm players amongst you in the issue after that...

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 Post subject: SM Dreads
PostPosted: Fri May 09, 2003 9:24 am 
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I for one would be fine to put it in Incoming. It is a nice combo to see rules, battle report and opinions in general and makes for a good read.  The more ideas and input from everyone the better incoming would get. Thats the aim isnt it ? :D

Doug


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 Post subject: SM Dreads
PostPosted: Fri May 09, 2003 11:41 am 
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Do you know when the due date is for the next EZine issue?

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 Post subject: SM Dreads
PostPosted: Sun Aug 10, 2003 3:59 pm 
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I tried the first training scenario (objective with 2 formations of 6 units on each side) yesterday. I didn't have any marine models available, so we made do with my Orks. I gather this made it harder (using small formations of Orks, rather than the reliable marines), but we had to make do with what I had. I tried not to think of it as an accurate representation of an Epic game, rather a way to get a sense for the rules.

But a couple of questions came up, and I was hoping you all could help me...

Other than being able to, perhaps, gang up more of your models in base to base, what is the real benefit of charging? ?

I gather if you are a more HTH oriented formation, or you greatly outnumber the opponent, you have better odds... But there appears to be no real bonus to being the assault-er. Am I missing something?

Retaining the initiative: in the above mission, say I go first. I nominate formation A to carry out an action. Then, I decide to retain the initiative and attempt to force formation B to make an action as well. Then, my opponent carries out an action with one of his formations. Back to my turn, can I carry out an action with formation B?

Or, did it already make it's action for the turn when it retained the initiative?

In other words, can retaining the initiative actually grant an extra action for the formation, or is it merely pushing it's action to the head of the line?

Thanks in advance for any help you can give me!

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 Post subject: SM Dreads
PostPosted: Sun Aug 10, 2003 5:27 pm 
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NightSerpent,

Other than being able to, perhaps, gang up more of your models in base to base, what is the real benefit of charging?


Good question. I'm not sure of the answer. Where's Dafrca when you need him?

I'm pretty sure that charge is the only way to go straight to HtH rather than firefight. I'm not as invested in the rules anymore as I once was. The playtesting forum isn't as enchanting as it once was.

I gather if you are a more HTH oriented formation, or you greatly outnumber the opponent, you have better odds... But there appears to be no real bonus to being the assault-er. Am I missing something?


That must be wrong. However, the HtH rules are a bit odd. It's possible for both sides to really lose out.

Retaining the initiative: in the above mission, say I go first. I nominate formation A to carry out an action. Then, I decide to retain the initiative and attempt to force formation B to make an action as well. Then, my opponent carries out an action with one of his formations. Back to my turn, can I carry out an action with formation B?

No, if it lost the initiative then it used up its' action. Bummer!

At least, that's how I understood the rule.

Or, did it already make it's action for the turn when it retained the initiative?

It already made it's action.

In other words, can retaining the initiative actually grant an extra action for the formation, or is it merely pushing it's action to the head of the line?

You can try for a double action, but if you already failed an initiative then it's done, period. So, in your words, it's like pushing its' action to the front of the line.

Thanks in advance for any help you can give me!

You're welcome although I'm not sure how much help it was. :D

Shalom,
Maksim-Smelchak.

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 Post subject: SM Dreads
PostPosted: Mon Aug 11, 2003 2:13 am 
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any reason why my topic titles are being re-named??

Quote
That must be wrong. However, the HtH rules are a bit odd. It's possible for both sides to really lose out.


I don't follow you... what must be wrong??  It makes sense that a more combat oriented formation would be better at an assault than a shooty one.  

Speaking of odd results... I did charge a formation, I had more units using the close combat value than he.  I caused more causalties... and HE won!   :l   I guess we shouldn't rely on the outcomes of an assault unless we grossly outnumber the enemy.

thanks for clearing up the initiative retaining question.  It makes more sense your way, but I wanted to make sure!  :)

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 Post subject: SM Dreads
PostPosted: Mon Aug 11, 2003 2:23 am 
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NightSerpent,

Any reason why my topic titles are being renamed?


I usually rename topics to indicate what they're about to make them clear. It makes it easier for everyone to know what's in the thread.

I'm also the Grammar and Spelling Commisar (GSC). ? :D

I don't follow you... what must be wrong?


What I meant is that it would certainly logically seem that the assaulter would get some sort of bonus.

It makes sense that a more combat-oriented formation would be better at an assault than a shooty one. ?
Speaking of odd results... I did charge a formation, I had more units using the close combat value than he. ?I caused more causalties... and HE won! I guess we shouldn't rely on the outcomes of an assault unless we grossly outnumber the enemy.

The CC rules are certainly a bit odd. It's really odd when you deal out the damage, but STILL lose the CC. Weird! ?:O

Thanks for clearing up the initiative retaining question. It makes more sense your way, but I wanted to make sure!

You're welcome. I may still be wrong. I'm certainly no E-A expert. Now, Dafrca, on the other hand...

Shalom,
Maksim-Smelchak.

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 Post subject: SM Dreads
PostPosted: Mon Aug 11, 2003 2:40 am 
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Quote (nightserpent @ 11 2003 Aug.,00:59)

Re Charging.  You mUST charge to enter a unit's Zone of Control (ZOC) which for most units is 5cm.  So, if you move but not charhe you can close to a range of 5cm and get into a fiefight, but wont get into base to base required for CC.  Thus you MUST charge to get into CC.

Retaining the Initiative- this rule is to allow you to try and move 2 units in a row, not get a unit to perform 2 actions in a turn.  Every unit only gets a single action each turn. So if you retain the initiative and Formation B does "stuff", thats it, its done its stuff for the turn and must until next turn.

It is a VERY handy feature though, because it allows you to for example engage a target unit, heap up Blast markers and cause casualties, then retain the initiative and smash a unit into close combat and clean it up

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 Post subject: SM Dreads
PostPosted: Mon Aug 11, 2003 2:58 am 
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thanks, Tas, for the re-affirmation!  

I guess I wasn't clear about the charging bit.  Is there an actual benefit for being the charger than the charge-ee? (other than the placement issues I mentioned above).

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 Post subject: SM Dreads
PostPosted: Mon Aug 11, 2003 5:12 am 
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No, there is no bonus for charging, other then being able to dictate the terms of an assault. In fact, there is a penalty, as an assaulting formation cannot take advantage of cover bonuses in an assault.

-Periodic.


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 Post subject: SM Dreads
PostPosted: Mon Aug 11, 2003 8:17 pm 
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What periodic said.

Don't underestimate the value of picking the where/when of an assault.

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