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Tactics Repository & Discussion |
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CyberShadow |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore |
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource. |
nealhunt |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA |
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CyberShadow |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore |
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CyberShadow |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore |
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nealhunt |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA |
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CyberShadow |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore |
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Gaunts Ghost |
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Joined: Fri Jan 17, 2003 6:20 pm Posts: 81 |
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CyberShadow |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore |
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CyberShadow |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore |
Points to note: - I have an inability to generate a warband that does not include Chaos Cultists. This is all nice and fluffy, but they are my least favourite units and I would rather have Traitor PDF! It seems that GG did not have this problem, so I will assume that it is either the luck of the dice, or some higher power trying to tell me something. - I generated seven groups of Marines, and only one of these left their Rhinos in their garage. On the basis of this, I think that I will leave the odds of a transport as it is for now. Although, please continue to let me know your feelings on this. - GG, after you saying that you didnt get any Daemons, my Khorne warband ends up with a group of Daemons (Khorne Flesh Hounds) as well as two groups of Sacrifices. I guess that this is also the luck of the draw. - Most of the warbands are made up of the more basic unit types. While this is not necessarily a problem, it does edge towards warbands which feel the same way. I rarely rolled over 51 to determine the type of unit. Again, on papre this really should not be a problem and one in three rolls should have more colour. But, the theory and the practice dont seem to match up right now. I will try to roll up a few more warbands and see whether this trend continues. Again, thanks for your feedback guys. _________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource. |
Legion 4 |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA |
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CyberShadow |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore |
Comments first - The Tzeentch warband is pretty much what I hoped they would turn out like. A nice variety of units, with some Tzeentch specific units as well. The Khrone one is what I would like to use! ![]() After thinking about these, and the previous warbands, a bit more, I came up with a few things that will probably be altered. - Is it me, or do most warbands end up being lead by Chaos Marines? It seems that, while this is fairly in keeping, almost all the warbands that I put together are lead by about 6-8 units of these guys. Looking at the table, there is a 16 out of 36 chance of this happening, that is four nineths, almost half. I think that I will reduce the chance of Chaos Marines as the retinue to 7-8 and increase the chances of another retinue unit. - Marine transports. nealhunt mentioned that there was a fairly high chance of Marines not bringing their Rhinos. I have thought about this a lot. On the one hand, Marines should have Rhinos a lot, on the other I dont want this to be automatic. Therefore, I have decided to increase the chance of Rhinos being available, but only for the retinue. I think that this is quite good, as it means that the leaders are more likely to have transport, which is the way that it should be. - Gaunts Ghost mentioned that there was a fairly low chance of getting anything more exciting in the warband. I am starting to see what he means after a few warbands. I will expand the 'top end' of the table to make Dreads start at about the middle, around 44. Thanks for your comments guys. Any views on these changes? _________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource. |
nealhunt |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA |
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CyberShadow |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore |
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Serps |
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Joined: Tue Sep 02, 2003 2:47 am Posts: 388 Location: Sydney, Australia |
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Legion 4 |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA |
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