Over the last few years within the UK scene we've seen the rise of what i would term '1 turn' armies, which effectively max out off board deployments (Via either air or portals) and completely ignore the first 2 turns of the game. While effective, this really isn't much fun for either player given you're then just playing a 1 turn of the game rather than 3 or 4. I'd like to propose an alternative scenario that could be used as one of the scenarios at an event rather than just using the standard 'Grand Scenario' for each game. As a work in progress name i'm calling it the 'Accumulator Grand Scenario'.
The scenario deploys the same as the standard Grand Scenario, so each player deploys a blitz, and two objectives in the opponents half of the board, and deploys on 15cm. Garrisons and scouting are also allowed as normal.
Objectives however are scored differently, being scored each round. An objective in your own half is worth 1 point, with the objectives you've placed in your opponents half being worth 2 points, and the blitz being worth 4. You can also get a further point for 'none shall pass' each turn, and destroying someone's BTS is worth 4 points. As with the standard Grand Scenario, objectives can be captured by a unit which has a stand within 15cm, and can be contested by an opposing stand, at which point the objective scores no points.
The game results are based on not total VP's, but the VP difference. If a player extends a lead of 10 points at the end of any turn they automatically win the game with maximum points. If there is no clear winner by the end of turn 4, points will be decided by a sliding scale. So for instance, a difference of 0-1 points would be a straight draw, 2-3 would be a 18-14 draw, etc.
I would also propose a few amendments to the normal rules in relation to objective contesting and scoring:
1. Only 1 objective can be scored or contested by a single unit (so no single units of scouts holding everything).
2. The only exception to the above would be single DC6 and above war engines, which can contest all objectives in range, but can still only capture 1.
3. Units under half strength can only contest, not capture objectives.
This scenario would hopefully discourage people from taking quite as skewed armies, as you'd have to be able to compete in the Alternate Scenario as well as the standard Grand Scenario, and hopefully also freshen up some of the games.
If there's any interest, it would be great to hear some feedback from anyone trying it out
