Hi to all
In our group, we are debating about how buildings should work in the game, as we find some kind of troubles in our games (how to measure height, for example, to mantain coherency, or what happens when your miniatures couldn“t touch enemy units situated on a roof)
We generate the next ideas about them:
When occupying a building, the entire unit will have to move in contact with the building; in this moment, the unit embarks in it (it represents the moment when the infantry troops garrisoned inside the building, taking the windows and the entrances; the miniatures are removed from game board as if they were transported). In the case of mechanized formations (infantry + transports), the transports must mantain the coherency by keeping 5 cm from any point of the building perimeter.
All ranges and line of sight can be drawn from any point at the edge of the terrain (perimeter). This works for both sides, so enemy units could open fire to the unit inside the building if they can see the building or the building is inside his maximun range (not the minis).
Unit inside the building gain cover as usual.
Leaving the building is like disembark from a WE.
A building that is already occupied cannot be entered by any other unit, friendly or not (only one formation per building)
Enemy units could assault the formation inside the building if they activate and finalize their move at 15 cm or less from the building perimeter. If the assaulting unit wins, it could occupy the building with their consolidation move. If the defender unit lose the assault, they flee from the building.
Artillery.- In this case, instead of using the barrage template, if a player wants to use barrage vs a unit inside a building, the unit recieves 1d6 shots for every template the shot uses (for example, 6 BP = 2d6 shots). The rest is resolved by the same manner.
If one barrage template touches a building occupied, it doesnt affect to the units inside (you should fire vs the units inside or outside the building, as happens with the units inside/outside cover)
This is, almost, the thoughts about using the buildings in a more realistic manner.
Feel free to comment/opine
Thank you