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rules q, disrupt + normal shots |
Commissar Holt
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Post subject: rules q, disrupt + normal shots Posted: Sat Apr 09, 2016 7:33 am |
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Brood Brother |
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Joined: Sun Nov 04, 2012 7:03 pm Posts: 289 Location: Hungary
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Hi!
In my recent game I had a shooting attack with disrupt and standard weapons, and both type were hit. For simplicity lets say 1 disrupt hit and 1 standard. My opponent rolled two armour saves, preserving one unit and losing the other. Now he placed two blast markers, one for casualty and one for coming under fire. He did not roll seperately.
I think a separation is required here since if he saves the disrupted unit and loses the other against the standard, that would result an extra blast marker.
There's the question, which way is valid?
_________________ Epic Commander of the Prassium Invasion Troops 214th Regiment ***Action is our prayer. Victory is our offering.***
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kyussinchains
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Post subject: Re: rules q, disrupt + normal shots Posted: Sat Apr 09, 2016 7:56 am |
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Hybrid |
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Joined: Tue Apr 19, 2011 12:03 pm Posts: 6355 Location: Leicester UK
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Yes disrupt hits should be rolled and recorded separately
_________________ Just some guy My hobby/painting threads Army Forge List Co-ordinator
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Kyrt
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Post subject: Re: rules q, disrupt + normal shots Posted: Sat Apr 09, 2016 10:09 am |
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Joined: Tue Feb 22, 2011 11:43 pm Posts: 2556 Location: UK
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Yes hits are specific, your opponent has to allocate them before he rolls to save, he can't decide which hits went where after the fact.
However bear in mind that, technically, the rules only describe the order of allocating hits separately for MW - for everything else it is up to the defending player. So your opponent can sometimes allocate in such a way that a disrupt ability is less effective, for example by allocating the disrupt onto a unit with no save and a normal hit onto a unit with 4+ RA. In some cases it can even be prevented from having an effect altogether, eg allocating an ignore cover hit on a unit out of cover and normal hit on units in cover - somehow that seems less acceptable but is equally valid.
This is a long standing issue and is something you would have to discuss in the 5 minute warm up, but personally we play that abilities should be allocated so that they can be used, and anything else is up to the defender. This is what I do when allocating against my own units in tournaments as it seems fairer to my opponent. I think most players in casual play would work to a similar principle.
There are also some very strange mechanics eg when disrupt interacts with grots (who would get a BM if they survive but not if they die).
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Commissar Holt
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Post subject: Re: rules q, disrupt + normal shots Posted: Sat Apr 09, 2016 9:15 pm |
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Joined: Sun Nov 04, 2012 7:03 pm Posts: 289 Location: Hungary
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Thank you for the answers!
_________________ Epic Commander of the Prassium Invasion Troops 214th Regiment ***Action is our prayer. Victory is our offering.***
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[ 4 posts ] |
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