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Additional titan rules

 Post subject: Additional titan rules
PostPosted: Mon Feb 15, 2016 10:18 am 
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Joined: Sun May 06, 2012 9:23 am
Posts: 127
Location: Lodz, Poland
Hi there!

The time of the year has come to prepare a convention event for net epic armageddon yay!!

A friend of mine requested that I prepare a strictly titan vs titan game, the idea sounded tempting so I agreed and prepared a quick draft of the armh lists

2x warlord
Reaver
6x knight

Vs

2x great gargant
2x gargant

But then I got a bit concirned... this game has the potential to be a static shootup and that is something I would like to avoid.

I plan to do a urban heavy environment and scale the map down to the minigeddon format 80x120 but am not confident that this will solve the problem.

Aee there any cool rules that you can suggest to make the game more exciting?

I was thinking about adding a part of chain reaction mechanics like the in sight test and allow a titan to fire one of its weapons as a reaction action?

Do you have any experience in titan v titan in net epic armageddon? Honestly I prefere a ton of infantry and tanks rather than a few titans but thats just a matter of view :)

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If You're from Poland and play Epic PM me maybe we can play a game :)

My wargame blog: http://6mmwargames.blogspot.com/


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