Had the pleasure of playing this list last evening for the first time. It's the list with the worst record in competition (check
https://docs.google.com/spreadsheets/d/1fgtMR0fSy22armPvUzHI25Zo-tH2IgtTC-cXdCf935I/pubhtml) although to be fair it has only been played in 6 games and there are some epic uk lists that have never been played!
I spotted some inconsistencies and weaknesses about the list which I'd like addressed to make it a bit more competitive. I'm not saying all lists should be A tier, I'm fine with a wargame that has lists that are better than others. What I'm saying is that the Yme-Loc list has flaws which are easy to correct and would make it much more playable. More playable = usable by more players = generally a good thing.
The Good
Hornet - a very good unit overall and correctly priced. Although what the list doesn't need more of is AT shots, this thing is pretty versatile. Also nice that it's an Yme-Loc exclusive to make the list more attractive.
Warp Hunter - as above. The small fm size make it vulnerable but when it works correctly, i.e. using Eldar ambush tactics, it's pretty deadly. The MW FF works very well with Eldar's rolling assault and hit and run special rules.
Large Webway Portal - an interesting idea. An army with as few "boots on the ground" as this will struggle to protect it in any meaningful way, though. So it becomes a gambit, but it's a nice to have.
The Bad
Large Falcon base formations - not sure why it's seen as an advantage that Yme-loc buys falcons in groups of 6 rather than 5. It just makes the whole thing more inflexible (see below). I can see fm of 6 falcons being more durable than an fm of 5, e.g. losing 2 from shooting breaks the latter but not the former. But wouldn't it be better to give the option? Say 5 falcons (2 replaceable w/ firestorms), with the option of buying an extra one for 50 points. Easy. "Oh, but then the host cost would be too low, Carlos!" Well, Ulthwe get their hosts at 175 points...
Warhosts and troupes - Biel-tan gets 3 troupes per warhost, Yme-loc gets 2. This is not that big a deal as it matches other craftworlds but the options here are very limited. To get a good activation count you'll need 4 warhosts. One is a compulsory engines of vaul formation, and then you need 3 falcon warhosts. The falcon isn't the most versatile vehicle in Epic. It can shoot tanks and WE well but that's it really. Other limited warhost options in other craftworlds have good engagement fms. Good engagement fms can attack anything as the FF/CC dice affect inf and AV alike. Yme-loc is always going to have too many AT shots on the table unless it's a freak matchup like AMTL or Ulani. Proposed change: make it 3 troupes per warhost.
Compulsory engines of Vaul - nothing necessarily wrong with this but let's look at the options starting with the thought that no EoV works well together with another of a different type, i.e. Cobra and Scorpion are not a good partnership.
* 2 Scorpions: nothing wrong with this punchy formation but in nearly 500 Biel-tan games nobody has ever used an fm of 2 even with the discount. Making it 25 pts cheaper for Yme-Loc is not enough to make it usable. For 400 pts and compulsory, sure. Seems reasonable.
* 2 Cobras: incredibly specialised and I guess worth it against certain matchups. Used once as a pair in nearly 500 Biel-Tan games. Overall too specialised to be face regular game time.
* 2 Storm Serpents: a mental choice that is no choice and makes no sense at all (see note below on SS)
Guardian troupe with compulsory Falcons - why? The Farseer is really useful in this list, otherwise how are you going to shift infantry off terrain (hint: combined Avatar + Guardians assault is good for this!)? Let alone the Farseer doing his magic double retain trick. So you have to bring the Farseer but he gets to ride in a worse transport (5+ save without RA) which has a gun that's not really that useful for an engagement formation. Can we just have 5 guardians and farseer + 3 wave serpents for 300 pts perhaps? Or 275?
The Ugly
Storm Serpent - hey guys you can buy a vehicle to deliver infantry and light vehicles straight to the middle of the battlefield. Oh, by the way you have to buy them in pairs and the only thing you can deliver are vypers or hornets. Great.
Supreme Commander - only available in an aspect warrior fm. This breaks the vehicle theme of the army. Wild Riders get their SC in a bike, Ulthwe in a farseer unit, Iyanden in a wraithguard unit. Why can't Yme-loc get their SC riding in an EoV or in a Falcon? Makes more sense. This option forces Yme-loc to buy aspect warriors as a 2+ initiative army that needs to manoeuvre will always need an SC re-roll. Easy change, keeps within theme of the army.
Why no Void Spinner? The Eldar vehicle list... and it can't use one of the most popular Eldar vehicles. If you kept the theme of pairs for EoV you'd have to take 2 void spinners together which reduces their efficiency. Perhaps as an upgrade to the compulsory EoV formation? Say 475 for the 2? 500?
BTS - if not using aspects, the compulsory EoV is the BTS. An fm that is very vulnerable. If the deathstrikes fire, you start the game down 1 VP. This makes the aspect warrior fm almost compulsory too just to cover this flaw. Which is not really the theme of the army.
For your consideration.