meg wrote:
To be simple:
How do you play a land aircraft that is shot at by ennemy ground formations? For Blast markers? Can it be broken?
Its this section of the rules that caused the trouble:
4.2.7 Blast Markers
Aircraft that land are affected by any Blast makers they have picked up normally, and are allowed to rally in the end phase. Any additional Blast markers they pick up will be carried off with them if they later take off again
as Ginger has stated, any landed Aircraft is treat as though it is a 0cm move War Engine.
It can be shot at as normal by ground forces which may break it or even destroy it.
If the Aircraft remains on the ground at the end of the turn and does not make a dis-engagement move of the table it can rally as any other ground formation would in the end phase. Whilst on the ground it is treat as a normal WE not an aircraft.
If it does dis-engage it takes any Blast Markers it has picked up during the turn with it and any more it picks up on the way off the board (more flak, wrong table edge and so forth). When an aircraft takes off in the end phase it is no longer treat as a ground WE and returns to using the aircraft rule of not being allowed to rally in the end phase.
I hope this following piece clears up the reading of the rule:-
Disengagement happens before any rallying so an aircraft on the ground cannot rally and then disengage.
Because of TSKNF marine special rule, a T/hawk that was broken whilst on the ground would take off with 4 BM's ( the number needed to break it) a Landing Craft that was broken whilst on the ground would leave with 8 BM's.