Following the
alternative objectives thread here's a stab at some alternate victory conditions gleaned from tweaking TSNP and BTS.
Four of these are referring to "the area". I'd assume that this would be defined by the scenario (e.g. your half, your opponent's half, a terrain piece, etc.)
Cleanse (a more generic TSNP)
No unbroken enemy formations in the area.
Corral (bug round up)
The area contains one or more enemy formations.
Destroy (a more generic BTS)
Destroy a unit, formation, or something defined by the scenario.
EvacuateNone of your formations are in the area.
OccupyThe area contains one or more of your unbroken formations.
Protect (the opposite of destroy, not sure if it's needed)
Keep a unit, formation, or something defined by the scenario from being destroyed.
Thoughts?