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Scenario System from AT1/SM1 ...

 Post subject: Scenario System from AT1/SM1 ...
PostPosted: Fri Feb 13, 2015 5:04 pm 
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I never upload these before ... but this is my favorite and IMO the BEST system - Random Scenario Generator System from AT1/SM1 ... For your viewing ... I'd recommend these for any Epic or other rule system ... I think I got the pages in the correct order, but they are numbered regardless ... 8) And note ... where it says Titan, if no Titans are used just replace that with Unit ...


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Last edited by Legion 4 on Fri Feb 13, 2015 5:26 pm, edited 1 time in total.
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 Post subject: Re: Scenario System from AT1/SM1 ...
PostPosted: Fri Feb 13, 2015 5:23 pm 
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Hi!

I agree. Still the best system made for scenarios in epic. :)

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 Post subject: Re: Scenario System from AT1/SM1 ...
PostPosted: Sat Feb 14, 2015 9:18 pm 
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Cool stuff! Thanks for sharing!

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 Post subject: Re: Scenario System from AT1/SM1 ...
PostPosted: Sun Feb 15, 2015 12:30 am 
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I had very little recollection of reading these...getting old!

It would be interesting to have a game sometime using these rules. Has anyone tried them on Net Epic?

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 Post subject: Re: Scenario System from AT1/SM1 ...
PostPosted: Sun Feb 15, 2015 3:25 pm 
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Guys I'm telling you these rules are a lot of fun. And could work for any rule system, IMO. It really makes it more of a "game"/battle ! You know what you have, your OOB, you know your mission and victory conditions. But all you know about your enemy, is about the size of his force, which could change based on the mission chit he drew. So while you are trying to figure out how you're going to win. You have to try to figure out what he's doing ... Almost like in the RW ... 8) GW's best system ... yet they dropped it ... who knows why ? :o :gah

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 Post subject: Re: Scenario System from AT1/SM1 ...
PostPosted: Mon Feb 16, 2015 1:51 pm 
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I've always enjoyed the concept of secret objectives. It's more realistic and should make for a more tactical game experience, since you have to anticipate your opponent's goals.

The mission generator system looks pretty good! But you'd need to adjust some of the points fractions, game turns and certain objectives. I take it AT/SM games usually lasted for 6 turns?
It would be pretty hard to pick up a spy in the furthest building on the table, then exit from your own table edge with a 15 cm/move titan for example :)


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 Post subject: Re: Scenario System from AT1/SM1 ...
PostPosted: Mon Feb 16, 2015 5:05 pm 
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No ... there was no turn limits ... The games was based on how fast one side could get their Victory Conditions. It forced you to pick your troops better tailored to your mission ... And as I noted, where it says Titan(s) you can replace with "unit" ... So in the case of The Spy, you may want to choose a faster Titan or two or a faster ground unit ... You choose commander ... You're in command ... not the game turn limits ... Also look at Attacker's mission Blitzkrieg and Convoy. You may want to use a Titan(s) to support other unit(s) to obtain your Victory Conditions. And look at Defender's missions Covering Force, The Trap and Holding Action ... What are your plans commander ? :sos

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 Post subject: Re: Scenario System from AT1/SM1 ...
PostPosted: Wed Feb 25, 2015 12:38 pm 
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Thanks for sharing! I'll take a look!


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 Post subject: Re: Scenario System from AT1/SM1 ...
PostPosted: Wed Feb 25, 2015 4:06 pm 
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Like I said it's a great system and loads of fun !

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 Post subject: Re: Scenario System from AT1/SM1 ...
PostPosted: Wed Feb 25, 2015 4:22 pm 
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How were the objective randomizer counters numbered? It says there are 12 Attacker counters and 12 Defender, and that the number on the counter correspond to the Attack/Defender objectives. There are 7 defender and 8 attacker objectives though, so I assume that some numbers appear more than once on the counters.

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 Post subject: Re: Scenario System from AT1/SM1 ...
PostPosted: Wed Feb 25, 2015 4:34 pm 
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I'll have to look at the counters again ... but IIRC, there are some doubles ... Yes there are two A1, 3, 4 & 7. And two D2, 6, 7 & three D4 ... Why GW choose those is, I don't know ... regardless ... it works ... 8)

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 Post subject: Re: Scenario System from AT1/SM1 ...
PostPosted: Fri Feb 27, 2015 5:52 pm 
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Thanks for sharing this Legion. it is great. I'm going to try using this for some other games as well. The only downside I see is that you have to build your armies after you determine the mission and objective. That can cause a bog down if the players take forever building their forces.

Other than that, great stuff. I look forward to trying this out.

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 Post subject: Re: Scenario System from AT1/SM1 ...
PostPosted: Fri Feb 27, 2015 6:21 pm 
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Yes, these rules are a great system. As far as bogging down, we never had a problem with that. And we had a good idea what we were going to deploy based on the point level of the game. Say ... like 3000 pts of SM or Orks ,etc. ... But remember based on mission those levels can go up, down or stay the same. Again, adding to the "reality" and not really knowing what your enemy will deploy and his mission ... The other option is choose the size of forces like ... again, 3000 pts before you choose missions. And again based on mission, that point level may change. I think it is more fun to know your mission and pick you forces based of that. Have fun ! :spin

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