Another question about war-engine transports. Can you use the attributes of passengers to affect the war-engine activation?
My specific question is, would a Tau unit with co-ordinate fire in a war engine transport (basically a Manta) on the table allow the Manta to use co-ordinate fire? Now given the fluff I’d say a Manta probably ought to have co-ordinate fire in it’s own right, . . . unless that is unbalancing (question for EA Tau Topic).
Quote:
“there is also a sophisticated command bridge just behind the cockpit and connected by an access ladder which functions as a communications hub, fire control and forward command post. It is from the command bridge that a Tau Commander or Etheral can safely oversee battle operations.”
The most relevant comment I can find is (but the example is a transport embedded with the formation):
Quote:
Q: Can units in a Transport use their special abilities (e.g. Ork Nobz in a Transport use their Leader ability to remove Blast markers?)
A: Yes. Additionally, Characters or units with Special Abilities in broken formations can also use their abilities. The only time a Special Ability can not be used is when the unit or Character in question is offboard, either in Reserve or in a Spacecraft or Transport waiting to be deployed.
A supreme commander in a transport (spacecraft, aircraft) off-board is allowed to have their re-roll applied to the formation they are in.
Everything (?) about a broken formation inside a war-engine transport seems to affect combat resolution (BMs specifically).
Transported units count towards the number of units in resolving an assault. I assume that you would also include the contributions of any Inspiring passengers.
Units in a transport lose their ZoC. The Scout rule has a specific bit that talks about losing its longer ZoC if in a transport. Special rule or clarification
Passengers in a war-engine can disembark and shoot on a shoot action so they are involved in that.
Passengers in a war-engine that is assaulted can dis-embark as part of a counter charge.
Co-ordinate fire leads to combining shooting actions. BMs on other formations are included in the action roll for the initiating formation. Formations can do their sustain, move-shoot, double-shoot actions in any order.
Formations that are rallying get to use their Leader characteristic when in a WE transport (or off board); but then they are doing their own rally roll.
An Init 1+ formation inside a transport uses the transports Initiative to activate. But here the initiative is not a unit characteristic.
Commander is a similar rule and a commander can order an assault even though his own formation cannot make it to engage range. The commander does use the initiative for his own formation.
So a follow-up question that might answer my initial query. Can a supreme commander (or a commander) in a war-engine transport (not their own formation) use his ability to launch a combined assault. The commanders formation is considered part of the war-engine formation for the duration of the assault. I realize that this follows on from a successful activation roll.
Also just to check. I’d assume a skimmer popped up behind cover should get a -1 to hit modifier since they are partially obscured.