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Rules Query - Special Weapons in an Assault

 Post subject: Rules Query - Special Weapons in an Assault
PostPosted: Wed Jan 08, 2014 11:16 am 
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Reading through a Kroot list proposed by Apologist in the Tau Forum
viewtopic.php?f=23&t=25148
I saw several units with the Disrupt characteristic on small arms (FF only) weapons.
I'd never before associated these ideas before, so my question is this:

Do Disrupt and Ignore Cover abilities apply to hits inflicted during an assault?
Should you apply BMs on units on a winning side who were hit by a Disrupt weapons but survived their armour save?
Would infantry in cover not get a cover save if hit by an ignore cover weapon?

Quote:
1.12.1 . . . Each player allocates the hits and make saving throws in the same manner as they would when allocating hits from shooting.


Now I'm thinking that if there is a ranged weapon with these stats then that is what the unit uses for FF and hence the specialist weapons characteristic applies to hits from that unit.

OK, since Tau currently interest me, would:
Fire Warriors with Disrupt attacks at 15 cm with their Pulse Carbines also have Disrupt on the FF to hit roll?
Broadside Suits have a 30 cm Ignore Cover weapon. Should this ability apply to the FF hits?
Would Mega-Weapon apply in the same way? So would a Crisis Suit with 15 cm MW4+ also have an implied (15 cm small arms) MW attack?

Some other observations:

I know that I have never done this when using Wraithguard but they, interestingly, have a double entry for their wraithcannon, 15 cm 2 x MW5+ and (15 cm) small arms, EA+1, MW. This says to me that the 15 cm MW attack for shooting does not apply to the FF value since that is just an "ordinary" small arms stat but with an extra MW attack; but it is explicitly stated.

In contrast the Space Marines Land Speeder has 15 cm MW5+ and (15 cm) small arms, MW which implies a MW effect on the first FF. Fire Dragons I now notice also have a similar stat-line, 15 cm MW5+ and (15 cm) small arms, MW.

Some specialist weapons abilities obviously apply in assaults: First Strike and Extra Attacks, sometimes Titan Killer.

OK, enough rambling. Is there somewhere clear in the rules/FAQs that addresses this?


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 Post subject: Re: Rules Query - Special Weapons in an Assault
PostPosted: Wed Jan 08, 2014 11:25 am 
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if you re-read the rulebook, it's reasonably clear, at least on the extra attacks bit! ;)

Ignore cover CAN apply to CC/FF attacks, indeed there are some weapons (heavy flamers come to mind) which do just that, I assume disrupt could apply as well, although outside of the kroot list, I've never seen it done

unless stated, weapon abilities do not carry over from shooting to CC/FF so the Tau fire warriors do not get disrupt in FF (not even sure how this would work tbh, potentially very fiddly) Broadside suits do not ignore cover in FF, and Crisis do not get MW in FF, this represents the swirling nature of an assault and how it's very difficult to get big weapons to bear, vehicles are also impded by being relatively cumbersome compared to infantry... etc etc

Wraithguard get 2 MW shooting attacks, in FF they have 6 'normal' attacks, and 6 extra attacks, the extra attacks are the only ones which benefit from the MW rule, this is the same with other weapons, for example rough riders have 1 normal attack, and 1 attack with First Strike

Fire dragons and land speeders do get MW in firefights, but only because their small arms entry has the MW ability included, they do not get any extra attacks, their base attacks are MW

basically if the small arms, or assault weapons line has a special ability, then that ability applies in engagements, otherwise it doesnt

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 Post subject: Re: Rules Query - Special Weapons in an Assault
PostPosted: Wed Jan 08, 2014 11:27 am 
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It's difficult to see how disrupt could work in an assault, and I don't know of any small arms weapons with it?

Ignore cover definitely can work in an assault, though hit allocation is controversial.

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 Post subject: Re: Rules Query - Special Weapons in an Assault
PostPosted: Wed Jan 08, 2014 11:31 am 
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zombocom wrote:
It's difficult to see how disrupt could work in an assault, and I don't know of any small arms weapons with it?


outside of experimental lists I've never come accross it either

Quote:
Ignore cover definitely can work in an assault, though hit allocation is controversial.


Agreed! and calls for very gentlemanly and sportsmanlike conduct during a game!

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