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War engines in a formation |
olona
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Post subject: War engines in a formation Posted: Mon Jul 29, 2013 7:24 am |
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Joined: Wed Jul 23, 2008 10:07 am Posts: 28 Location: Norway
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Playing against Chaos forces, they have formations that allow War Engine upgrades (which then add the WE to the Formation).
Now, in an Assault with this formation, and you score hits against this formation, can the Chaos player use the War Engine to "soak up" hits with the war engine before the other units. That is, if the war engine has 3 DC, can he then take 3 hits, before giving hits to the remaining units?
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kyussinchains
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Post subject: Re: War engines in a formation Posted: Mon Jul 29, 2013 9:15 am |
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Joined: Tue Apr 19, 2011 12:03 pm Posts: 6355 Location: Leicester UK
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Providing it is either the closest unit, or in btb, it can indeed be allocated hits equal to its DC before allocating hits to other units
Its what makes krieg so good at assaults, having the gorgons to soak up hits with their reinforced armour
_________________ Just some guy My hobby/painting threads Army Forge List Co-ordinator
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olona
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Post subject: Re: War engines in a formation Posted: Tue Jul 30, 2013 5:21 pm |
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Brood Brother |
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Joined: Wed Jul 23, 2008 10:07 am Posts: 28 Location: Norway
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I am guessing the same thing applies when getting shot at?
If hit by multiple AT shots, then use Warengine to soak up hits (if formation contained several vehicles).
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Spectrar Ghost
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Post subject: Re: War engines in a formation Posted: Tue Jul 30, 2013 6:05 pm |
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Purestrain |
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Joined: Thu Nov 17, 2005 8:16 pm Posts: 4682 Location: Wheaton, IL
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No, because War Engines can be 'picked out', meaning that shots must be allocated to WE or non-WE in a mixed formation.
_________________ SG Ghost's Paint Blog, where everything goes that isn't something else.
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kyussinchains
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Post subject: Re: War engines in a formation Posted: Tue Jul 30, 2013 6:10 pm |
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Hybrid |
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Joined: Tue Apr 19, 2011 12:03 pm Posts: 6355 Location: Leicester UK
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Also war engines block line of sight, so units can hide behind them
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Dave
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Post subject: Re: War engines in a formation Posted: Tue Jul 30, 2013 6:16 pm |
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Joined: Sat Feb 17, 2007 11:25 pm Posts: 9524 Location: Worcester, MA
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And that's declared by the shooter. You can say I'm ignoring WEs when shooting.
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jimmyzimms
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Post subject: Re: War engines in a formation Posted: Tue Jul 30, 2013 6:47 pm |
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Joined: Sat Feb 11, 2012 8:24 pm Posts: 9655 Location: Manalapan, FL
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3.2.1 If a formation includes both war engines and non-war engine units then an attacker must state whether any attacks he makes on the formation will be directed at the war engines or the other units in the formation. Attacks directed at the war engines can only be allocated against war engines if they hit, while attacks directed at other units may not be allocated to the war engines in the formation.
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Commissar Holt
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Post subject: Re: War engines in a formation Posted: Tue Jul 30, 2013 7:32 pm |
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Joined: Sun Nov 04, 2012 7:03 pm Posts: 289 Location: Hungary
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Is there a way to just shoot at the mixed formation, and WE will only soak up as many AT, MW, TK hits as starting DC?
Also, what Dave mentioned, does it negates War Engines being a block to line of sight, if the shooter wishes to attack only, non-war engine units? Would be a bit silly, but its better be cleared, what's going on.
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kyussinchains
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Post subject: Re: War engines in a formation Posted: Tue Jul 30, 2013 7:41 pm |
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Joined: Tue Apr 19, 2011 12:03 pm Posts: 6355 Location: Leicester UK
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The war engine is treated as terrain for LOS purposes, so it is not possible to hit units hidden behind it, there is also no way to fire on the formation without declaring your target
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GlynG
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Post subject: Re: War engines in a formation Posted: Wed Jul 31, 2013 1:22 am |
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Brood Brother |
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Joined: Mon Aug 11, 2003 7:27 pm Posts: 5602 Location: Bristol
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I believe you can split the target of your formations fire by weapon though, so a Tactical formation with Las-Razorbacks could fire AP from the missile launchers at the infantry and the AT from the lascanons at the WE. You're not allowed to split fire from the infantry between the two though.
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Spectrar Ghost
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Post subject: Re: War engines in a formation Posted: Wed Jul 31, 2013 2:11 am |
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Purestrain |
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Joined: Thu Nov 17, 2005 8:16 pm Posts: 4682 Location: Wheaton, IL
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You can split it by individual weapon, actually.. It's just multishot weapons like VMBs that need to allocate all their shots identically.
_________________ SG Ghost's Paint Blog, where everything goes that isn't something else.
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kyussinchains
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Post subject: Re: War engines in a formation Posted: Wed Jul 31, 2013 8:38 am |
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Joined: Tue Apr 19, 2011 12:03 pm Posts: 6355 Location: Leicester UK
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yup, it depends where the number of shots is, for example
vulcan megabolter, firepower = 4x AP3+/AT5+
must fire all of its shots as either AP or AT, however
2x Missile Launcher, firepower = AP5+/AT6+
can fire one AP shot and one AT if desired
In the case above, you must always choose a target, and if you don't, it's your opponent's job to ask which you're firing at.
This can't be exploited, so for example if you have a unit of SM devastators firing on a krieg formation containing gorgons, unless the marine unit can physically see the krieg troops, it cannot target them with AP shots and would have to fire AT at the gorgon
_________________ Just some guy My hobby/painting threads Army Forge List Co-ordinator
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[ 12 posts ] |
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