I thought I had this figured out but then I read a FAQ and it became blurry again...
Allocating Hits in Engagements 1.12.5 Resolve Attacks
Roll 1D6 for each unit that may attack. Note that Blast markers do not suppress units from formations involved in an assault – it is assumed that the proximity of the enemy means that everyone joins in! Compare the dice roll to the unit’s close combat value if it’s in contact with the enemy, or its firefight value if it’s within
15cm of the enemy but not in base contact. If the dice roll is equal to or greater than the relevant value, then a hit is scored on the enemy. No modifiers ever apply to these dice rolls. Each player allocates the hits and make saving throws in the same manner as they would when allocating hits from shooting. Hits may only be allocated to units that were directly engaged in the combat (i.e., that belonged to the attacking or defending formation and which were within 15cms of the enemy after charge and counter-charge moves were completed)Question: Can you allocate CC hits on units1. within 15cms
2. only against units in base to base with an enemy
3. only against units in base to base with the attacking unit i.e. Two Rough Riders (EA+1) attacks two cultists, one each, one Rough Rider rolls snake eyes the other two 6s = only one cultists dies
(in all the examples above I am assuming that you allocate the CC attacks first if it matters as the ones in base to base would be the closest unit for firefight hits also, right now we play using alternative 1 so we just put every hit in one big pile)
Now lets add some flavor, CC MW
2.2.6Macro-Weapons
Allocating Hits:
If an attacking formation scores hits both with normal weapons and weapons with the macro- weapon ability,
then the opposing player must allocate and make any saves for the normal hits first, and then allocate and make any saves for the macro-weapon hits. Hits from macro-weapons can only be applied to units that are in a position to be hit by a macro-weapon.and the FAQ in the Eldar list5.6 Eldar Forces
78Q:Played a game a few weeks past and we had an interesting Assault. My opponent had his Avatar in the assault and it was killed by a critical when resolving the CC and FF hits but before we resolved the MW attacks from the Avatar and the CYK. Therefore the Avatar never got to take those attacks since it was dead via the effect of the critical. Legal?
A:No. MW hits inflicted by the Avatar were generated before it was destroyed may still be applied to enemy units that were in base contact with the Avatar when it was killed
Next Question: How will this fight turn out?(The mighty Avatar charges 4 Imperial Guardsmen and gets in base to base contact with 1.)
1. The Avatar uses its attacks in close combat 3xCC2+ and MW2+ slaying the poor Cad in base contact.
2. The Avatar uses its attacks in close combat 3xCC2+ and MW2+ killing 3 guardsmen with the normal attacks then threaten the last one but does not kill him as he is not in base to base.
3. The Avatar uses its 3 normal attacks to FF 4+ hitting one or two guardsmen then buries his spear (MW 2+) in the ground as the guardsman in base to base already is dead when it is time to allocate MW hits.
4. I'm reading it wrong?
Please help me out.
If the FAQ is right then the characters with a power sword (EA+1, MW) is totally useless in an engagement unless he has inspiring as his friends with FF almost always will score one kill and a lot of units with multiple CC attacks would be harder to use...