reisoleil wrote:
Hi everyone! Nice forums you have here.
Thanks, and welcome aboard.
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The master plan was that I would charge one unit into range (15 cm), kill one of his bikes and win the assault with blast markers and some lucky dice throwing (it was a last ditch effort as you may guess).
Just FYI, this tactic is usually referred to as a "clipping" assault, and can be devastatingly effective if the attacker can stack up a lot of FF power in range while minimizing what the defender can shoot back.
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As it happens, I had forgotten about a lone razorback next to the bikes. He countercharged, and as the razorback was closer to the bikes he moved towards it and away from my devastators according to the rules. After his countercharge my devastators were outside of FF range. The bikes of course destroyed the razorback, he won the assault, and broke the devastators.
The explanation of this depends on some details. Did the bikes make base contact with the Razorback or did they simply move towards it and away from the Devs?
If yes, the Razorback was drawn in and became directly involved in the assault.
If they bikes didn't actually contact the Razorback, then it would still have been support and not been directly involved. There would have been no directly involved forces, i.e. no attackers or defenders within 15cm range.
I'd have to double-check the book (which is currently offline) but I believe that means the Engage action stops. That would be different from a "stall" because the stall happens as a result of shooting/kills. If there is nothing in Engage range, then the shooting never starts and the action simply ends.
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1) I'm under the impression that the countercharge move has to be towards the closest enemy, but there is no need to move the full 5/10 cm. Is this true?
Correct.
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2) Rulebook says, under 1.12.5: "If all of the attacking units directly engaged in the assault are killed then the assault has stalled and the defender wins", Should the defender (the bikes) win outright because they destroyed the only directly involved attacker (the razorback) and autobreak the marines which were only "indirectly involved"?
Yes.
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The rules also say under the same paragraph: "If even one of the original attacker that were within 15 cm of the enemy survives, then the attack has not stalled". The devastators were the original attackers, and they _were_ within 15 cm of the enemy and they survived, so the attack didn't stall and it goes to the dice?
The "within 15cm" for determining involvement is after all charges and countercharges, i.e. at the point when you start making attacks. As noted, that means the Razorback is the only involved enemy formation and the attack would stall.
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If I recall we played it so that the assault didn't stall, and threw the dice. This might lead to some strange (hypothetical) situations, where I charge within 15 cm, he countercharges the opposite way 10 cm and kills whatever is there, there's a tie for some reason, another round comes along and there's 25 cm between the formations.
Even though it wouldn't happen in the situation you describe, it is entirely possible to end up with all units in range on both sides dying without triggering a stall.
In the case of a tie it is possible that after second round countercharges no units are in range to attack, either because of kills or because a support formation drew the target formation away from the fight (in a situation like you describe). In that case, you would "fight" a second round without any actual attacks and roll the resolution.